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  1. #1

    Default Alexbond's Guide for TGW Beginners-4.5 Version-Updated May 19th

    Currently updated for:
    4.5

    Im just starting, please stay with me now. Theres no guide, so i figured it would be a good idea.

    Hi, this is a guide to start TGW, TGW is a mod for NTW and its based off WW1, WW1 was a deadly war, and this game captured that greatly, but it might be a bit hard to start the game, if you start with the wrong units your army could be torn apart, so heres what you should do...

    Change Log
    Spoiler Alert, click show to read: 
    Started Guide, i have Germany in good condition, have unit types, did other countries, but they are terrible, ill work on them. Also put Strategies
    May 19th-Added Whukid's Battle Strategy, Put Alpine Units under Special Category


    Part 1: Units
    Spoiler Alert, click show to read: 
    There are 5 Types of Units
    The Rifleman
    Spoiler Alert, click show to read: 
    is your base units, they replace the Line Infantry in NTW, ALWAYS put these men behind trenches, because the enemy will usually end up charging your position, and you can retaliate. For a harder game dont use trenches


    The Artillery
    Spoiler Alert, click show to read: 
    is VERY deadly, for an easy game, set to Canister shot, which will tear through the enemy, for a harder game, keep on explosive. Experimental Howitzer Artillery can use Mustard Gas (Quicklime shot)
    Artillery should be placed behind your main line, they are immobile


    The Machine Gun
    Spoiler Alert, click show to read: 
    Is a deadly weapon, it can fire very quickly, but currently has no trenches, so is hard to place sometimes, i dont use these much.

    Special Infantry
    Spoiler Alert, click show to read: 
    Special infantry have 4 units:
    The Flamethrower is Deadly to enemy units in a small bulk, be careful though, you only get 6. It can be placed anywhere on the map EXCEPT in the enemy deployment zone
    The Sniper is a long ranged unit, it has a weakness to artillery and other infantry, but other infantry can be gunned down before they get close. Can be placed anywhere on map EXCEPT enemy Deployment zone
    The Alpine Trooper, which is for a few Factions, is basically riflemen with a Place anywhere on map ability, as i see it.
    Use Alpine Troopers for Guerilla Attack
    The SMG Troopers are rapid fire soldiers, they have 150 soldiers. Can decimate a rifle battalion on a 1v1


    Part 2: The 4 Main Countries and the strategies.
    Spoiler Alert, click show to read: 
    My standard Stack is 15 Riflemen and 5 Cannons, However, 11 Riflemen, 2 Snipers, 1 Flamethrower 2 SMG and 4 cannons is a good endgame stack.

    Germany
    Spoiler Alert, click show to read: 
    Germany starts in a nice Position, the region farthest west can make riflemen, make 3 army stacks: Make the cannons at Berlin and Warsaw, Berlin will make more cannons, 1 stack from Warsaw, 2 From Berlin. Send 1 to Belgium and 1 to defend borders. For Warsaw, use it to fight Russia. Trust me, you can support this.
    I usually will build a 4th stack, and try to invade Britain.
    After taking Belgium, Start a Militia and move both Armies to raid France to death, if you can, meet the main French army, then use the other one to strike at Paris.
    If you Eliminate France and possibly Britain, then calm them down, and send your stacks to Russia, watch out for the cold.

    Austria-Hungary
    Spoiler Alert, click show to read: 
    I have not finished this Campaign yet, sorry


    Great Britain
    Spoiler Alert, click show to read: 
    Great Britain is a Pain, because Sometimes France will Declare war on you. France Still has the Alliance with Spain like it did in NTW, so if this happens, restart.

    I usually build 1 stack and a navy. You cant do much, try to hit Germany a bit, but it will take a while because you have to build a navy too. With a Navy, you can hit anything. Britain isnt that fun.


