If they're too fast, you're too slow
If they're too fast, you're too slow
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Warscape Modding Guide
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Its true and we should not have to rely on mods to improve them - what about multiplayer?
Its starting to ruin the game for me. I can't enjoy the battles if they are over within 2 minutes. It leaves no time or room for strategies or maneuvers. I'll try a mod and see if it fixes it - if not, I'll go back to M2TW or ETW.
I have plenty of time to do what I need to do. I mean it would kinda suck if units moved so slowly they were all slaughtered by archers by the time they got anywhere, would make camping the ultimate answer. They move at a speed that is just fine for me.
In other words battles have become static, with little room to move and correct placement and movement of units. I agree with you that units can't be half across the map anymore, I just don't like the fact that it is hard to influence the flow of battle once committed. M2TW had a great mix, so did ETW.
Planning to do that after work
Last edited by Ishan; May 05, 2011 at 04:54 PM. Reason: Double Post
Here is the link for the Speed Reduction Mod, in case you did not want all of the other stuff added in the DarthMod.
http://www.twcenter.net/forums/showthread.php?t=429413
I feel the same way about the speed of units on the battlefield. It the mod doesn't help in MP so much, so that kind of stinks
Steam name: Hezro the Mighty
Disagree here. I always plan before a battle even with slow Mods. I don`t even Pause during battle. The problem is battles are unbelievably and unrealistically fast. It`s an immersion buster. NOWAY do people move and fight that fast. The slow mod brings it down somewhat closer to what Human Beings can actually do and not robots on duracell batteries.
there are two issues when discussing battles being too fast. one is the speed at which soldiers move (the animation speeds). the second is the rate of attrition (how fast soldiers are killed/route).
On a side note, It might be only me but does anyone think that small units shatter faster than large ones?
It seems that in my battles that are Large or Ultra, I'm usually picking stranded units that came back from broken status across the battlefield, while on small ones I don't seem too.
Thank you for the link, I'll give it a whirl when I come home.
And I absolutely agree with HumbleWarrior. It is indeed an immersion buster. I don't want 40 minutes battles either when you only have 4 units, but surely a middle ground would be great.
I have always enjoyed battles in total war, and I don't find these speed battles entertaining. You barely have time to adjust positions of units. Worse, enemy units are capable of exploiting or closing every gap within a second. Yesterday the Ai moved its entire army half across the battle field in less than 30 seconds. Also, is it just me or does the AI seem reactionary? Often they just stand still, then all of a sudden snap into action and cover massive ground in a short period of time.
I will give the mods a try, but have to say this could potentially ruin Shogun 2 for me.
On release Quote:
“Empire: Total War has exceeded all our expectations. It's one of those rare "great works" that the team will remember with enormous pride for the rest of their lives, and the public will remember as one of the landmark games of the decade”
Mike Simpson, Creative Director at The Creative Assembly
Oct 9 '09 Quote:
"I had 6 copies of Empire: Total War sat on my shelf intended for close gamer friends that I didn’t send out because I was too embarrassed about the flaws."
Mike Simpson, Creative Director at The Creative Assembly
I guess it comes down to what part of the game you like more, the campaign map or battles. If you aren't a fan of strategy and battles I can see why someone would like faster battles. I for one enjoy both aspects, and find the overly fast outcomes of battles a serious immersion problem.
READ the mods installation and to do list for compatibilities, but all the mods here are compatible together, no responsibility if bugs/glitches because it works fine on my computer!
USE THE PACK FILE VERSION OF THE DARTHMOD TO BE ABLE TO USE OTHER MODS THAN THESE ALREADY INTEGRATED IN DMS (=version without launcher needed, in fact launcher has made to activate the integrated mod in DMS)
No blood mod because no one of them is realistic, always big blood explosions even with arrows...
Suggestions are welcome.
Don't say to me that it is other unit cards, I know it, but always thinking about compatibility for a big pack/suggestions. You need to make choice by yourself, mine is done .
Goal=maximum number of compatible mods in one game. This list is for "noob" (or not) mod players who want a total most complete compatible modded game. Nothing more, nothing less.
