-
May 16, 2006, 05:01 AM
#161
Re: Startup crash
I installed 3.6.13 also and the same error occured. I'm trying this pack now...thanks!
Edit :
Only 1/4 of those files in the zip were missing from the xgm folder. I re-installed the beta some 5 times and then installed the older official version with the same problem, are you sure the file is in them properly?
Last edited by DarK_RTW; May 16, 2006 at 05:07 AM.
-
May 16, 2006, 05:34 AM
#162
Re: Startup crash
The animations pack (animation/pack.dat) is not included in the XGM installer. Instead you get a patch file which is ued to generate the XGM pack.dat from the vanilla version. Something is probably going wrong with the patching process when you run the installer.
What version of windows are you running?
-
May 16, 2006, 06:59 AM
#163
Re: Startup crash
Maybe the ZIP file you downloaded, didn't complete. Or perhapes was corrupted.
-
May 16, 2006, 07:22 AM
#164
Re: Startup crash
Locky: That's possible, but unlikely. The installer should quit out with an error if it's incomplete.
DarK_RTW: I've made some changes to the installer which might fix the problem, and I have set it up to generate an install log which will show up in the folder where the installer is located. Could you try this out and let me know if it works, or if it doesn't work, let me know what the install.log says. Any errors relating to the animations pack should be right near the end of the log.
-
May 16, 2006, 08:20 AM
#165
Re: Startup crash
Did you happen to do those fixes for the 4 beta installer? If you have, post a link and I'll try it out...
p.S I'm using Windows XP Pro SP2
-
May 16, 2006, 08:30 AM
#166
Re: Startup crash
Yes, the changes are in the new version of the beta, which you can get here.
-
May 16, 2006, 08:46 AM
#167
Re: Some things that are bothering me
I've found the problem with historical events, so they will be fixed in the next beta release. At some point I might release another version of 3.6 with some bug fixes like this.
-
May 16, 2006, 06:18 PM
#168
Libertus
Can't recruit Phalangites
I can't recruit Phalangites. I've only tried with the greek cities. I've checked the codes but couldn't find any problems.
I also can't recruit any region specific unit except the spartan units, (and if the athenian marine archers are athens specific) the athenian marine archers, wich I can recruit at any region.
Edit:
Newest at the moment. Just downloaded it yesterday. But not the beta.
Also checked that if I remove the requirement I can recruit, but not else. There might have some problems on the resources at the regions, but I can't find it.
Last edited by Felius; May 16, 2006 at 06:36 PM.
-
May 16, 2006, 06:35 PM
#169
Re: Can't recruit Phalangites
It sounds like you have the wrong map.rwm file. Did you try to load a non-XGM saved game? Also could you tell me which version of XGM, and which map you are using?
-
May 16, 2006, 06:37 PM
#170
Libertus
Re: Can't recruit Phalangites
The normal map, and I've started a new game. Actually I've started a new game many times trying to make sense of it.
Version I just edited it while you were posting it.
-
May 16, 2006, 06:50 PM
#171
Re: Can't recruit Phalangites
Try running the installer again. If that doesn't help, try deleting map.rwm in data/world/maps/base, and xgm/data/world/maps/base.
-
May 16, 2006, 07:00 PM
#172
Libertus
Re: Can't recruit Phalangites
I have done both, and didn't solved. It also get problems with the line 1046 of descr_regions (or something like that) at the imperial campaing folder. I can easilly solve that (it just a region that got the name 8 and no value), but it made me think that I might have downloaded a corrupt version of the xgm. So i'm going to download it again and try it.
Edit: Downloaded it again and reinstalled the XGM (deleted the folder Xgm on the rome total war folder, and runned the installer that I downloaded again)
Last edited by Felius; May 16, 2006 at 07:32 PM.
-
May 16, 2006, 07:55 PM
#173
Libertus
Re: Can't recruit Phalangites
I tried to play with the mundus magnus to see if I could recruit with it, but discovered that I couldn't even start the campaign with it (neither the imperial campaign nor the unified rome one)
-
May 16, 2006, 08:54 PM
#174
Re: Can't recruit Phalangites
It does sound a bit like the installer is corrupted. Have you checked the size of the download (it should be 19,950,220 bytes)? Also you could try the beta - it generates an install log which might give us more of a clue as to what is going wrong.
-
May 16, 2006, 09:26 PM
#175
Libertus
Re: Can't recruit Phalangites
19.950.224 bytes it's the size.
Yes I think I will try the Beta. It has some features that I disagree, but I think I will try.
Or I mod it removing the need for the resources, and unbalance the game. Don't know.
-
May 16, 2006, 09:47 PM
#176
Re: Can't recruit Phalangites
I've just uploaded a new version of 3.6.13. The content is the same, but the installer has been updated to generate a log, so you could give that a try if you prefer to play that version.
-
May 17, 2006, 12:34 AM
#177
Re: Startup crash
I get similar file doesn't exist errors when trying to start campaign or battle maps in SPQR and RTR. What's wrong?
Something wrong with my RTW/BI installation?
-
May 17, 2006, 05:58 AM
#178
Re: Startup crash
That would be my guess. Are you sure that your game is patched to 1.5/1.6? If you could send me the install.log generated when you installed the XGM beta (or the most recent version of 3.6.13) that might give me a clue as well.
-
May 17, 2006, 09:02 PM
#179
Libertus
Re: Can't recruit Phalangites
I did installed with the log version. Still can't recruit, and didn't found anything wrong in the log. I'm uploading it anyway so you can check it if you wish. But don't worry, I can play with the permission to recruit anywhere (ok, and I admit that I modded to build everything in one turn and recruit anything in one turn, except the spartan royal guards, that I've put 10 turns)
Edit: Forgot to upload the log. Sorry about the zip file, but the size would be to big to the forum to accept if I didn't zipped it.
-
May 18, 2006, 08:42 AM
#180
Re: Can't recruit Phalangites
I had a look over the log, and everything looks OK, so I have no idea why the problem is occuring. But I am still sure that the problem is with the original map.rwm file being used instead of a new one being generated.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules