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April 12, 2011, 01:54 PM
#1
Foederatus
Age script and devestation in 6.3
I've been slowly making my way through the multitudes of threads in the stainless steel forums and I seem to just be getting more confused because of it. So as I've been reading I've seen a lot of threads saying the age script is broken an messes up devestation, is this still true with the 6.3 fixes patch? If not how would I go about fixing it so devestation works properly (I just hate looking at it in all my territories) and what affect will this have on my characters aging? As in will they age faster or slower after. thx for your time, and happy campainging!
If theres a way to remove it completly that will work for me too.
Last edited by Trolloc; April 12, 2011 at 04:07 PM.
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April 12, 2011, 07:48 PM
#2
Re: Age script and devestation in 6.3
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April 12, 2011, 08:55 PM
#3
Re: Age script and devestation in 6.3
6.4 removes devastation. I've totally been through this. If you want 1TPY and 1YPT aging you can not have devastation because it will never go away. You could have aging at 1YP2T and put devastation back by removing the aging script.
If you play 2TPY then you can have aging and devastation working.
I usually prefer 1TPY so I play 6.4 with the devastation removed, I just make sure to kill enemies in my areas like I would if devastation was in effect. Otherwise I play at 1/2 speed aging (generals age 1 year every 2 turns) with Devastation and still 1TPY.
Last edited by AstroCat; April 13, 2011 at 07:27 AM.
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