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Thread: How to make an archer that can't use flaming arrow can use it?

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  1. #1
    Heeehehe's Avatar Tiro
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    Default How to make an archer that can't use flaming arrow can use it?

    How?
    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

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    kevindrosario's Avatar Ordinarius
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    Default Re: How to make an archer that can't use flaming arrow can use it?

    I believe that any archer that doesn't have a special ability (e.g. deploy stakes) can use flaming arrows. I'm not 100% sure.

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    Default Re: How to make an archer that can't use flaming arrow can use it?

    I play Broken Crescent, and some archer don't have any special ability ex:Faris Archer
    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

    "He who has not seen it does not know the power of Islam." -Ibn Khaldun

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    Default Re: How to make an archer that can't use flaming arrow can use it?

    Check what projectile they're using in export_descr_unit and look it up in descr_projectiles. See if it has a flaming version, which should be listed right under the regular version of the projectile. If it does not have a flaming version, then that is why they can't use flaming arrows. If it does have a flaming version, then I'm not sure. Hopefully someone else will be able to help you.

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    Default Re: How to make an archer that can't use flaming arrow can use it?

    Ok thanks
    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

    "He who has not seen it does not know the power of Islam." -Ibn Khaldun

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    Default Re: How to make an archer that can't use flaming arrow can use it?

    Create a new projectile without the flaming capability and then assign that projectile to that unit.

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    Default Re: How to make an archer that can't use flaming arrow can use it?

    Quote Originally Posted by Ishan View Post
    Create a new projectile without the flaming capability and then assign that projectile to that unit.
    How?
    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

    "He who has not seen it does not know the power of Islam." -Ibn Khaldun

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    Default Re: How to make an archer that can't use flaming arrow can use it?

    Quote Originally Posted by Ishan View Post
    Create a new projectile without the flaming capability and then assign that projectile to that unit.
    Do you mean 'with' instead of 'without'?

  9. #9

    Default Re: How to make an archer that can't use flaming arrow can use it?

    Quote Originally Posted by Taiji View Post
    Do you mean 'with' instead of 'without'?
    Sorry, yes i meant that.

    Quote Originally Posted by Heeehehe View Post
    How?
    Create a new projectile fiery one for that projectile that it uses. Open the EDU and check the projectile it uses for that archer unit, say xyz
    Then in descr_porjectiles.txt you will find something like this for it:-
    Code:
    projectile xyz
    
    effect			arrows_new_set
    end_effect				arrow_impact_ground_set
    end_man_effect			man_impact_tiny_set
    end_package_effect    	arrow_impact_wall_set
    end_shatter_effect		arrow_impact_ground_set
    end_shatter_man_effect		man_impact_tiny_set
    end_shatter_package_effect	arrow_broken_impact_wall_set
    
    effect_offset	-1.5
    damage		0
    radius		0.1
    mass		0.07
    accuracy_vs_units		0.085
    min_angle	-80
    max_angle	70
    velocity	22 44
    display		aimed
    effect_only
    Then make another para for the fiery part:-
    Code:
    projectile xyz_fiery
    
    flaming		xyz
    effect 			arrows_fire_new_set
    end_effect				arrow_flaming_impact_ground_set
    end_man_effect			man_impact_tiny_set
    end_package_effect    	arrow_flaming_impact_wall_set
    end_shatter_effect		arrow_flaming_impact_ground_set
    end_shatter_man_effect		man_impact_tiny_set
    end_shatter_package_effect	arrow_flaming_broken_impact_wall_set
    
    effect_offset -0.85
    damage		0
    radius		0.1
    mass		0.07
    accuracy_vs_units		0.105
    affected_by_rain
    fiery
    min_angle	-60
    max_angle	70
    velocity	19 38
    display		aimed
    effect_only
    That will enable for it i think it's all hazy but it should work imo.
    Last edited by Ishan; April 20, 2011 at 06:38 AM.

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