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Thread: DarthMod 6.8 Unleashed!(Old do not use)

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    Default DarthMod 6.8 Unleashed!(Old do not use)

    DARTH MOD 6.8 Download-Links:
    Download link "Rapidshare"
    Download link "Filefront"
    Marcvs Traianvs dwnld offer

    DARTH MOD patch 6.8 to 6.9 Download-Links:
    http://files.filefront.com/Darth_Mod_patch...;/fileinfo.html

    (An unofficial mod for the award winning game Rome:Total War created by Creative Assemply whose official rights now are hold by SEGA.)

    This is a non-commercial product based on the computer game "Rome Total War" published by Activision/Creative Assemply. Its purpose is to enhance the gameplay experience of this awarded game and not to be used for any profit creating reason. I have no responsibility for any undesirable effects that maybe noticed by misusing this software. All skin-developers who have allowed me to use their work to create this product and also myself have spent hundreds of hours with no money reward just for
    making the TW community and ourselves happier playing this game. Our only demand is that everyone respects this work and does not attempt to use this material for any public export without written permission. I hope that everyone is satisfied with my effort and I will reply to everyone who has comments or reports of undesired bugs.
    My name is DARTH VADER in the forums of www.twcenter.net and
    www.rometotalrealism.org
    My personal e-mail is thomadisnick@hotmail.com


    -Have a fresh Install of RTW
    -Patch it to 1.3 then to 1.5 (or simply have a clean 1.6 BI version)
    -play the prologue just once to unlock it
    -Target the installation to extract to your RTW main game folder
    (For example C:\program files\Activision\Rome - Total War)
    and not C:\program files\Activision\Rome - Total War\data= wrong)
    -ENJOY!!!


    Suggestions
    -Do not install over a version of a modded RTW game folder.
    -Do not use the default installation path but manually browse to find you custom based directory of the game as per example.
    -Back up your files if you try to manually mod the DarthMod as per your taste. Problems occur and you shout for bugs that do not exist.
    -This version of my mod is tested to play as is. If you want to add other mods in it and anticipate problems, will not be of my responsibility.
    -DarthMod_6.8 will not work on top of other mods
    -Do not play old save games of darthmod
    -Do not play quick battle or historic battles as do not function properly
    -Play at VH/VH for maximum difficulty.

    Extra suggestion
    -For hard core gamers there is an extra folder that will be copied to root directory of RTW called “Vassal_beta”. If you open it and copy the content inside DATA folder you will replace data\world\maps\campaign\imperial_campaign\ descr_strat (back it up if you do not want to lose default darthmod settings).
    What it does? It creates an alternative way to play DarthMod with a beta based Vassal system. War pacts are created (Numidia,spain,Gaul under Carthage authority, greek_cities under Macedon, Pontus under Seleucids, Armenia under Parthia and Dacia under Germans. The Romans will be in a strange unity sometimes fighting each other sometimes uniting and in the end only one authority will remain.
    The outcome will be a very competitive environment for human player because according to the faction he will choose he will confront powerful allied and coordinated forces than heterogeneous isolated forces. No longer berserk AI fighting each other but a strange passive balance ready for an outbreak. Of course this is something I had not the time to test fully and there are some annoying facts as well.
    But will be your choice and freedom to test it and tell me your thoughts.
    Annoying facts are:
    -Senate AI has a strange hatred for Scipii making them an outlaw from the start.
    -Romans will have 100% more difficulty to expand.(perhaps all these will be fixed if the mod is adapted to have only 1 faction of Romans such us RTR and others.)
    -There is a strange passiveness of superfactions which gather much army power that do not use it to attack but more to defend (needs many turns to test more)

    Anyhow it is a very new way of playing RTW never before seen in the community and offer to you to test and make it better with collective discussion.


    Synoptic Enhancements of DarthMod_6.8

    -Completely new formation system. Brand new formations never seen before and each faction/culture will have its unique type of fighting and strategy. No more random formations. Each culture will have a full set of formation roles to cover its needs and have a special character.
    -New Human formations.(from generic to culture based formation available to use for any army).
    -Ultra modded the battle system with various techniques (mass, attributes, offsets, fatality factors etc.) to create the most lively battle theater ever seen.
    Watch elephants to be an ancient tank as they should, cavalry to create hit and run tactics or predate than suicide, phalanxes to hold position or push forward en masse and coherent, skirmishers to spread and isolate heavy forces who chose to attack them…and many more.
    -General unitAI will be even more lasting than die in a few minutes. The formations and set of unit masses create cavalry ability to break easily than stick to units and die.
    -All graphics of DarthMod_5.8 are transferred to 6.8 (except those that affect the map)
    -Night battles are enabled.(thanks to DimeBagHo for the excellent tutorial)
    -Custom battle maps are transferred from 5.8 to 6.8
    -Projectile settings are set to create realism and less lag.

