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  1. #1

    Default New Patch information released

    http://forums.totalwar.com/showthrea...h-1.3-incoming!

    Hi all,

    We’re pleased to announce that patch 1.3 will be going live at some point in the next couple of days. The update includes a number of fixes for issues identified in multiplayer, as well as a few general fixes too.

    We’re cracking down on an issue the community identified where players could gain an advantage by “rage quitting” the game. Now, for match-made battles, the host will receive a win if the client uses ALT+F4 to exit the game, or otherwise illegitimately disconnects.

    If the host disconnects, neither player will receive a win. This is a partial fix for the problem, and we’re still working on it, but for now this will hopefully improve your online multiplayer experience.

    The full list of additional fixes is below:
    Multiplayer - More game lobbies are now visible on the Battle List in Avatar Conquest mode.
    Multiplayer - More game lobbies are now visible on the Battle List in Multiplayer Campaign Mode.
    Multiplayer - Fix for crash when rearranging unit cards in battle lobby.
    Multiplayer Battle List - Fix for crash when [ALT] + [Tab]'ing / minimising the game when in a Battle List game lobby.
    Multiplayer Battle List - Fix for crash when changing the "Battle type" filter from "Classic Battles" to any other filter.
    Multiplayer Battle List - Fix for lag caused by selecting the "Classic Battles" tick box on the Host Battle setup screen (where the player names the game).
    Multiplayer Battles - Fix for UI bug where the back button did not function / was greyed out on the battle results screen leaving players stuck.
    Multiplayer Battles - Fixed for players having trouble joining 1v1 Match Made battles and being given a default army.
    Multiplayer Battles - Fix for Client crash if Host searches battle before Clients leave battle results screen in the Setup Team screen
    Multiplayer Battles - Fix for Client crash when Host kicks Client from the game while the Client is on the Retainer, Load Army or Save Army screen.
    Multiplayer Battles - Fix for rare crash when alliance goes under AI control due to player leaving the battle.
    Multiplayer Battles - Improved accessibility for players attempting to join a 1v1 Auto team land battle or Campaign drop in battle.
    Multiplayer Campaign - Fix for rare crash where player leaving battle causes crash for remaining players upon switch to AI control.
    Avatar - Fix for crash when [ALT] + [Tab]'ing / minimising the game on the Avatar customisation screen.
    Battles - Fix for rare multithreading crash caused by interaction between the UI and the game.
    Land Battles - Fix for crash in deployment phase caused by using the Increase Rank and Increase File buttons on a unit in Spear Wall formation.
    Land Battles - Fix for rare crash when positioning the mouse over unit proxies when attempting to dock units.
    Naval Battles - Fix for very rare crash when ordering ships.

    Thanks,
    The TW team
    Apologies if this has already been posted somewhere, I had a quick look but didn't see anything.
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10 (its true )
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  2. #2

    Default Re: New Patch information released

    Hmmm still no fix for the siege reinforcements bug.

  3. #3
    Turbo's Avatar Civitate
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    Default Re: Patch = Fail

    Patch = FAIL for SP campaign

    The major gameplay bugs remain unresolved:
    - the siege reinforcements bug
    - the trade node bug (ridicious trade money)
    - Dishonoring treaties bug

    No AA/DirectX either.
    Work of God

  4. #4
    Thoragoros's Avatar Citizen
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    Default Re: Patch = Fail

    Quote Originally Posted by Turbo View Post
    Patch = FAIL for SP campaign

    The major gameplay bugs remain unresolved:
    - the siege reinforcements bug
    - the trade node bug (ridicious trade money)
    - Dishonoring treaties bug

    No AA/DirectX either.
    This.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  5. #5
    Arksa's Avatar Centenarius
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    Default Re: Patch = Fail

    Quote Originally Posted by Turbo View Post
    - Dishonoring treaties bug

    you mean this http://forums.totalwar.com/showthrea...ring-Treaties?

  6. #6
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: New Patch information released

    It's mainly multiplayer fixes, little SP fixes.
    Ja mata, TosaInu. Forever remembered.

