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  1. #1
    Libertus
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    Default Some errors in buildings,portrait and ui

    I found some errors in the game.The healing temple of the berbers,the catapult range of the arabs and the temple of leadership of arabs have the description:this text should not appear.Also the berber cavalary want 3 turns to recruit but the elite berber cavalary who is more powerful want only 2 turns to recruit.The theughuri goths faction leader have different portrait when is in the city than the one that really has and also the geurghuri goths can not be played in the campaign why?In kindarites campaign the uar horde cavalary have the ui of the uar lancer.Also in sassanids when you conquer the cities to take the trait Restorer_Achaemid the traits of the conquered cities does not appear in generals why they are not hidden.
    Last edited by Louizidis; April 15, 2011 at 07:52 AM.

  2. #2
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Some errors in buildings,portrait and ui

    Quote Originally Posted by Louizidis View Post
    I found some errors in the game.The healing temple of the berbers,the catapult range of the arabs and the temple of leadership of arabs have the description:this text should not appear.Also the berber cavalary want 3 turns to recruit but the elite berber cavalary who is more powerful want only 2 turns to recruit.
    Thanks, will correct for the next patch

    The theughuri goths faction leader have different portrait when is in the city than the one that really has
    Will look into it.

    the geurghuri goths can not be played in the campaign why?
    They are playable in the 361AD and 365AD campaigns.

    In kindarites campaign the uar horde cavalary have the ui of the uar lancer.
    Will look into it.

    Also in sassanids when you conquer the cities to take the trait Restorer_Achaemid the traits of the conquered cities does not appear in generals why they are not hidden.
    Not sure what you mean here. To gain the Restorer Achaemid trait a character has to have captured all of the following; Antioch, Carrhae, Damascus, Aelia Capitolina, Palmyra, Alexandria. It has to be the one character to do this.
    Last edited by julianus heraclius; April 15, 2011 at 05:20 PM.

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  3. #3
    Libertus
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    Default Re: Some errors in buildings,portrait and ui

    There are two goths tribe but you can choose only one to play.When i conquered a city with a sassanid general the trait that it conquer that city does not appear i tried the ocoupy,enslave and extermination but nothing.
    Last edited by Louizidis; April 15, 2011 at 05:28 PM.

  4. #4
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Some errors in buildings,portrait and ui

    Quote Originally Posted by Louizidis View Post
    There are two goths tribe but you can choose only one to play.
    I stand corrected, only in the 365AD campaign are the Greuthungi playable. In the 355AD and 361AD campaigns they are not and are trigger by the Huns. This was a director's choice.

    When i conquered a city with a sassanid general the trait that it conquer that city does not appear i tried the ocoupy,enslave and extermination but nothing.
    Yes, I see now. This is becasue one of the conditions is the settlement must be Antioch, and this seems to apply to all of the other cities. This is an error and will be corrected for the next patch. Thanks for finding it.

    Cheers

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  5. #5

    Default Re: Some errors in buildings,portrait and ui

    Just a few more questions and patch ideas. This mod keeps getting better!

    An error I've noticed recently is, in the 361 campaign at least, that several roman armies on the campaign map have blank pictures when their unit description scroll is put up. It happens especially with the roman armies around antioch. Can this be fixed for the next patch?

    Could the unit picture of the sassanid savaran-i grivpinar unit (recruited through blacksmith) be touched up a bit? The new picture makes it look almost like a pyramid (very wide).

    The shields of the legio comitatensis: segunda flavia constantia and tertia iulia alpina act funny when the unis walk; their arms jut out of them. Can that be fixed?

    Why did the equites promoti lose their missile abilites?

    One more thing: which/where in the SAJ export_descr folders is the sarmatian argaragantes unit recruitment/overall data? Can't find it.

    Why were the barabarian faraname warbands with captured roman equipment left out of the final?

    The bardic circle building cards look very sketchy, almost transparent.

    Will the new updates/patches be put into the overall install as well (such as part 3)?
    Last edited by crlane; April 16, 2011 at 01:21 AM.

  6. #6
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Some errors in buildings,portrait and ui

    Quote Originally Posted by crlane View Post
    Just a few more questions and patch ideas. This mod keeps getting better!

    An error I've noticed recently is, in the 361 campaign at least, that several roman armies on the campaign map have blank pictures when their unit description scroll is put up. It happens especially with the roman armies around antioch. Can this be fixed for the next patch?
    This is a graphics problem and not necessarily a mod one.

    Could the unit picture of the sassanid savaran-i grivpinar unit (recruited through blacksmith) be touched up a bit? The new picture makes it look almost like a pyramid (very wide).
    In a word no.

    The shields of the legio comitatensis: segunda flavia constantia and tertia iulia alpina act funny when the unis walk; their arms jut out of them. Can that be fixed?
    I'm sure I fixed that with the latest patch.

    Why did the equites promoti lose their missile abilites?
    Because they are seem as shock troops.

    One more thing: which/where in the SAJ export_descr folders is the sarmatian argaragantes unit recruitment/overall data? Can't find it.
    I can see you really want these guys in the game for the Quadi. You need to edit both the export_descr_unit.txt and include slavs for ownership and then edit the export_descr_buildings.txt to allow them to be recruitable.

    Why were the barabarian faraname warbands with captured roman equipment left out of the final?
    They are in the final.

    The bardic circle building cards look very sketchy, almost transparent.
    Can you show me a screenshot.

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  7. #7

    Default Re: Some errors in buildings,portrait and ui

    Could you tell me how to take a screenshot? Never done one before.

    I didn't see "faraname warband with captured roman equipment" in the custom battle scroll or in the campaign recruitment. I was just asking if it was phased out.

    Also, just noticed this now when beseiging the arabic capital as the sassanids, the arab unit info cards appear completely blank.

    Thanks for the quick response!
    Last edited by crlane; April 16, 2011 at 03:10 AM.

  8. #8
    Lionheart's Avatar Decanus
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    Default Re: Some errors in buildings,portrait and ui

    it's normal to have artemis temples in africa? When i goes pagan obviously playing with Julianus dont recall wich town was near the end evolution a Artemis temple appear? But the temple of Artemis is not in Asia? Perhaps some file is misplaced?
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