    No more….see for yourself

    -----------Skin-Creators-----------
    Special Thanks to the following guys who have allowed me to use their work but also because this work is simply wonderfull!!!

    (In alphabetical order)
    ----Augustus21----(for his AUG_Phalangites skin mod)
    ----Burebista-----(for his skins set for Carthage army)
    ----KALI----------(for his skins set for Parthian army)
    ----LAca----------(for his phalanx_pikemen, seleucid_legionaries, Numidian_Legionaries skin mods)
    ----meh_cd--------(for his macedonian hypaspist skin)
    -------SpartanWarrior---------------(for use of his skin for macedonian heavy phalanx p.s Vlad told me it is his work and I tried to contact him but failed.
    Still I mention him.)
    -------Titus Andronicus & sleighr---(for use of some skins in their ptolemaic egypt mod = hellenic light cavalry, greek standard, machimoi)
    ---Warspite-------(for his wspite_armenians_v1.0, wspite_mercs_2.1, wspite_numidia_v1.0, wspite_pontics_1.0 skins mods)
    ---Webbird--------(for his complete skinpack (Rev 1.1), Wb New celts skin mods,
    Copyright of Artwork and Files within this Package: U.Erdmann -skinXess- 2005 Copyright of pylos spartan cas: The Trivium Organisation)
    ---Vrabac and Alcibiades--- For their skin of Seleucid silvershields.

    If I accidentally use material from persons I have not mentioned above, please notify me immediately so as to update the text file.
    Also I use almost all the 2d UI icons provided by them. Most 2d Icons are created by myself and also many texture skins are also created by me for example I used Augustus21 skins and skeletons to create new bronze plated phalanx unit and cavalry for Ptolemaic Egypt.

    **********************Special Thanks**********************
    -To “ngr”, “khelvan” and the whole “Europa Barbarorum” team for allowing me to use the great and enormous map of Mundus_Magnus 2 in DarthMod_5.8 and some mercenary units of them now transferred to 6.8.
    - To TWcenter.net stuff for their super support.
    -To RomeTotalRealism team for their hosting of my forum to their site and their general support.
    -To YOU the fans of my mod who support it with your appreciation.
    -CA & Activision & SEGA for the creation of this super game.
    -To Webbird again who has given me even more skins to use. (Scythia, Spain and Romans)






    Here are screenshots of:

    -Roman manipular Formation in full deployment.
    Beautiful isn't it? And powerful for AI too.

    -Greek-Theban Formation.

    The formation uses historic greek strategy and indeed it has an impact...
    Watch how powerful charges this formation uses. I have depleted all my javelin ammo with minimal casualties for greece due to the overlapping shields, mass and armour.

    The continuous pushing of hoplites destroyed Roman center (My human army)

    Also see another picture of effective AI formation for pontus.(Watch how well is deployed the phalanx and the flanks protected while cavalry predates from behind)

    And a nice picture to see the graphics (Romans must maintain cohesion to withstand Armenian bow fire!)




    (AI carthage defends my human roman army in night battle)

    Last edited by DARTH VADER; February 25, 2006 at 01:08 AM. Reason: New thread created

  2. #2
    Average British Student
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    Well done Darth, hope play it soon

  3. #3
    God-Emperor of Mankind's Avatar Apperently I protect
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    Excellent.
    Downloading now with good speed 200 kb/sec.
    Can't wait.

  4. #4

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    Already downloading it

  5. #5

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    will try to upload to filefront too. Wipeout if I do not manage it you upload to yours. Also give me feedback ASAP!

  6. #6
    God-Emperor of Mankind's Avatar Apperently I protect
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    Hey Darth, do you know if the mod will work with the CC music mod ??

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  8. #8
    God-Emperor of Mankind's Avatar Apperently I protect
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    Awesome, thanks Darth
    Will give my feedback on 6.8 as soon as I got some time to play it.