    Russia
    Spoiler Alert, click show to read: 
    Russia becomes Communist in middle of Game =D Yay historical accuracy!
    Russia starts with NOTHING. NOTHING!!!!
    Its hard to scrap up an army, so build up Militia, Try to hit Austria first, Because Then you'll have much of Germany Surrounded.
    After Communist switch, i havent gotten there, but i know it happens, if its not implimented, then make peace with Germany/Austria because thats what Russia did in WW1.
    Russia is pretty bad too


    Part 3 Battle Strategies
    Spoiler Alert, click show to read: 
    Alexbond's
    Spoiler Alert, click show to read: 
    1-Put units in trenches
    2-Position Snipers and Flamethrowers close together, have an advancement infantry units prepared to move, Include SMGs
    3-Fire Artillery.
    4-The Enemy usually tries to flank you so, break your units into too flanks, and achieve victory

    Whukid's Strategy
    Spoiler Alert, click show to read: 

    SPAM your Artillery, Snipers, and Riflemen.

    ALWAYS play DEFENSIVELY

    NEVER attack capitals, exterminate nations, or make Belgium into a protectorate (CTD's)

    Dont waste your money

    Please submit your strategies!
    Last edited by Alexbond45; May 19, 2011 at 08:01 PM.
    "A message from general Alexander, he reminds you to NOT take Palermo!"
    "Ask him if he wants me to give it back"
    -Excerpt from one of my Favorite Movies EVER, The 1970 Movie Patton.
    "Patton Cannot Take Messina! That is Reserved for the British 8th army and me!"-Another Excerpt from that movie

  2. #2
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Nice start + rep

  3. #3

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Quote Originally Posted by Alexbond45 View Post
    Currently updated for:
    4.5

    Im just starting, please stay with me now. Theres no guide, so i figured it would be a good idea.

    Hi, this is a guide to start TGW, TGW is a mod for NTW and its based off WW1, WW1 was a deadly war, and this game captured that greatly, but it might be a bit hard to start the game, if you start with the wrong units your army could be torn apart, so heres what you should do...

    Change Log
    Spoiler Alert, click show to read: 
    Started Guide, i have Germany in good condition, have unit types, did other countries, but they are terrible, ill work on them. Also put Strategies


    Part 1: Units
    Spoiler Alert, click show to read: 
    There are 5 Types of Units
    The Rifleman
    Spoiler Alert, click show to read: 
    is your base units, they replace the Line Infantry in NTW, ALWAYS put these men behind trenches, because the enemy will usually end up charging your position, and you can retaliate. For a harder game dont use trenches


    The Artillery
    Spoiler Alert, click show to read: 
    is VERY deadly, for an easy game, set to Canister shot, which will tear through the enemy, for a harder game, keep on explosive. Experimental Howitzer Artillery can use Mustard Gas (Quicklime shot)
    Artillery should be placed behind your main line, they are immobile


    The Machine Gun
    Spoiler Alert, click show to read: 
    Is a deadly weapon, it can fire very quickly, but currently has no trenches, so is hard to place sometimes, i dont use these much.

    Special Infantry
    Spoiler Alert, click show to read: 
    Special infantry have 3 units:
    The Flamethrower is Deadly to enemy units in a small bulk, be careful though, you only get 6. It can be placed anywhere on the map EXCEPT in the enemy deployment zone
    The Sniper is a long ranged unit, it has a weakness to artillery and other infantry, but other infantry can be gunned down before they get close. Can be placed anywhere on map EXCEPT enemy Deployment zone
    The SMG Troopers are rapid fire soldiers, they have 150 soldiers. Can decimate a rifle battalion on a 1v1


    Part 2: The 4 Main Countries and the strategies.
    Spoiler Alert, click show to read: 
    My standard Stack is 15 Riflemen and 5 Cannons, However, 11 Riflemen, 2 Snipers, 1 Flamethrower 2 SMG and 4 cannons is a good endgame stack.

