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Thread: IB2 Britanniae III Mod Discussion

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  1. #1

    Default Re: IB2 Britanniae Mod Discussion

    Actually, I think it is East Germanic, listening to it closely - but Tasmansk Tiger is right about Dal Riada, their princess came to negotiate with me in Mongol.

    It would probably be more sensible if both were just Scottish. It's certainly not a big thing - but I'll happily volunteer my services to do a new Scottish faction voice if there's demand for it

  2. #2

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Cináed View Post
    Actually, I think it is East Germanic, listening to it closely - but Tasmansk Tiger is right about Dal Riada, their princess came to negotiate with me in Mongol.

    It would probably be more sensible if both were just Scottish. It's certainly not a big thing - but I'll happily volunteer my services to do a new Scottish faction voice if there's demand for it
    Ahhh the diplomats. We were limited in changing the accents. The voice files I could extract but could not get them to repack-regenerate w/the changedvoice info so I had to try maneuvering factions as best I could. We will focus on the accents next time we come back abound this this way.

    A new Scottish faction? You mean some changes w/Dal Riada?

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  3. #3

    Default Re: IB2 Britanniae Mod Discussion

    Can't wait to play this mod i am downloading it now

  4. #4
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Riothamus View Post
    My Good god.. must be my dyslexia

    One of those things were you think you fixed 100 times but its not.
    Thanks one day. It will be fixed
    It's okay, total respect for your good work.

    Just last patch did too easy difficulty. I play campaigns only (VH / VH), but now that the economic assistance seems rather very very easy. The previous campaigns were certainly more interesting.

    For interesting, I´m trying Really Bad AI Battle System 5.03 in your mod. The battles are longer and have more losses.
    Last edited by Riothamus; June 04, 2011 at 07:42 AM.

  5. #5

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by one day View Post
    It's okay, total respect for your good work.

    Just last patch did too easy difficulty. I play campaigns only (VH / VH), but now that the economic assistance seems rather very very easy. The previous campaigns were certainly more interesting.

    For interesting, I´m trying Really Bad AI Battle System 5.03 in your mod. The battles are longer and have more losses.

    I think some of the factions needed a boost but some may have befitted too much. What faction are you paying? Those faction finding it easy I can tweak em w/o affecting the other ones that need the boost but I'll need to know which ones

    Ill look into this..Really Bad AI Battle System 5.03. Thanks
    (wrote on ur post, sorry)

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  6. #6

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    I found powys and regnum britanniae to make more money than I could spend, even with lots of armies. And I find it kinda easy to take out the generals on foot with my cavalry-bodyguard, but Im not sure how that could be fixed..
    Last edited by Tasmansk Tiger; June 04, 2011 at 08:00 AM.

  7. #7

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Tasmansk Tiger View Post
    I found powys and regnum britanniae to make more money than I could spend, even with lots of armies. And I find it kinda easy to take out the generals on foot with my cavalry-bodyguard, but Im not sure how that could be fixed..

    Move the posts here so we can further discuss it

    Tasmansk Tiger or one day, can you give me a list of the factions you are finding too easy? I have an idea but I can specifically target them with some adjustments and you can test for me ok? I could easily have something today and we could fine tune it

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  8. #8

    Default Re: IB2 Britanniae Mod Discussion

    For sure! I've played the britanniae, catuvelanii (?), Powys and the picts. The catuvelanii were hard, I found myself making less and less money for each turn, but I never played past 10 turns, so Im not too sure about them.. Britanniae and Powys were too easy financially I think (plus the teulu bodyguard is insane, they can smash through everything the saxons have, including dugude in shield wall and have almost no losses)

    The picts made alot of money as soon as I captured the capital of alt clut. Soon after dal riada attacked me and captured som settlements, and I went into minus for some time. I managed to defeat them after a while though, and ever since my economy has been very very good. Im not sure if hte picts should be tweacked tho, it was a hard campaign already. I imagine at clut makes too much too by judging from their capital, but not sure at all about that

  9. #9

    Default Re: IB2 Britanniae Mod Discussion

    oh and I'd happily test them!