  9. #9

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    It's awesome. Playing Julii (H/H), every battle is hard to win, and I'm fighting hairy unarmored barbarians! I actually lost a battle already (1439 menVS 1439 men) and three family members lay slain in the field...Great work with the battle system, Darth! Just a request, could you please tell me how to mod in WarMap Barebones? I'd really love to fight in a map a little less...plain. Thanks, and keep up the good work!

  10. #10

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    Working as smooth as expected
    A personnal question if i may.
    I add a few amazon units to greek cities. (2 archers type, 1 hoplite, 1 longspear and amazon charriots)
    I was expecting to find a lot of troubles but so far they are already working great, both on custon batles as on campaign.
    I used similar stats from your export descr unit text.
    My question is, to add new units to your mod, do I need to cahnge any other text files besides the reg 1, expor descr unit, expor descr unit num, descr model battle. expoet descr buildings and export units?

  11. #11
    Grand Duke Vytautas's Avatar Dueling it out
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    AVE FOR DARTH VADER!

    BIG TXS MR.DARTH for your awesome work! You're the best modder in RTW community imo! I admire your hard work very much!!! :wink:
    I wish you best of luck in your future modding! Keep up your exceptional modding skills!
    Now I'm giving back to the dark side muhahaha Got to kill those hairy gauls someday

    P.S. Will CC Light music mod work in this version? Can't wait to listen that epic music during intense battles.
    “Great empires are not maintained by timidity.” ― Tacitus

  12. #12

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    @saulot333:I guarantee ultra challenge. Try to play in VH battle. You cannot win custom battles for sure...at least not as before.And with AI to be even or less. He actually utilizes his forces technically with the new system.Also About the plains is smthg I have not touched at all from vanilla so no expert here.

    @Gen_Lee: I thought I have reached the limit of units...maybe you will get ctd. As you describe the files you need no more as I can remember. Except if you rach the limit of units which in my mod is at its peak.

    @Grand Duke Vytautas: Tks !You may anticipate problems to use any music mod bcs additional files have to be modded to be combatible.
    Have not tried but I am sure it will not play. Will upload patch for this.

  13. #13
    Pietrak's Avatar Biarchus
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    it works over BI?

  14. #14

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    It works yes it is 1.6 version

    -Have a fresh Install of RTW
    -Patch it to 1.3 then to 1.5 (or simply have a clean 1.6 BI version)
    -play the prologue just once to unlock it
    -Target the installation to extract to your RTW main game folder
    (For example C:\program files\Activision\Rome - Total War)
    and not C:\program files\Activision\Rome - Total War\data= wrong)
    -ENJOY!!!

  15. #15
    Average British Student
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    Darth is it the same as SPQR were if install it on RTW 1.5 and have BI 1.6, Bi wont work anymore

  16. #16
    Pietrak's Avatar Biarchus
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    last question: can I install it over your Bi gameplay fix?

  17. #17

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    to both of you: It will certainly change some common files and that may be undesirable. Better to copy a whole folder for a fresh install there and swap names.

  18. #18

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    Darth I can assure you that the limit was not reached as I added Amazon hoplits, Spartan femmale archers, Amazon ax women, Arthenian women spears, Amazon charriots and vestals (6 new 1) and game is working as I was expecting.
    I just had to look to similar units from your descr units text, to avoid creating uber units and already tested them on al campaign battle (Vh settings), lucky macedonians arrived to save My day as the rebels used tactics i never saw before and manage to suprise me while hiding on corn fields.
    I was a bit afraid cause I did same to other new mods (Spqr, Preman, Lusted 1), and on Preman (that is on the hard code limit) I had to replace original units, involving changing other text files besides the regular 1.
    But not on yours, Sqpr or Lusted, on those it was easy to add them (I just learn how to do that last night so the 1st time was more tedious as I was learning with My mistakes, luckly there is -show err)
    So everything is running great and surely I had a tought time on My 1st battle on campaign, rebels are no more easy targets

  19. #19

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    Damn, I keep getting a Ctd during the rebel Turn...show_err does nothing, all I get is the good ol' Windows error segnalation...I'll try to reinstall the mod and see

  20. #20

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    @Gen_Lee
    My name is repman not preman, fan of the amazons

    @Darth
    your formations are working great with my mod. the greeks are killer now against the roman. Difficult question now for me: Which formation files to use in the future with my mod: sinuhets or yours

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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