    Germany
    Spoiler Alert, click show to read: 
    Germany starts in a nice Position, the region farthest west can make riflemen, make 3 army stacks: Make the cannons at Berlin and Warsaw, Berlin will make more cannons, 1 stack from Warsaw, 2 From Berlin. Send 1 to Belgium and 1 to defend borders. For Warsaw, use it to fight Russia. Trust me, you can support this.
    I usually will build a 4th stack, and try to invade Britain.
    After taking Belgium, Start a Militia and move both Armies to raid France to death, if you can, meet the main French army, then use the other one to strike at Paris.
    If you Eliminate France and possibly Britain, then calm them down, and send your stacks to Russia, watch out for the cold.

    Austria-Hungary
    Spoiler Alert, click show to read: 
    I have not finished this Campaign yet, sorry


    Great Britain
    Spoiler Alert, click show to read: 
    Great Britain is a Pain, because Sometimes France will Declare war on you. France Still has the Alliance with Spain like it did in NTW, so if this happens, restart.

    I usually build 1 stack and a navy. You cant do much, try to hit Germany a bit, but it will take a while because you have to build a navy too. With a Navy, you can hit anything. Britain isnt that fun.


    Russia
    Spoiler Alert, click show to read: 
    Russia becomes Communist in middle of Game =D Yay historical accuracy!
    Russia starts with NOTHING. NOTHING!!!!
    Its hard to scrap up an army, so build up Militia, Try to hit Austria first, Because Then you'll have much of Germany Surrounded.
    After Communist switch, i havent gotten there, but i know it happens, if its not implimented, then make peace with Germany/Austria because thats what Russia did in WW1.
    Russia is pretty bad too


    Part 3 Battle Strategies
    Spoiler Alert, click show to read: 
    Alexbond's
    Spoiler Alert, click show to read: 
    1-Put units in trenches
    2-Position Snipers and Flamethrowers close together, have an advancement infantry units prepared to move, Include SMGs
    3-Fire Artillery.
    4-The Enemy usually tries to flank you so, break your units into too flanks, and achieve victory


    Please submit your strategies!

    How is France not a "main country"? The 3rd Republic was the leading allied power on the western front until at least 1916. At the outbreak of the war, France fielded 5 armies against the Germans (whereas the UK fielded only 6 inf. divisions and a handful of cavalry brigades). And General Foch was supreme allied commander at the time of the armistice. Just sayin ...

  4. #4

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Quote Originally Posted by ambien View Post
    How is France not a "main country"? The 3rd Republic was the leading allied power on the western front until at least 1916. At the outbreak of the war, France fielded 5 armies against the Germans (whereas the UK fielded only 6 inf. divisions and a handful of cavalry brigades). And General Foch was supreme allied commander at the time of the armistice. Just sayin ...
    (Sorry for not posting for a month)

    France is not Playable in 4.5.
    "A message from general Alexander, he reminds you to NOT take Palermo!"
    "Ask him if he wants me to give it back"
    -Excerpt from one of my Favorite Movies EVER, The 1970 Movie Patton.
    "Patton Cannot Take Messina! That is Reserved for the British 8th army and me!"-Another Excerpt from that movie

  5. #5

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Whukid's guide to The Great War Mod

    SPAM your Artillery, Snipers, and Riflemen.

    ALWAYS play DEFENSIVELY

    NEVER attack capitals, exterminate nations, or make Belgium into a protectorate (CTD's)

    Dont waste your money.
    Last edited by Whukid; May 12, 2011 at 02:01 PM.
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  6. #6
    Aanker's Avatar Concordant
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    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Quote Originally Posted by Whukid View Post
    Whukid's guide to The Great War Mod

    SPAM your Artillery, Snipers, and Riflemen.

    ALWAYS play DEFENSIVELY

    NEVER attack capitals, exterminate nations, or make Belgium into a protectorate (CTD's)

    Dont waste your money.
    It will be interesting to see the shock of the player when this method is attempted on 5.0...

