
Originally Posted by
Louizidis
Trigger trigger_barbarian_office_magister_militum_east_1a
WhenToTest CharacterTurnEnd
Condition CultureType barbarian
and not FactionType celts
and not FactionType saxons
and EndedInSettlement
and SettlementBuildingExists >= governors_palace
and IsGeneral
and Trait GoodCommander >= 3
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 2
and Attribute Influence >= 2
and Attribute Loyalty >= 2
and not Trait MagisterMilitum_West > 0
and not Trait MagisterEquitum_East > 0
and not Trait MagisterPeditum_East > 0
and not Trait ComesDomesticorumPeditum_East > 0
and not Trait ComesDomesticorumEquitum_East > 0
Affects MagisterMilitum_East 1 Chance 100
;------------------------------------------
Trigger trigger_barbarian_office_magister_militum_west_1a
WhenToTest CharacterTurnEnd
Condition CultureType barbarian
and not FactionType celts
and not FactionType saxons
and EndedInSettlement
and SettlementBuildingExists >= governors_palace
and IsGeneral
and Trait GoodCommander >= 3
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 2
and Attribute Influence >= 2
and Attribute Loyalty >= 2
and not Trait MagisterMilitum_East > 0
and not Trait MagisterEquitum_West > 0
and not Trait MagisterPeditum_West > 0
and not Trait ComesDomesticorumPeditum_West > 0
and not Trait ComesDomesticorumEquitum_West > 0
Affects MagisterMilitum_West 1 Chance 100
That means that a barbarian can take this office if no roman general have it without to take any roman city and they have the stats?