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  1. #1
    Miles
    Join Date
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    Default Using PFM to Edit Files

    Hi,

    Is it not possible to use the PFM to edit the files? Such as Unit_Tables?

    I have been reading through the forums about using the HxD program, but that is beyond my understanding sadly.

    I recall using the PFM in Empire: Total War to alter and then extract files, which the game would register and use. In Shogun 2, i open up the pack files, change the unit recruitment lengths to 1 turn and increase some of the squad sizes, but when i extract the file it does not register.

    I have gone into all of the pack files (and the data pack), altered the files in the pack and saved it down. When i re-open any of these, they still have the same values. Larger unit sizes, 1 turn recruitments and slightly cheaper recruitment costs.

    So the extracted files have been changed, the pack files have been changed. Bu when i open up the game they are still at the standard settings!

    Is there a file somewhere i must alter which changes where the game gets it's information from? (i.e. It looks up from the extracted files rather than the Pack files).

    HxD is beyond me - i have seen the main forum post with a brief walktrhough of how to use it, but i still don't understand the Hex values, which is why i have tried the PFM (i love the simplicity of it).

    Any help would be greatly appreciated!

  2. #2
    Condottiere SOG's Avatar Domesticus
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    Oregon, USA
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    Default Re: Using PFM to Edit Files

    Ditto...
    Erasmo
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)
    System Manufacturer: ASUSTeK Computer Inc.
    System Model: G73Sw
    Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
    Memory: 12288MB RAM
    Available OS Memory: 12266MB RAM
    Page File: 2634MB used, 21881MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

  3. #3

    Default Re: Using PFM to Edit Files

    Are you altering the vanilla .pack files, or have you created a new pack with just the files you edited? If you created a new .pack, the problem is likely that you haven't set its type to movie, so it isn't automatically loading.

  4. #4
    Miles
    Join Date
    Jun 2005
    Location
    England
    Posts
    330

    Default Re: Using PFM to Edit Files

    Vanilla! I didn't realise that you would have to create a whole new pack file just to alter a few little details in a text file.

    Can the new pack file be gien any name? And how come it overrides the default pack files when the game is looking up data?

  5. #5

    Default Re: Using PFM to Edit Files

    I do have the same problem and did each already read the same thing somewhere as Aira said but how can you then set its type to movie?

    EDIT: Did already found it right mouse click on the pack change pack type and then movie
    Last edited by roodbaard67; April 21, 2011 at 12:30 PM.

  6. #6
    Condottiere SOG's Avatar Domesticus
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    Default Re: Using PFM to Edit Files

    I am working on a data.pack editor...hopefully it will be done soon.
    Erasmo
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)
    System Manufacturer: ASUSTeK Computer Inc.
    System Model: G73Sw
    Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
    Memory: 12288MB RAM
    Available OS Memory: 12266MB RAM
    Page File: 2634MB used, 21881MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

  7. #7
    Miles
    Join Date
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    Location
    England
    Posts
    330

    Default Re: Using PFM to Edit Files

    Cool! Keep us updated

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