I'm a fan of the good old shotgun and was wondering if they would be implemented in TGW? I reckon Shotgunners should be a USA special unit (like German Infiltration Battalions.) Basically Shotgunners would function like this:
-Manpower of 100.
-Short Range (Maybe 50-100) for their main weapon, the M1897 Trenchgun. If bird/buckshot can't be possible in NTW, just have them fire slugs. With all that lead no one will notice anyway.
-Bayonets on the M1897 Trenchguns.
-Reloading Skill is higher than all Rifle Battalions but nowhere near SMG/LMG battalions.
-Melee Attack and Charge is high.
-Melee Defense is low.
-Morale is high (maybe around the 10-11 region?)
-Ammunition is high.
-Can be deployed outside of deployment area (like Snipers, Flamethrowers and Infiltration Battalions.)
-Can hide in almost every terrain type (same type as Snipers.)
-High Stamina.
-Hand Grenades.
-Terrifying Unit.
Basically the idea of the Shotgunner is to give a unique close range destroyer unit. You lure the enemy within a close range and then provide fast and deadly defensive fire on the target (good in close quarter combat or ambushing,) with Rifle Battalions being unable to keep up with the weight of shot coming down on them. SMG Infantry may be able to take them out however. Any unit in that short range will suffer severe damage for at that short range the enemy is easy to devastate with that rate of fire. The grenades add to the destruction. The Shotgunner can also quickly rush out of nowhere into melee combat to cause severe disruption of the enemy or to force an enemy unit to rout.
The Shotgunner's severe disadvantage is that unlike the SMG Infantry, he can't engage Rifle Battalions at normal combat range. This combined with the low melee defense means that Cavalry can easily attack a compromised Shotgun Infantry unit without taking too much fire before reaching the target, allowing Cavalry to easily break Shotgunners. Furthermore snipers are able to quickly take them out due to superior range and the fact that Shotgunners are a small unit in size.
So whilst Shotgunners will easily make a meal out of a target and force it to rout in a successful ambush due to the superior weight of fire at short range, grenades and fear they spark on the enemy, they are extremely fragile. Kind of like Grenadiers in ETW where they are powerful at short range but small in numbers.
I have looked through the forums and have seen Shotgunners talked about, but very little, and I reckon this would be a nice addition if done (if it already isn't in 5.0.) What do you guys think?




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