Hey people,
I am going to tackle the scripts in the game. At first glance, I see that most scripts do not have unit type discrimination, which is an opening to extensive overhaul of the battle AI is managed properly.
I like to hear and discuss ideas on the actions AI general should take. This is not a technical discussion thread, but rather a thread to make us understand how we can command the AI general better. Remember that AI general may not have a grand strategy other than reaching your units or a high point on map. So, when we generate the ideas, we have to think from that perspective and rethink again on how we may make things work smoother.
For example, we want to eliminate the cavalry units charging into spear walls or generals suiciding themselves. I believe these things are possible, if clear cut and precise definitions for the actions are given.
Again as an example:
- If unit is cavalry.
... - Enemy unit spear infantry.
...... - Unengaged friendly units present nearby.
......... -> Do not engage.
...... - Engaged friendly units present nearby.
......... - Nearby units more than enemy units.
............ -> Do not engage.
......... - Nearby units less than enemy units.
- xxxxxxx
And such. It is difficult to make up these clear instructions and make them simple. Too complex and it won't be possible to implement.
If you are interested, come up with ideas![]()




Reply With Quote







