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  1. #1

    Default Xionitai Horde Cavalry missile attack

    Hello it's my first time posting and so I wanted to say how amazed I am with this mod. Thank you very much to all for all the work you guys have put in to create something so wonderful.

    Having watched the forums from the sideline for around 2 years (started with RTR, moved onto EB, now I'm at RS2 and IB SAJ) I have encountered a problem.

    The Xionitai horde cavalry missile attack is set to 65. Playing as the Sassanid Empire I subsequently got my elite saravan units machine gunned by a Hephalite raiding party.

    Possibly an error on my part as I have pre 3rd of April downloads of part 1 and 2 with a reinstall along with patch 1.

    Anyway was just wondering if anybody encountered the same problem. Think a quick fix modifying the stats should do the trick.

    Thank you

  2. #2
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Xionitai Horde Cavalry missile attack

    Quote Originally Posted by Harkness View Post
    Hello it's my first time posting and so I wanted to say how amazed I am with this mod. Thank you very much to all for all the work you guys have put in to create something so wonderful.

    Having watched the forums from the sideline for around 2 years (started with RTR, moved onto EB, now I'm at RS2 and IB SAJ) I have encountered a problem.

    The Xionitai horde cavalry missile attack is set to 65. Playing as the Sassanid Empire I subsequently got my elite saravan units machine gunned by a Hephalite raiding party.

    Possibly an error on my part as I have pre 3rd of April downloads of part 1 and 2 with a reinstall along with patch 1.

    Anyway was just wondering if anybody encountered the same problem. Think a quick fix modifying the stats should do the trick.

    Thank you
    This will be fixed in the next patch. Thanks for pointing it out.

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  3. #3

    Default Re: Xionitai Horde Cavalry missile attack

    Quote Originally Posted by julianus heraclius View Post
    This will be fixed in the next patch. Thanks for pointing it out.
    As long as there's going to be another patch, I have a few suggestions/questions for potential additions. Bear in mind, I think this mod is AWESOME and much more stable than the last, just a few remarks.

    1. In the Betav3.0 mod, the romans were able to recruit some kind of eastern armored horse archer (don't recall its name) in the eastern sassanid-border provines. Could it be included, I mean in eoman easter stables?

    2. If possible, could the romans recruit equites scutarii or equites auxilia from bezabde or a city close?

    3. I know I've brought this one up before, but could the Quadi be made to recruit argarangantes cavalry, even if just from one or two cities? Really want this unit for them!

    4. The cities in the 1.0 version look, from the campaign map, much different. Is there a way to return them to what they look like in the vanilla RTW version, or the Betav3.0? It might be an option in the SAJ folder, don't know.

    5. The pagan roman temples all have very differing textures, while the pagan temples of other factions, as well as those roman in the Betav3.0, had the same texture/picture in the building browser. Can they be made of the similar building card as before?

    6. The romans, in the Betav3.0, could recruit equites clibinarii parthii from caesaria (asia minor), but not in the final, as well as a city in sassanid territory. Why was that changed for caesaria (can't recruit them)?

    Thank again for the new version. It rocks, and is a triumph of all the hard work put into it by the modders.
    Last edited by crlane; April 08, 2011 at 11:31 PM.

  4. #4
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Xionitai Horde Cavalry missile attack

    [QUOTE]
    Quote Originally Posted by crlane View Post
    As long as there's going to be another patch, I have a few suggestions/questions for potential additions. Bear in mind, I think this mod is AWESOME and much more stable than the last, just a few remarks.
    I will, and thanks.

    1. In the Betav3.0 mod, the romans were able to recruit some kind of eastern armored horse archer (don't recall its name) in the eastern sassanid-border provines. Could it be included, I mean in eoman easter stables?
    They are recruitable via Agricultural Estates with the following hidden resources: mesopotamia, parthian, palestinian, daylam, assyrian.

    2. If possible, could the romans recruit equites scutarii or equites auxilia from bezabde or a city close?
    It will be made possible.

    3. I know I've brought this one up before, but could the Quadi be made to recruit argarangantes cavalry, even if just from one or two cities? Really want this unit for them!
    I'm afraid I can't as I do not have any room left in the export_descr_unit.txt file.

    4. The cities in the 1.0 version look, from the campaign map, much different. Is there a way to return them to what they look like in the vanilla RTW version, or the Betav3.0? It might be an option in the SAJ folder, don't know.
    You need to install CA's Vanilla version which can be found in the Options folder under Strat Cities Options.

    5. The pagan roman temples all have very differing textures, while the pagan temples of other factions, as well as those roman in the Betav3.0, had the same texture/picture in the building browser. Can they be made of the similar building card as before?
    Afraid not.

    6. The romans, in the Betav3.0, could recruit equites clibinarii parthii from caesaria (asia minor), but not in the final, as well as a city in sassanid territory. Why was that changed for caesaria (can't recruit them)?
    I decided to change the recruitment around a bit. They can be recruited in assyrian and mesopotamian regions which is more accurate I think.

    Thank again for the new version. It rocks, and is a triumph of all the hard work put into it by the modders.
    And thank you too.

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  5. #5

    Default Re: Xionitai Horde Cavalry missile attack

    Thanks for your quick response to my patch ideas, JH. Just a few more patch ideas/issues, looking further into the game:

    1. The intensive agriculture/latifundia building cards do not show up in the settlement building browser scroll for the romans, and I think the sassanids.

