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  1. #1
    Matamoros's Avatar Tiro
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    Default DX11 Performance Test!

    To whom it may concern:

    This test is from the german magazine PC Games Hardware. I will try to translate the most important things as good as I can. If this news are old (I searched but nothing found) please move into the corresponding topic.

    With the dx11 support CA wants to lift the Napoleon engine to the newest technical level.
    Longer shader routines as well as tessellation should provide new graphic extras.
    In 11th March CA ann
    ounced that the dx11 features wouldnt be implemented at the release date and they would appear later in a patch because the dx11 integration had too many problems at that stage.
    Was this decision justified? In order to answer this, we are about to review a new version of Shogun2 with a dx11 render path.
    Our dx11 benchmarks reveals that the CA developers took the right decision, BUT:
    The graphical dx11 goodies such as soft shadows, antialiasing (AA needs at least a dx10.1 compatible card), tessellation, etc, come at a high price.
    Without a very powerful graphic card like a Geforce GTX 570 or a Radeon 6950/5780 don't expect fluid performance, even with MSAA off (
    Multisample anti-aliasing).
    With 4xMSAA even the GTX 580 and Radeon 6970 perform well under 30 fps.

    Enjoy.

    ps: sorry, I don't know how to upload and wrap an image in spoilers yet

  2. #2

    Default Re: DX11 Performance Test!

    I'm pretty sure people would rush to buy cars advertised they can function on Mars regardless of having no chance of getting to use them there. Besides shiny goodie advertising do the new dx versions improve the speed of rendering or reduce memory usage? As far as I now and experienced as a gtx user the new generation of nvidia drivers came along with functional bugs.
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  3. #3

    Default Re: DX11 Performance Test!

    lol so i can look forward to 17 fps. AVERAGE, 4fps minimum. Nice.
    Why did they have to up the NTW engine? Why not be satisfied with it as it was? Looked great, ran great, why break it?

  4. #4
    Drowsy's Avatar Senator
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    Default Re: DX11 Performance Test!

    Quote Originally Posted by Baleurion View Post
    lol so i can look forward to 17 fps. AVERAGE, 4fps minimum. Nice.
    Why did they have to up the NTW engine? Why not be satisfied with it as it was? Looked great, ran great, why break it?
    U do know u can turn that stuff on and off right?

  5. #5
    Ulster Confederate's Avatar Tiro
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    Default Re: DX11 Performance Test!

    Quote Originally Posted by Baleurion View Post
    lol so i can look forward to 17 fps. AVERAGE, 4fps minimum. Nice.
    Why did they have to up the NTW engine? Why not be satisfied with it as it was? Looked great, ran great, why break it?
    Thats very true NTW runs great on my rig but shogun 2 runs like a dog with no legs.

  6. #6

    Default Re: DX11 Performance Test!

    I don't own reading glasses. Wow.

  7. #7

    Default Re: DX11 Performance Test!

    did they try dx11 without the bells and whistles? to compare performance with same graphical quality of dx9

  8. #8
    Matamoros's Avatar Tiro
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    Default Re: DX11 Performance Test!

    Wow. It seems I messed around with the size of type. Apologies.
    By the way, thank you dutch81

    Quote Originally Posted by webtax View Post
    did they try dx11 without the bells and whistles? to compare performance with same graphical quality of dx9
    Indeed. This is the review version of last month. It shows better results.
    And the 2nd pic it's the differences between dx9, 10, 10.1 and 11. The first three being insignificant and only the dx11 produces better shadows and a LOD based in tessellation, which is good.

    I have more or less the same system as the reviewers but with a radeon 4870 and I must say I'm very pleased at 1900x1200 res. With Darthmod and double number of soldiers it goes ssssslowwwww.
    They write also that between 2 and 4 cpu cores the improvement isn't as drastic as 1 to 2 cores.
    And with a SSD the loading time of the battles reduces to the half at least.

    Anyway, I'm sure they will fix the performance of dx11 in the next patch. And it's real. Proof is in the first post.

  9. #9
    Chopy's Avatar Decanus
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    Default Re: DX11 Performance Test!

    Turn off tessellation and fps will double.

  10. #10

    Default Re: DX11 Performance Test!

    Thats pathetic performance.

    GTX 580 and 6970 couldnt do 4x AA while staying over 30FPS.

    How does that make sense.
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  11. #11

    Default Re: DX11 Performance Test!

    Quote Originally Posted by Matamoros View Post
    Without a very powerful graphic card like a Geforce GTX 570 or a Radeon 6950/5780 don't expect fluid performance, even with MSAA off (Multisample anti-aliasing).
    Good thing that I got one of those last week then

    I'm thinking that the release of dx11 is close, seeing as we're getting this stuff coming out...

    Cheers OP, +rep for the information, hopefully the optimisation of the game will improve over time as they put in (we can hope) real multicore support.
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  12. #12

    Default Re: DX11 Performance Test!

    Oddly enough, what gave me the biggest performance increase in Shogun 2, was overclocking the Northbridge on my CPU.

    I had overclocked my CPU to 4GHz, but kept the northbridge at the stock 2000MHz and saw no improvement in performance.

    After bumping the northbridge to 2600MHz, the game runs signifigantly better.

    All high w/ shadows off and all the boxes ticked except SABO or whatever its called.
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  13. #13
    Birk's Avatar Centenarius
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    Default Re: DX11 Performance Test!

    I got better specs than the computer they used for testing so i will probably have better FPS Maybe I've should go with GTX 580 SLI.
    Birk Von Norway

  14. #14
    Chopy's Avatar Decanus
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    Default Re: DX11 Performance Test!

    Actually game fails at fully utilizing cpu thy most , especially in big fights when dozen animations are in action.Simply because CA haven't put enough effort into multi-core support.

  15. #15

    Default Re: DX11 Performance Test!

    Quote Originally Posted by Chopy View Post
    Actually game fails at fully utilizing cpu thy most , especially in big fights when dozen animations are in action.Simply because CA haven't put enough effort into multi-core support.
    My GPU usage drops to around 60% if I watch units fight on the screen, but if I turn the camera away and stare at scenery, GPU usage maxes out at 100%.

    Im not even gonna try to understand why.

    My CPU Usage is insanely low as well.
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  16. #16

    Default Re: DX11 Performance Test!

    Quote Originally Posted by Chopy View Post
    Actually game fails at fully utilizing cpu thy most , especially in big fights when dozen animations are in action.Simply because CA haven't put enough effort into multi-core support.
    lol and in intro you see enhanced for Sandy Baby processors. I got Sandy 2500K and see no enhancement

  17. #17

    Default Re: DX11 Performance Test!

    definitely will turn off soft shadows and ssao.

    those 2 alone will probably boost fps by double. tesselation will depend on how they implement it. tesselation only while zoomed in may be manageable.

  18. #18

    Default Re: DX11 Performance Test!

    Well that results mean nothing. They are tested with old drivers and before the future patch. For instance Dragon Age 2 before the new Nvidia drivers run at no more than 10fps, now the same game at full runs at >50fps. So lets wait to see the performance when the patch is ready. I am sure that CA delayed the dx11 feature to solve that performance working with Nvidia and Ati.

  19. #19

    Default Re: DX11 Performance Test!

    Great, now I am as scared as hell right now....
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  20. #20
    Drowsy's Avatar Senator
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    Default Re: DX11 Performance Test!

    Quote Originally Posted by xxoverlordxx View Post
    Great, now I am as scared as hell right now....
    If u are experiencing no troubles now then do not worry, nothing will be forced upon you. Whatever the patch adds you can disable.

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