
Originally Posted by
davidnowlin
I don't think the AI is giving other factions money. If it did, I'd expect them to use it better. I think it just spawns armies without making the other factions pay for them.
This, in my opinion, is the worst sort of twinky, artificial, frustrating crap I can think of. That and the Realm Divide pile-on.
I get that people want a challenge. I get that people thought the end game in previous TW games was too easy. I get that people think it's not fun to steamroll your opponents. That's fine, but you know what:
THE REST OF US DON'T LIKE TO PLAY AGAINST CHEATERS.
If the AI doesn't have to follow the same rules I have to follow, I can't predict its behavior well enough to take well-reasoned risks. I can't plan my actions if I can't count on the results. If I send three spies into an enemy's lands, make sure he doesn't have any huge armies, then send in my own army to pummel him, and suddenly get smacked around by an army of 15 ashigaru that he spawned in 1 turn despite having only 5 provinces: my reaction is to stop playing.
If I spend hours and hours and hours carefully clawing my way out of the diplomatic hole you start in as Tokugawa, painstakingly eek out a 15 province nation that's strong enough that I can start to build an army, finally get my income above about 2k a turn, and then take one more province and have the rest of the country declare war on me, have all my trade dry up, and start losing provinces to rebellions because I can't support my army with 1/6 the income I had last turn: my reaction is to stop playing.
Maybe there are ways around these things that I haven't thought of, but the fact that these are problems at all makes the game = not fun for me. I don't like having the rug yanked out from under me. I don't like competing on an uneven playing field.
Actually, you know what? That isn't true. I didn't have any problem starting off as a vassal (I've only played as Tokugawa). I didn't have any problem having to find out how to deal with that problem by trial and error. Because that made sense. You accept the starting position and you deal with it. These other things, these artificial "gotcha" AI tricks, don't make any sense. They're just there to make game harder. Which is almost a laudable goal. But they don't really make the game harder. They just make it frustrating, unfair and less fun.
I don't have any expectation that I can't win because of this RD crap. I'll be able to do it. It's not that much harder. It's just that when you spend ten or fifteen hours playing a game, building a coalition, relying on it to work a certain way (ie, the economy is at least half trade-based and diplomacy is a huge part of the game... until you get to about 16, 20 provinces) it sucks when the game stops being that game and becomes something totally different, on a dime. Despite what I've read on the posts, there does not seem to be a way to keep Diplomacy functioning after the RD. At least not indefinitely. Once you have too many provinces, you must conquer or die. There's no more planning. No more scheming. Just fighting, or losing.
It isn't fun.
Someone please mod this crap out of the game. Thanks.