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Thread: The Great Conflicts: Videos [Magyars promo video released].

  1. #81

    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Thanks, now everything is clear.
    If the system isn't finished, why don't you want to give me a chance and try my battle system? I've created universal system and tested in on private "Frankenestein" modification - units from ancient Greece to 17th century gunpowder units and from Amercia to China. Everything seems quite well balanced. Just try It

  2. #82
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Quote Originally Posted by Wareg View Post
    Thanks, now everything is clear.
    If the system isn't finished, why don't you want to give me a chance and try my battle system? I've created universal system and tested in on private "Frankenestein" modification - units from ancient Greece to 17th century gunpowder units and from Amercia to China. Everything seems quite well balanced. Just try It
    We will give you a chance when all units 15% are missing , will be available and we will be able to explain our prospective in this matter that everything in this mod based on it.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #83
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].


  4. #84
    +Marius+'s Avatar Domesticus
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Noice

    If you are aiming at historical accuracy though, you should really disable flaming arrows.

  5. #85
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Looking great!

  6. #86
    Civis
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Those Moravian infantrymen were unbreakable!

  7. #87
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    they are tough warriors and kind of professionals (like in the battle of hastings - huskarls fight till to the end)

  8. #88
    +Marius+'s Avatar Domesticus
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Quote Originally Posted by _Tartaros_ View Post
    (like in the battle of hastings - huskarls fight till to the end)
    Yeah, such loyalty is unimaginable to us in the modern world.
    They literally died to the last man without surrendering just because they swore an oath.

  9. #89
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    to be fair - in real life both parties would make an agreement in such a situation - disput about the terms of stop fighting, surrender or retreat. me2´s engine can´t simulate this.

  10. #90
    +Marius+'s Avatar Domesticus
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Well the player himself kinda can, by choosing to "end battle" instead of "continue battle" when all enemies are routed.
    This is what I personally(usually...sometimes) do.
    It is more immersive.

  11. #91

    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Where are the Turks ?


  12. #92
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    mostly in central asia at tgc´s timeframe. But turcish mercenaries and a turcoman factionspawn very late in the game will be present.

  13. #93

    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    The turks didn't hold any ground anywhere on TGC's map until 1071, which is the end date of the mod.. I think they're supposed to appear then, kind of like the mongols in vanilla m2tw.
    "The city is fallen and I am still alive." - Constantine XI Palaiologos
    "Beyond all ideas of right and wrong there is a field, I will meet you there." - Rumi

  14. #94
    kostic's Avatar Domesticus
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Do you have any new videos to see the rendering of the game in its current state ?
    This mod really impresses me with the quality of the work with full build of the units.

  15. #95
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts: Videos [Magyars promo video released].

    Quote Originally Posted by Ser Gareth View Post
    The turks didn't hold any ground anywhere on TGC's map until 1071, which is the end date of the mod.. I think they're supposed to appear then, kind of like the mongols in vanilla m2tw.
    True...arround 1000 AD two major invasions will apear. Normans in Italy and Turcomanic leaque in Anatolia. Both must be defeated 100% by 1071 by the player (if player plays Romans).
    Quote Originally Posted by kostic View Post
    Do you have any new videos to see the rendering of the game in its current state ?
    This mod really impresses me with the quality of the work with full build of the units.
    No...we will need video maker for :
    Events.
    Faction intros and to show tiny things like animations.
    If you know a deticated video maker please tell him to contact us.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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