but why 3 threads for a Vicking mod ?
but why 3 threads for a Vicking mod ?
but no campaign for this epic mod .
Viking*
Perhaps he had lags and the forum submitted the thread 3 times ^^
Has anybody tried to make a mod that allows you to build forts like in Empire or Medieval 2 just asking
Hi Guys, im really new to this Forum as a speaker but i have downloaded a few mods for other Total War games and i think this is awesome.
So i was hoping if someone could tell me, is it possible to make "non-playable" campaign factions playable?
e.g. Imagawa clan, not playable on campaign, is it possible to make it playable on campaign and/or custom battles? i imagine it wouldnt be too hard if we are able to find and fight them during campaign and
if there is a historical battle dedicated to them?
and then maybe further take it and edit their units as if they are apart of it?
cheers guys,
WG.
There is some in Overhauls section, just search for it.
To play any minor clan for S2 in custom battles, try one the mods at bottom of post #2 here. There may be other options for this soon.
GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
MEDEN AGAN (Nothing To Excess) - another precept inscribed in the aforementioned place
Does Darthmod add more units to the game and does it make as big of a difference in the AI as it did in Empire?
Thank you guys! Really appreciate it!
No, DM does not add new units.
Are there any mods or works in progress that cover either the First Sino-Japanese or the Russo-Japanese wars for FoTS? Would be greatly appreciated of someone steered me in the right direction if there are such mods in existence. If not then I'd be willing to help with historical research and beta testing.
Are unit packs compatible with save games? For example, if i stick a load of modded units into the data folder, will I be able to recruit them in my current save game?
Thanks
Unit Packs are always sage game compatibble, added...but not vice versa. If you play a savegame with unitpacks, you should not play savegame without the unitpack that are already added.
There is a foreign powers mod in the compilations tab.
exist a mod that permit to build three legendary buildings for three holy items of japanese imperial clan ? it can be nice to obtain special bonus, why not ?
Good day all,
Does anyone know if there are any mods that enable all technologies to be researched at the start of the game? It's annoying waiting for the techs to research, even with some of the mods that increase the tech mastery rate. Alternatively, could anyone point me to where I can edit the tech mastery rate?
Many thanks!