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  1. #1

    Default Changing retrain time

    Hi,
    I like Rome TW better where all the units were retrained in just 1 turn. In Med TW II, you have to wait a long time just for your army to get retrained. Is there any way to change the armount of troops recruited or retrained per turn (like from 3 to 9)?

  2. #2
    kevindrosario's Avatar Ordinarius
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    Default Re: Changing retrain time

    Go to export_descr_buildings and modify each of the 10 core buildings like so
    Spoiler Alert, click show to read: 

    wooden_pallisade city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    wall_level 0
    tower_level 1
    free_upkeep bonus 2
    happiness_bonus bonus 1 requires not event_counter is_the_ai 1
    recruitment_slots 1 requires not event_counter freeze_recr_pool 1
    happiness_bonus bonus 2 requires event_counter is_the_ai 1
    law_bonus bonus 2 requires event_counter is_the_ai 1
    population_growth_bonus bonus 2 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1
    trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1
    religion_level bonus 2 requires event_counter is_the_ai 1
    income_bonus bonus 100 requires event_counter is_the_ai 1
    population_growth_bonus bonus 3 requires event_counter thinks_of_his_people 1
    income_bonus bonus -200 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1
    construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1
    construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1
    construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1
    construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1
    construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1
    }
    material wooden
    construction 3
    cost 800
    settlement_min village
    upgrades
    {
    wooden_wall
    }
    }

    Increase the 1 there to 9. By the way, this export_descr_buildings is from the Stainless Steel mod, so it will look a lot different than yours if you're playing the original game. Your file won't have all the event counters. But you will see an entry in each of the 10 core buildings that says "recruitment slots #" and you just change that number to 9.

  3. #3

    Default Re: Changing retrain time

    Thanks man. Now can you please tell me where i can find export_descr buildings

    When I ran a search, lots of files with that name came up, but they were all for mods, like export_descr buildings file in Broken Crescent folder

    And yes, I'm a noob when it comes to things like this.

  4. #4
    kevindrosario's Avatar Ordinarius
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    Default Re: Changing retrain time

    It depends on what you want to change retrain times for. Do you want to change retrain times for Broken Crescent? Then do it for the EDB in the Broken Crescent folder. Do you want to do it for the original game, then do it in the Medieval 2/data folder. What do you want to do it for?

  5. #5

    Default Re: Changing retrain time

    The hardcoded value for this is 9.
    EDB for vanilla is packed so unpack it.

  6. #6

    Default Re: Changing retrain time

    I want to do it for the original. But there is no export_descr_buildings in my vanilla data folder! lol

    EDIT: @Ishan, ok thanks man!

  7. #7
    kevindrosario's Avatar Ordinarius
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    Default Re: Changing retrain time

    Oh yeah, then look at Ishan's post. You need to unpack your files.

  8. #8

    Default Re: Changing retrain time

    Done. Thanks guys.

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