    Balancing is something we have been looking at intensely.

    Quote Originally Posted by Adar View Post
    Russia have managed to weaponize the loneliest and saddest people on the internet by providing them with (sometimes barechested) father figures whom they can adhere to in order to justify their hatred for the current establishment and the society that rejects them.

    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  7. #7

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Quote Originally Posted by Aanker View Post
    It will be interesting to see the shock of the player when this method is attempted on 5.0...

    Balancing is something we have been looking at intensely.
    I'm looking forward to it
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  8. #8
    mAIOR's Avatar Senator
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    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Quote Originally Posted by Aanker View Post
    It will be interesting to see the shock of the player when this method is attempted on 5.0...

    Balancing is something we have been looking at intensely.
    Really? That's interesting. can't wait to see it.



    Cheers...


  9. #9
    BrotherSurplice's Avatar Semisalis
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    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Quote Originally Posted by Aanker View Post
    It will be interesting to see the shock of the player when this method is attempted on 5.0...

    Balancing is something we have been looking at intensely.
    Ooooooooooooooooooh. Me excited

  10. #10

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Does anyone use the cavalry? I find it useful for routing units and absorbing lead...just like in 1914
    The Canadian Corps: Mount Sorrel, 2nd Ypres, Vimy, Arleux, Hill 70, Passchendaele, Amiens, Hindenburg Line, Canal du Nord, Mons.

  11. #11
    BrotherSurplice's Avatar Semisalis
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    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Quote Originally Posted by Grythius Avalorius View Post
    Does anyone use the cavalry? I find it useful for routing units and absorbing lead...just like in 1914
    I use them for chasing down routing enemies, and there was this one battle where two units of dismounted cavalry held up German reinforcements while my main force dealt with the rest of the Germans.

  12. #12

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    I typically don't use melee cavalry... They get gunned down very quickly and can be out meleed by most units. I use the skirmisher type of cavalry very often - fire a volley, retreat and regroup. Then keep on repeating. Great way to lure an enemy off strategic positions like high ground or out of the trenches. I also use mount rifle style of cavalry - I ride them forward as a reserve unit, dismount and fight them on foot as infantry to reinforce weak battalions.

  13. #13

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    I use skirmisher cavalry to harass the enemy - ride forward, fire a volley, retreat and reload, repeat.) They're also great for killing routers (they don't have to ride forward with the saber, they can shoot the runners.) I also use mounted riflemen cavalry to reinforce weak battalions or to defend artillery. The melee cavalry I never use except for charging undefended artillery, but typically there is a rifle battalion or machine gun battery that massacres me.

  14. #14

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    I stick to heavy weapons and lots of riflemen The Alpine units are much more tactical than I originally anticipated
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  15. #15

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    I didn't care for the Alpine units much - they did a great job at dying, but not much else.

  16. #16
    mAIOR's Avatar Senator
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    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    Yeah the ability to deploy alpine units anywhere on the map makes way for some strategic liberties otherwise impossible. Some days ago I deployed a battalion of those in a wood which led to the AI trying to circle around them to a natural choke point where most my artillery was aiming. Massacre ensued of course. Total tally was 5,000 Russians dead vs 300 Germans of mine. Most of the casualties were to the Alpine battalion. Other's were in a snipers unit which aided in the choke point and some among my riflemen... Should've saved the replay as it looked pretty much as a WWI battle. Waves of infantry trying to storm my prepared defensive positions. Oh, I had one regular canon and 2 mortar units as artillery FYI.


    Cheers...


  17. #17

    Default Re: Alexbond's Guide for TGW Beginners-4.5 Version

    The Infiltration Battalions are a really nice unit, I love them. They're great when in a group of 2 or 3 when they have support from things like artillery or skirmishers. Lure them into a chokepoint with artillery or skirmishers, then pick them off when they're disorganized with rifle fire. Great combination.

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