To whom it may concern:
This test is from the german magazine PC Games Hardware. I will try to translate the most important things as good as I can. If this news are old (I searched but nothing found) please move into the corresponding topic.
With the dx11 support CA wants to lift the Napoleon engine to the newest technical level.
Longer shader routines as well as tessellation should provide new graphic extras.
In 11th March CA announced that the dx11 features wouldnt be implemented at the release date and they would appear later in a patch because the dx11 integration had too many problems at that stage.
Was this decision justified? In order to answer this, we are about to review a new version of Shogun2 with a dx11 render path.
Our dx11 benchmarks reveals that the CA developers took the right decision, BUT:
The graphical dx11 goodies such as soft shadows, antialiasing (AA needs at least a dx10.1 compatible card), tessellation, etc, come at a high price.
Without a very powerful graphic card like a Geforce GTX 570 or a Radeon 6950/5780 don't expect fluid performance, even with MSAA off (Multisample anti-aliasing).
With 4xMSAA even the GTX 580 and Radeon 6970 perform well under 30 fps.
Enjoy.
ps: sorry, I don't know how to upload and wrap an image in spoilers yet




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