Page 1 of 2 12 LastLast
Results 1 to 20 of 39

Thread: Shotguns?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Shotguns?

    I'm a fan of the good old shotgun and was wondering if they would be implemented in TGW? I reckon Shotgunners should be a USA special unit (like German Infiltration Battalions.) Basically Shotgunners would function like this:

    -Manpower of 100.
    -Short Range (Maybe 50-100) for their main weapon, the M1897 Trenchgun. If bird/buckshot can't be possible in NTW, just have them fire slugs. With all that lead no one will notice anyway.
    -Bayonets on the M1897 Trenchguns.
    -Reloading Skill is higher than all Rifle Battalions but nowhere near SMG/LMG battalions.
    -Melee Attack and Charge is high.
    -Melee Defense is low.
    -Morale is high (maybe around the 10-11 region?)
    -Ammunition is high.
    -Can be deployed outside of deployment area (like Snipers, Flamethrowers and Infiltration Battalions.)
    -Can hide in almost every terrain type (same type as Snipers.)
    -High Stamina.
    -Hand Grenades.
    -Terrifying Unit.

    Basically the idea of the Shotgunner is to give a unique close range destroyer unit. You lure the enemy within a close range and then provide fast and deadly defensive fire on the target (good in close quarter combat or ambushing,) with Rifle Battalions being unable to keep up with the weight of shot coming down on them. SMG Infantry may be able to take them out however. Any unit in that short range will suffer severe damage for at that short range the enemy is easy to devastate with that rate of fire. The grenades add to the destruction. The Shotgunner can also quickly rush out of nowhere into melee combat to cause severe disruption of the enemy or to force an enemy unit to rout.

    The Shotgunner's severe disadvantage is that unlike the SMG Infantry, he can't engage Rifle Battalions at normal combat range. This combined with the low melee defense means that Cavalry can easily attack a compromised Shotgun Infantry unit without taking too much fire before reaching the target, allowing Cavalry to easily break Shotgunners. Furthermore snipers are able to quickly take them out due to superior range and the fact that Shotgunners are a small unit in size.

    So whilst Shotgunners will easily make a meal out of a target and force it to rout in a successful ambush due to the superior weight of fire at short range, grenades and fear they spark on the enemy, they are extremely fragile. Kind of like Grenadiers in ETW where they are powerful at short range but small in numbers.

    I have looked through the forums and have seen Shotgunners talked about, but very little, and I reckon this would be a nice addition if done (if it already isn't in 5.0.) What do you guys think?

  2. #2

    Default Re: Shotguns?

    We already have basic shotgunner units for 5.0, though we are still experimenting on how to make them effective. They are actually quite similar to what you have described, but thank you for the help. +rep
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  3. #3
    RO Citizen's Avatar Protector Domesticus
    Join Date
    Oct 2009
    Location
    Where do you think?
    Posts
    4,566

    Default Re: Shotguns?

    Quote Originally Posted by King Sama View Post
    We already have basic shotgunner units for 5.0, though we are still experimenting on how to make them effective. They are actually quite similar to what you have described, but thank you for the help. +rep
    Shotgunners in? Yay again!!!

    they shouldn't be small, but not big either. I think the SMG unit size would be perfect for them, but they should be available only after a research and be expensive and limited.
    [Col] RO Citizen

  4. #4

    Default Re: Shotguns?

    I personally fail to see much use for shotgunners, unless you gave them excellent stealth capabilities, if I recall, it was originally designed to clear trenches, so perhaps a unit that has a very good hiding skill until it's right on top of a unit would make it an excellent ambush squadron.

    Otherwise, they'd probably be blown apart by all the rifle/SMG/Mortar/Artillery/Gas/Tank/Etcetc fire. xD

  5. #5
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Shotguns?

    Half the size of the sub machine guns really... and the hiding attribute sounds a good idea.
    We Came, We Saw, We Ran Away!

  6. #6
    B-DizL's Avatar TGW Lead Modeller
    Patrician

    Join Date
    May 2009
    Location
    America
    Posts
    5,900

    Default Re: Shotguns?

    SHotgun + Bayonet = AWESOME!!!



    Its just too bad we cant get new gun models in the game right now

  7. #7
    RO Citizen's Avatar Protector Domesticus
    Join Date
    Oct 2009
    Location
    Where do you think?
    Posts
    4,566

    Default Re: Shotguns?

    Quote Originally Posted by B-DizL View Post
    SHotgun + Bayonet = AWESOME!!!



    Its just too bad we cant get new gun models in the game right now

    I never understood why they put bayonets on damn shotguns! Either the FPSs have brainwashed me or they did it wrong.

