For example, is it possible to script a building so that... if a building is already present for the faction, he can't build another one? For example if my building is called English_Capital to represent the capital of a faction, obviously I only want it for one area. And if that buildling is lost he can build a new one etc...
I think I've seen something like this happen. I'm pretty sure this require some sort of monitor_event in the campaign_script.txt, is that correct?





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