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  7. #7

    Default Re: New Patch information released

    Fail

  8. #8
    TW Bigfoot
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    Default Re: New Patch information released

    excellent..ive heard several complaints about MP, this will hopefully deal with many of their issues

    +rep for the heads up

  9. #9

    Default Re: New Patch information released

    It does appear that this wont be the DX11 patch, we can only assume that is the "patch 2" which is on their update thread. Good thing to sort out these niggles first though I guess
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10 (its true )
    My specs:
    CPU - Intel i5 4670k @3.8 GHz | GPU - MSI GEFORCE GTX 770 LIGHTNING 2GB GDDR5 | RAM - 8GB DDR3 1600MHZ | MOBO - Z87 | HDD - 1TB | SSD - SAMSUNG 840 PRO SERIES 256GB SOLID STATE HARD DRIVE 2.5" | PSU - 750W | CASE - COOLERMASTER ENFORCER | MONITOR - 24" IIYAMA



  10. #10

    Default Re: New Patch information released

    Ohh Ohh Ohh!

    You left out the line at the bottom! The Obliquity "Soon"(tm)!!!


    =========================

    CraigTW

    "Patch 2. More info to follow."

    ====================

    I know right??? AWESOMMEEEEEEE!!!!!!




  11. #11
    eregost's Avatar Primicerius
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    Default Re: New Patch information released

    It's a decent start. A lot more work needs to be done however.
    Rep me and leave your name and I promise on pain of death to rep you back!

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  12. #12
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: New Patch information released

    And the flaming and ranting starts in 3...2...1...
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

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  13. #13
    McCarronXLD's Avatar Senator
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    Default Re: New Patch information released

    Well that was a well spent 4 weeks..............


    Bah.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  14. #14
    GambleFish's Avatar Campidoctor
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    Default Re: New Patch information released

    To quote CA:

    Just a quick note to say that the user can't choose if they're hosting a match-made battle or if they're a client - so there's no notification to the user that they're hosting (this is essentially the flip of a coin) and therefore no easy way of "gaming" the system.
    This is awesome! Then again, I suspect people will still alt+f4, as there is now a 50% chance of not getting a loss (as opposed to 100% before). It needs to go to 0%. Still, great to see progress.
    The fail whale.

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  15. #15
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: New Patch information released

    Well, guess they`ll work on single player fixes in the next 3 months or 6 months or 1 year... maybe. If they even care enough about single player to be bothered. heaven knows they listen to nobody unless it suits what they want to do.

  16. #16

    Default Re: New Patch information released

    No dx 11? :\
    Team member of Third Age: Total War - Modeller & Skinner

  17. #17

    Default Re: New Patch information released

    Does this patch centralise all regional servers or will we still have several (bigger) regions which cant see games from other regions (reads like the latter unfortunally)?

    Will classic battles be visible in the battlelist under filter "all" or do you still have to set filter to "classic battle"?

  18. #18
    TW Bigfoot
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    Default Re: New Patch information released

    Quote Originally Posted by Dragut Alì (King of pirates) View Post
    No dx 11? :\
    i posted this on another thread..

    Is interesting to say the least, the preview drivers from ATI promise

    Performance enhancement for Shogun 2 (DX11 version) when running Anti-Aliasing

    http://support.amd.com/us/kbarticles...lypreview.aspx

    I would say, any patch release will come after or even coincide with the full release of these drivers.
    thats my hunch anyway
    According to reviewers the dx11 build was very stable on nvidia machines, im afraid i dont know about amd..
    But it would be quite something if it worked stable on nvidia machines and crashed on AMD ones with the AMD splash logo at start up...

  19. #19

    Default Re: New Patch information released

    Quote Originally Posted by Emperor Barroso View Post
    i posted this on another thread..
    Sorry mate, but i do not speak much english and since i can not follow all threads, I feel a little confused
    Team member of Third Age: Total War - Modeller & Skinner

  20. #20

    Default Re: New Patch information released

    Quote Originally Posted by Emperor Barroso View Post
    i posted this on another thread..



    According to reviewers the dx11 build was very stable on nvidia machines, im afraid i dont know about amd..
    But it would be quite something if it worked stable on nvidia machines and crashed on AMD ones with the AMD splash logo at start up...
    You mean, kind of like when ETW and NTW say "runs great on i7"?

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