    I'm optimist, we'll get them in finally!
    [Col] RO Citizen

  8. #8
    EmperorBatman999's Avatar I say, what, what?
    Join Date
    May 2009
    Location
    Why do you want to know?
    Posts
    11,890

    Default Re: Shotguns?

    Quote Originally Posted by B-DizL View Post
    SHotgun + Bayonet = AWESOME!!!



    Its just too bad we cant get new gun models in the game right now
    I thought that Sepoy mod for ETW gave Brits Enfield rifles.

    Anyway, the Trench Gun might work for the US, but it'll be awkward for other nations. Did any other countries at all invest in shotgun developement? Possibly we can just give them double-barrel shotguns if not, as like a what if improvised weaponry situation.

  9. #9

    Default Re: Shotguns?

    ya'll do know that shotuns can use Buckshot which turns it into a sort of rifle, they dont have to use scatter shot

  10. #10
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Shotguns?

    Quote Originally Posted by Shugo560 View Post
    ya'll do know that shotuns can use Buckshot which turns it into a sort of rifle, they dont have to use scatter shot
    Hmmm some sort of switch ability type thing would be good to change. Making them a little bit more usefull at longer ranges but ofcourse nothing on rifle range or smg fire rate.
    We Came, We Saw, We Ran Away!

  11. #11
    B-DizL's Avatar TGW Lead Modeller
    Patrician

    Join Date
    May 2009
    Location
    America
    Posts
    5,900

    Default Re: Shotguns?

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    I thought that Sepoy mod for ETW gave Brits Enfield rifles.

    Anyway, the Trench Gun might work for the US, but it'll be awkward for other nations. Did any other countries at all invest in shotgun developement? Possibly we can just give them double-barrel shotguns if not, as like a what if improvised weaponry situation.
    In empire it does work but NTW is different so atm we cant get new gun models in but a new plug in to make this possible is in the works so hopefully soon

  12. #12

    Default Re: Shotguns?

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    I thought that Sepoy mod for ETW gave Brits Enfield rifles.

    Anyway, the Trench Gun might work for the US, but it'll be awkward for other nations. Did any other countries at all invest in shotgun developement? Possibly we can just give them double-barrel shotguns if not, as like a what if improvised weaponry situation.
    I know the 1st Australian Tunneling Company employed the use of SMLE's converted into .410 shotguns, sometimes even sawn off to create a more compact weapon for tunnel warfare. Don't know if Britain or the rest of the Commonwealth employed them heavily.

    I also imagine that they would be very common amongst civilians. So militia based/civilian units would have them. I imagine that the Bolsheviks would've used them for example, as over/under and side by side shotguns were very common in Russia, with the Russian company Baikal leading the double barrel market. So you could imagine that the Soviet faction would probably have them.

  13. #13

    Default Re: Shotguns?

    The same reason bayonets are put on rifles - to kill people.

  14. #14
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Shotguns?

    When your in the trench and you Shotty runs outa ammo, I bet many men were happy to have the blade on the end of their gun. =/

  15. #15
    Doc Holliday's Avatar Foederatus
    Join Date
    Jul 2010
    Location
    Normally in VA but right now in Iraq.
    Posts
    32

    Default Re: Shotguns?

    by an by the trench gun is still used today by the US Army and yes they still have bayonet lugs, or at least the ones in our vault still do.
    "I Think were gonna need a bigger boat."
    "The ability to destroy a planet is insignificant next to the power of the Force"

  16. #16

    Default Re: Shotguns?

    What the G98 is to bolt actioned rifles, the M1897 is to pump actioned shotguns. It's pretty much the basis of every pump actioned shotgun you find and is the master of the concept. And it is certainly bloody good and reliable, even by today's standards.

  17. #17
    B-DizL's Avatar TGW Lead Modeller
    Patrician

    Join Date
    May 2009
    Location
    America
    Posts
    5,900

    Default Re: Shotguns?

    Ive actually found a gun model in NTW that whould be really good for the shotgun, its the double musket with a barrel on top and one on bottom and kind of resembles a shotgun.

  18. #18

    Default Re: Shotguns?

    There's a similar over and under musket in ETW which the grenzer uses. It looks like an over and under shotgun, but I don't think the military really used double barrels in WW1.

    However, with some texturing work I imagine, you could just make the lower barrel look like the tubular magazine, then texture the top to look like a single barrel, and texture a pump in a bit further down the tubular magazine. Bit of adjustment and perhaps a bayonet and there you go - pump actioned shotgun.

  19. #19
    Darkhorse's Avatar Praepositus
    Join Date
    Mar 2009
    Location
    Kent, United Kingdom
    Posts
    5,355

    Default Re: Shotguns?

    Over and under shotguns such as that model you described are the the most fun to shoot!

  20. #20

    Default Re: Shotguns?

    Actully atomatic rifles is more effectiv than shotguns in almost all ways.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •