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  1. #1
    Laetus
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    Default Changing models of horses

    How can I get the model of a horse?
    ETWvariant_weighted_meshConverter_v1_3 converts the model incorrectly

  2. #2
    Primergy's Avatar Protector of the Union
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    Default Re: Changing models of horses

    You will need Ultimate Unwrap (as full) to open them correctly.
    But i can offer, that i convert it for you.

  3. #3
    Laetus
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    Default Re: Changing models of horses

    Quote Originally Posted by Primergy View Post
    You will need Ultimate Unwrap (as full) to open them correctly.
    But i can offer, that i convert it for you.
    Thank you for your reply. I am very pleased that the method is.
    The model is imported along with the animation and the skeleton?
    Maybe you know what happened to the official website unwrap3d? now it is impossible not to buy, not download: (
    ...Sorry for my bad English
    Last edited by zarus; April 10, 2011 at 08:36 AM.

  4. #4
    Primergy's Avatar Protector of the Union
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    Default Re: Changing models of horses

    Just looked at the website and it seams everything is fine?

    Which horse model do you need?

  5. #5
    Laetus
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    Default Re: Changing models of horses

    Quote Originally Posted by Primergy View Post
    Just looked at the website and it seams everything is fine?

    Which horse model do you need?
    Strangely, I could not download the demo version, wrote some error. Tried and IE and Firefox, and Opera: (
    I need a model:
    1) horse_eastern_lod1.variant_weighted_mesh
    2) horse_a_cavalry_lod1.variant_weighted_mesh
    And all lod to them as possible ...

    I also have a question for you. Maybe you experimented with models of horses. You can get by diversifying the appearance of horses within the same unit? Maybe the textures or models?

    I'm busy working on until the announcement of the mod, which simply need blankets on their horses and armor
    Last edited by zarus; April 10, 2011 at 10:30 AM.

  6. #6
    Primergy's Avatar Protector of the Union
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    Default Re: Changing models of horses

    I also have a question for you. Maybe you experimented with models of horses. You can get by diversifying the appearance of horses within the same unit? Maybe the textures or models?
    Take a look at the mount_variants table (with the newest NTW PFM, not db editor) there you can assign horse models to the horse_ID (the one which is assigned in the unit_stats_land). I've never worked with this but it looks like that is is the one you are looking for.

    http://www.mediafire.com/?twt82z8b7pc8can

  7. #7
    Laetus
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    Default Re: Changing models of horses

    Primergy

    Thank you very much!

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