    2. Playing as the romans, the miniature corner map of the campaign map sometimes flickers showing some of my roman settlements as owned by the gutpas or sassanids, even though I still control the settlements; the region colors flicker sometimes this way.

    3. I think the roman numerus equites sarmatum stats should be revised, as they are cataphracts but weaker than the equites promoti in all stats. Either that, or look at the equites promoti stats.

    4. Could the legio armatus ripenses recruitment time be lowered to one turn, like in the previous IJ version?

    5. Could you give the equites persae clibinarii good stamina?

    6. If possible, could the equites persae clibinarii and armatus invicti julianus (ultra-spearmen) units be recruited from say, Susa, as well as antioch? This isn't necessary, just asking.

    Hope this helps. May this mod keep going onward and upward!

  6. #6
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Xionitai Horde Cavalry missile attack

    [QUOTE]
    Quote Originally Posted by crlane View Post
    1. The intensive agriculture/latifundia building cards do not show up in the settlement building browser scroll for the romans, and I think the sassanids.
    Don't know why that is the case as they do show up in the building construction list. Perhaps there is a maximum number of buildings that can be shown in the building browser.

    2. Playing as the romans, the miniature corner map of the campaign map sometimes flickers showing some of my roman settlements as owned by the gutpas or sassanids, even though I still control the settlements; the region colors flicker sometimes this way.
    Yes, this has been stated before. I don't know why this is. It hasn't happened to me as yet. I have suggested deleting your map.rwm file in the base folder, destination path: SAI/data/world/maps/base.

    What campaign are you playing BTW.

    3. I think the roman numerus equites sarmatum stats should be revised, as they are cataphracts but weaker than the equites promoti in all stats. Either that, or look at the equites promoti stats.
    Well, they are meant to belong to the limitanei, whereas the equites promoti are crack troops belonging to Field Armies, so that is why there is a difference.

    4. Could the legio armatus ripenses recruitment time be lowered to one turn, like in the previous IJ version?
    I'm afraid not. Legio armatus ripenses are better armed and trained and so their recruitment time reflects this compared to their unarmoured compatriots.

    5. Could you give the equites persae clibinarii good stamina?
    You may have noticed that all cataphractarii/clibinarii suffer from stamina. This is to reflect that they will tire easily because of their heavy armour and so should be used sparingly on the battlefield. They are a shock unit and so have the power charge attribute.

    6. If possible, could the equites persae clibinarii and armatus invicti julianus (ultra-spearmen) units be recruited from say, Susa, as well as antioch? This isn't necessary, just asking.
    No. I don't really like spreading first class troops around too much as tempting as it is. Of course, you can always alter things to suit yourself. Other people do it. Even I do it.

    Hope this helps. May this mod keep going onward and upward!
    Thank you for your comments. I appreciate them, and glad you like the mod.

    Regards

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  7. #7
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Xionitai Horde Cavalry missile attack

    65 is the maximum attack, right? It means there is some kind of a typo in the EDU, rather than a serious balancing issue.

  8. #8
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Xionitai Horde Cavalry missile attack

    Quote Originally Posted by Cocroach the great View Post
    65 is the maximum attack, right? It means there is some kind of a typo in the EDU, rather than a serious balancing issue.
    I meant it, I really did, no seriously, it was a typo, and as I said will be corrected.

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  9. #9
    juvenus's Avatar Campidoctor
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    Default Re: Xionitai Horde Cavalry missile attack

    how interesting it is when you encounter an enemy unit with 65 attack


  10. #10
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Xionitai Horde Cavalry missile attack

    I wouldn't be happy.

  11. #11
    juvenus's Avatar Campidoctor
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    Default Re: Xionitai Horde Cavalry missile attack

    don't lie JH, you're busted. we all know you tried to create a secret ubber unit and use it to win online battles. your cover is blown now lollol


  12. #12
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Xionitai Horde Cavalry missile attack

    Quote Originally Posted by juvenus View Post
    don't lie JH, you're busted. we all know you tried to create a secret ubber unit and use it to win online battles. your cover is blown now lollol

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  13. #13
    juvenus's Avatar Campidoctor
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    Default Re: Xionitai Horde Cavalry missile attack


    yup, i let my imagination for a while lol


  14. #14

    Default Re: Xionitai Horde Cavalry missile attack

    Just out of curiosity, has anyone played the Xionitai?
    'The Last Pagan Emperor'- An Invasio Barbarorum Somnium Apostatae Juliani AAR
    MAARC L 1st Place
    MAARC LXXI 1st Place

    'Immortal Persia' A Civilization III AAR

    Prepare to imbibe the medicine of rebuke!

  15. #15

    Default Re: Xionitai Horde Cavalry missile attack

    Oh yeah. I noticed this in IJ v 3.6, when I played a battle with the Sassanids against them. Somehow, I managed to win quite easily despite being overwhelmed, though I couldn't believe when I saw the units stats. Horde Avar Cataphract Lancer has a missile of 76 currently. Heavy Kidarite Spearmen also have a primary armour value of 15, which is weird. I played as the Xionitai in IJ v3.6 only to abandon all my cities and make a horde to conquer the West.

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