I am talking specifically of full overhauls. Speed reduction mod was out very quickly - and I use it.
Despite the insinuation of Aeon above, I don't have an issue with overhaul mods or the modders that make them. Hell? Why would I? My reasons for querying the time factor is that already some threads get confused because of them. One player says "sheesh, I'm having some problems dealing with X,Y and Z on hard difficulty" and gets replies from players using overhaul mods saying "Oh I've found that no problem on VH - just do A, B and keep and eye on C." It's the mod that has made X,Y and Z less of a problem and may be the only reason B is even possible.
It has taken me (at least) quite some time to settle into this new TW. After my first 10 or so hours I was left thinking:
1. Geez the economy is tight
2. Hell, no chance of holding a castle without regular troops stationed there
3. My God but enemy archers can chew you up if you're not careful
4. I've got Ai clans crawling all over me with DOW's, some of them were my friends 5 turns ago?
5. Realm Divide!!!! Hand me a pistol and leave the room!
But after plenty of play all of the above make sense and can be overcome with good play.
Look at what some of the overhauls immediately set about changing and I think you'll see my point. Economy buffed, costs reduced, bows nerfed, auto garrisons enhanced, diplomacy hits reduced, RD virtually eliminated. Result? After years begging for a challenging TW game, we finally get one and it is being made easier.....
