Rome Total War
Barbarian Invasion
This will be the first hotseat to use the expansion for RTW Barbarian Invasion. I will only accept players who are very active and reliable for this hotseat. So sorry to those who get refused, it is nothing personnel against you. As admin I promise to keep this hotseat moving at a nice speed and turns will be skipped when they are not posted within 24 hours. We have not decided on any specifc rules for this hotseat yet, so I shall post them once all the rules have been decided. As soon as we have got the 10 players and everyone is setup with RTW patch 1.6 installed we will start. I wish everyone luck and a fun campaign.
Celts
Goths - Tavix
Franks - Desley
Saxons -
Alemanni - Oddsworm
Burgundii - Rougeman
Sassanids - Timur_the_Lame
Eastern Roman Empire - Vasilefs
Western Roman Empire - Incontinenta Buttox
Rules
After 24 hours, if you haven't posted your save the next player can download your save and press the end turn button so that he may continue the hotseat.
You must PM the next player when their turn becomes available. Repeatedly failing to do this simple task will result in an ingame fine, or if the Hotseat is repeatedly held up as a result then you will be removed and a replacement found!
Hording, no human controlled barbarian factions are allowed to horde until they have no settlements. If anyone goes into horde mode when they still own a settlement their turn must be replayed.
NO ADDING MONEY! If anyone is discovered to have used the console to add money or any other cheats they will be removed immediately from this hotseat. As we cannot disable the console we must all trust each other to play fairly. Cheats will not be tolerated.
NO RELOADING TURNS! If anyone is discovered to have been doing this, penalty is a straight ban.
All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, Unit Cards, and any Units/Agents/Regions not involved in the attack is fine however).
From now on the first moves every turn MUST be assassin moves. Also you are only allowed 1 assassination attempt each turn so that this can be verified by the admin. This must be your first move before any other is made. NO SPENDING MONEY, no nothing, before the assassination attempt. I want too see the screenshot of the post assassin attempt showing the same amount of florins. Finally you may not attempt to assassinate family members.
All defeated armies are not allowed to move on the turn after they have been defeated, nor can they be attacked on the turn after they have been defeated.
No attacking Ships inside port.
No leaving port if blockaded. (You'd have to defeat all ships blockading the port to leave)
Spies are not allowed to open the gates of any Settlement/Castle human or AI.
Only military buildings can be destroyed, and only after you have owned the region for 3 or more turns.(Ports are not Military Buildings)
No surrounding enemy armies with one stack armies, solely to deny any survivors a retreat. Also the paths of retreating armies cannot be blocked in any way.
Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly!
I expect all players to use their logic and common sense if judging if there actions exploit the game or not. Where discreprencies arrive, a vote of all players will decide the outcome.
You may not defeat an army and then attack it again to force a battle with the retreating army near to a settlement and capture it on the same turn! Anyone caught breaking this rule will be forced to replay their turns again.






Reply With Quote