  10. #10

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Tasmansk Tiger View Post
    oh and I'd happily test them!
    Great! Will credit ya...Try this for starters

    -Make a copy of your export_descr_unit file
    -Then add attachment to:
    Medieval II Total War\mods\IB2\data

    -Slight Changes in attack stats and no# of units within general units(All factions reduced by about 15%)except for the general unit infantry.
    -Increase in upkeep by about 10% upkeep costs 20% in most good-to elite units (Powys, Catuvellauni, Dummonia)

    -2 hit point units adjusted in costs and stas slightly

    -Slightly raised Angli and Saxon general upkeep 8%

    If anyone wants to try that be fine but absolutely make sure to copy your export_descr_unit first

    UNOFFICIAL
    Last edited by Riothamus; June 04, 2011 at 10:31 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  11. #11

    Default Re: IB2 Britanniae Mod Discussion

    Cool! I'll get to it now. Ill report from the different campaigns as I go, should be quick tho

  12. #12

    Default Re: IB2 Britanniae Mod Discussion

    I just started this mod a week or two ago and I'd like to say first, that I really enjoy it, it captures that period between when Rome: TW ends and Viking Invasion begins so from a role playing standpoint, it's fantastic to be able to hit that gap with such a well designed game.

    I do have a couple of minor questions. While I"m aware that the Western Roman Empire was teetering and the Gaul branch was barely Roman by this point, my question is simple. Why are so many of the legion units for the Soisson faction comparatively weak compared to the "British legions" of the Regnum Romeo-British faction? The Domesticorium spearmen are really about as close as I've found, and they're still several points weaker in defense despite being seen as an elite type unit. I'm not trying to criticize the decision, mind you, I'm just curious why even a weaker Rome's troops seem inferior to the people that are struggling to keep from fading into barbarian life!

  13. #13
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    Default Re: IB2 Britanniae Mod Discussion

    Here is my report after 100 turns campaign Catuvellauni Kingdom (VH/VH). Money is no problem. All cities have set a low tax rate now. Trade generates more than 40,000 every move. The campaign is already won with such income. I quickly destroyed Saxonii and now preparing for war against Anglii. Other neighbors are peaceful allies. I need just the three generals and one full army. Quite simple and smooth playing on VH difficulty...
    Last edited by one day; June 05, 2011 at 04:26 AM.

  14. #14

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by one day View Post
    Here is my report after 100 turns campaign Catuvellauni Kingdom (VH/VH). Money is no problem. All cities have set a low tax rate now. Trade generates more than 40,000 every move. The campaign is already won with such income. I quickly destroyed Saxonii and now preparing for war against Anglii. Other neighbors are peaceful allies. I need just the three generals and one full army. Quite simple and smooth playing on VH difficulty...










    Did you try the above attachment for this?

    Nice one day.. But Dont get too cocky. If your one army was ever shattered by an powerful agressive enemy your provinces just could get trampled over very quickly

    -Looks like basically having the small army allows for you to be wealthy



    Quote Originally Posted by VanRW View Post
    I just started this mod a week or two ago and I'd like to say first, that I really enjoy it, it captures that period between when Rome: TW ends and Viking Invasion begins so from a role playing standpoint, it's fantastic to be able to hit that gap with such a well designed game.

    I do have a couple of minor questions. While I"m aware that the Western Roman Empire was teetering and the Gaul branch was barely Roman by this point, my question is simple. Why are so many of the legion units for the Soisson faction comparatively weak compared to the "British legions" of the Regnum Romeo-British faction? The Domesticorium spearmen are really about as close as I've found, and they're still several points weaker in defense despite being seen as an elite type unit. I'm not trying to criticize the decision, mind you, I'm just curious why even a weaker Rome's troops seem inferior to the people that are struggling to keep from fading into barbarian life!
    I really dont see them(Soissons) as comparably week..but you do have me looking into it.
    You got to remember that Soissons was on its own after 461AD. Its recruits were no longer the powerful well disciplined Roman legions. There was some carry over and this is what I tried to convey early on but within a decade anything truely Roman probably wouldn't have been around. There would have been been a blending between Roman and Barbarianas it had been doing so for the last century. The last decade of 450-60AD certainly would have been accelerated in this trend. Although the game does allow the possibility of a resurgence of Roman Glory(military, econ, and tech)for Soissons
    Last edited by Riothamus; June 05, 2011 at 09:27 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  15. #15
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    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Riothamus View Post
    -Looks like basically having the small army allows for you to be wealthy

    Yes, something like that. Especially in start of the campaign I use only the necessary garrison in cities and use maneuvering army under the command of a strong general. I never spend more for maintenance of the army than my tax. Money from farming, trade and mining, I give to economic development. This is my basic rule and it works practically in all mods.
    Last edited by one day; June 05, 2011 at 12:52 PM.