GAMEPLAY MOD:
1/ Install DartMod, if possible no launcher for customization mods (overall gameplay etc mod): (realism mod is not compatible with other language version, unit card etc)
http://www.twcenter.net/forums/showthread.php?t=453038 by Darthvader
2/ All factions playable (CUSTOM battles only!):
http://www.twcenter.net/forums/showthread.php?t=428223 by Mitch
UNIT MODS:
3/ Install All (new or not) Unit Mod:
http://www.twcenter.net/forums/showthread.php?t=429938 by Swiss Halberdier
or
Historical unit mod:
http://www.twcenter.net/forums/showthread.php?t=445862 by General Malaise
AND
language compatibility/translation for units names and descriptions between every mods!:
http://www.twcenter.net/forums/showthread.php?t=428999 by Swiss Halberdier
GRAPHICAL MODS:
4/ Install Clans color + banners mod: (most complete, other color mod is integrated in Darthmod, you can if you want overwrite the DM one by this one)
http://www.twcenter.net/forums/showthread.php?t=443949 by Demokritos
5/ Fire siege engine projectiles and canons:
http://www.twcenter.net/forums/showthread.php?t=448907
and
http://www.twcenter.net/forums/showthread.php?t=449383
both by Ihre Ausführung
6/ New unit cards to better recognize the type of unit:
http://www.twcenter.net/forums/showthread.php?t=443470 by JFC
7/ Better all characters portraits, event pictures:
http://www.twcenter.net/forums/showthread.php?t=450456 by Elvasat
8/ Force anti aliasing:
http://www.twcenter.net/forums/showthread.php?t=435638 by players (here by ToonTotalWar)
9/ More variety between members of an unit:
http://www.twcenter.net/forums/showthread.php?t=437574 by Wind
10/ Bigger text for very large screens and blind eyes:
http://www.twcenter.net/forums/showthread.php?t=439339 by Silver
11/ Free camera (can go inside buildings, films on the ground etc):
http://www.twcenter.net/forums/showthread.php?t=437093 by players (here by Brips-me)
or (not tested and doesn't do the same I think)
http://www.twcenter.net/forums/showthread.php?t=448988 by Xatmos
12/ Better battle UI (unit interface), no more just white color:
http://www.twcenter.net/forums/showthread.php?t=452961 by ToonTotalWar
13/ To disable the insane camera shaking:
=>battle_camera_shake_enabled false;<= in the user script last line.
or
http://www.twcenter.net/forums/showthread.php?t=433373 (with blood separated) by ToonTotalWar
14/ Other bow texture, no more red, it's brown/beige now:
http://www.twcenter.net/forums/showthread.php?t=452528
SOUND/MUSIC MODS:
15/ Music mod:
http://www.twcenter.net/forums/showthread.php?t=389044 by La♔De♔Da♔Brigadier Graham
or
16/ More screams, impact and moaning sounds with no drums sound but instructors voices, new and original war horns more often but randomly, not always on abilities button:
http://www.twcenter.net/forums/showthread.php?t=441896 by pisoiasul
17/ Fix Japanese language sound error, no more same sentence 10times and good sentences for actions;
http://www.twcenter.net/forums/showthread.php?t=437636 by Wind
Last edited by Brips; December 08, 2011 at 09:54 AM.
All map textures improved mod(MTW2,DLV):
http://www.twcenter.net/forums/showthread.php?t=395355
Real crazy medieval music (4pages!):
http://www.twcenter.net/forums/showthread.php?t=389092
More war horn sounds(MTW2,DLV)!
http://www.twcenter.net/forums/showthread.php?t=229015
More Loading screens MEGA pack Team!(MTW2,DLV):
http://www.twcenter.net/forums/showthread.php?t=389893
Mods Oblivion and Fallout3:
Tape "Brips" on nexus then go to author name "Brips".
Are you kidding? Watch some multiplayer battles, you will see things change rapidly and advantage shift over the course of a long battle. Sudden charges, hidden units, matchlock advances, kiting, general killing, abilities.
A mod I WOULD like to see is one that makes wako and european bases accessible, so I can finally crusht he buggers.