...they are only unbalanced...
Why? They annihilate some features of the game.
1st - the encourage-abillity of the general (That one where the general sit on a chair.)
If you use it close to your army, the enemy bowmen slaughter the general in seconds.
If you use it far away from the army the enemy flank him. That can be prevented by leaving 1-2 units back, but that weakens the front.
2nd - veteran units
The armor can only be increased by one point. Even a veteran that is on lvl 9 is as vulnurable to arrows like its lvl 0 pendant, but can cost 3-5times more than a simple bow unit. And... no lvl 9 veteran can cut fast enough trough another melee unit to reach the bowmen befor he is slaughtered by 3 bow-ashiguris. (Which cost less than the veteran.)
3rd - counter to bowmen
Most "heavy bowmen armies" have also massive yaris in it.
cavalry - no chance against the yaris
katana - could beat the yaris, but are slaughtered by the bowmen
naginata - more armor but need more time to beat the yaris -> in the end the same effect as katana
yari - much less effective than naginata/katana
monk bowmen - outrange themslightly, but cost 3times more than one ashiguri bowmen and have less men per unit -> not effective
flintlock units - heavily outranged by bowmen
artillery - enemy stay out of range or if he attack it can't take out enough bowmen
bowmen - they help to thin out the enemies bowmen and it relies on the rest of the army which side wins
In the end... If you have only a fair chance against a unit by using it by your own there is no balance.
Bowmen have to get a accuracy penalty against veterans and generals...
...or have to cost more.
...or have to consist of less men per unit.
...or have less reload speed.
...or have no homing effect AND do friendly damage to their own army.
...or have a unit-cap of 4 bowmen units per army.
The last 2 solutions are my favorites.
The "no homing+friendly fire" will prevent the player to have automatically an advantage. If his bowmen are behind his own troops he will fire in their back or fire at high angle (less accuracy and still friendly fire). If he move so he can shoot in the back of your unit the bowmen are vulnurable to other of your units.
The "unit-cap" will encourage the players to use veteran bowmen instead of 5 or more lvl 0 bow-ashiguris and in higher levels (more starting money) it will prevent from "heavy bowmen armies".
So it is ensured that bowmen are taking their role as support-unit and not as "allround-killing-everything"-units.
What do you think?




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