  16. #16

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by one day View Post
    Yes, something like that. Especially in start of the campaign I use only the necessary garrison in cities and use maneuvering army under the command of a strong general. I never spend more for maintenance of the army than my tax. Money from farming, trade and mining, I give to economic development. This is my basic rule and it works practically in all modes.
    Did you try the attchment one day? Im curious to how this is working


    Quote Originally Posted by Highwayman View Post
    great mod guys im having great fun trying to become high King of Ireland with the Uí Neill, but Dal Ríata and Connaught also have their eyes on the crown!
    Let us know how this goes...This part of the mod we know needs more attention. We will eventually w/ a few more factions
    Last edited by Riothamus; June 05, 2011 at 12:56 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  17. #17
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    Default Re: IB2 Britanniae Mod Discussion

    The situation after 150 turns. The boom in the economy in my kingdom. Especially my trade is out of control (more than 100.000 per turn). Campaign against Anglii continues easily by plan. I'm going across the river to the final destruction of the fraction. The campaign falls into a stereotype. It would help a surprise or a coincidence in campaign script.




    Quote Originally Posted by Riothamus View Post
    Did you try the attchment one day? Im curious to how this is working
    Yes, I use Manage Attachments. It´s very easy and automatic, I only upload picture.jpg.
    Last edited by one day; June 11, 2011 at 06:31 AM.

  18. #18

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Riothamus View Post
    Did you try the above attachment for this?

    Nice one day.. But Dont get too cocky. If your one army was ever shattered by an powerful agressive enemy your provinces just could get trampled over very quickly

    -Looks like basically having the small army allows for you to be wealthy





    I really dont see them(Soissons) as comparably week..but you do have me looking into it.
    You got to remember that Soissons was on its own after 461AD. Its recruits were no longer the powerful well disciplined Roman legions. There was some carry over and this is what I tried to convey early on but within a decade anything truely Roman probably wouldn't have been around. There would have been been a blending between Roman and Barbarianas it had been doing so for the last century. The last decade of 450-60AD certainly would have been accelerated in this trend. Although the game does allow the possibility of a resurgence of Roman Glory(military, econ, and tech)for Soissons

    That makes quite a bit of sense, actually, I was still looking at them as "Rome" but they're more of an independent kingdom that just happens to have access to some of the technology and culture, and its probably sliding slowly into more 'barbarian' as it goes. I guess the only real way to do that in-game would be a reverse tech-tree that gets worse the longer you play the faction, and that certainly wouldn't be a lot of fun to play!

    The only other question I have is regarding the AI on the campaign map. I've noticed every other faction seems to build stack upon stack of armies and have zero money but huge armies that hover around their borders. Is this simply a result of playing on Easy (it's my first playthrough, be nice!) or do most AI controlled factions tend to build up armies at the expense of their treasury? It makes conquering them easy but tedious, because each battle has to wade through thousands of low skill infantry that they can't really replace. Again, thanks for any assistance.

  19. #19

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by VanRW View Post
    That makes quite a bit of sense, actually, I was still looking at them as "Rome" but they're more of an independent kingdom that just happens to have access to some of the technology and culture, and its probably sliding slowly into more 'barbarian' as it goes. I guess the only real way to do that in-game would be a reverse tech-tree that gets worse the longer you play the faction, and that certainly wouldn't be a lot of fun to play!

    The only other question I have is regarding the AI on the campaign map. I've noticed every other faction seems to build stack upon stack of armies and have zero money but huge armies that hover around their borders. Is this simply a result of playing on Easy (it's my first playthrough, be nice!) or do most AI controlled factions tend to build up armies at the expense of their treasury? It makes conquering them easy but tedious, because each battle has to wade through thousands of low skill infantry that they can't really replace. Again, thanks for any assistance.
    Ahhhh, but actually there is a reverse building tree. As the Roman type faction you have a choice between trying to once again establish all that was once Roman or taking the easier route and building the Barbarian type building trees: The Kingdom’s Raison d’être. If you notice that if you were to destroy your Governors house the option would be their to build a barbarian chieftain hall thus beginning that Barbarian building tree. If you build a second level then you are committed and are blocked from building a second level Roman gov house or anything higher. With the Romano type British factions, this option is much more enticing for they have already one foot in the door and they can extensively build from this tree as much as the Barbarian factions can. The Kingdom’s Raison d’être economic system is cheaper to produce but its not as lucrative as the Roman coinage system. The coinage system takes technology, a curial class to fund it and and a powerful expensive army to defend it. Its returns are greater in that farms, markets and ports bring in much more wealth

    The AI unfortunately needs help and this is provided by an AI money script that keeps them in the game and formidable. They start off w/ an army and get a little divine intervention. I'm hoping that we can at the very least make it less intrusive on the game
    Last edited by Riothamus; June 05, 2011 at 09:15 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  20. #20

    Default Re: IB2 Britanniae Mod Discussion

    great mod guys im having great fun trying to become high King of Ireland with the Uí Neill, but Dal Ríata and Connaught also have their eyes on the crown!

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