Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: More trade nodes?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,586

    Default More trade nodes?

    Only a handful of trade nodes doesn't really quite go for the economic balance.

    IMHO, more trades nodes are needed, exactly with the same resources. Perhaps 3 for Raw Silk and another one for Iron would make it more economically viable and help even the lesser clans who cannot afford strong units. That way it helps the balance and makes smaller clans not such a pushover.

    Thoughts?
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  2. #2

    Default Re: More trade nodes?

    Why not?
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  3. #3
    CtrlAltDe1337's Avatar Praepositus
    Join Date
    Dec 2006
    Location
    Tennessee
    Posts
    5,424

    Default Re: More trade nodes?

    Just put more ships on it...?


  4. #4
    TotalWarker's Avatar Ordinarius
    Join Date
    Jan 2011
    Location
    North London
    Posts
    754

    Default Re: More trade nodes?

    Quote Originally Posted by CtrlAltDe1337 View Post
    Just put more ships on it...?
    dont think that was his point... a swing and a miss

  5. #5
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,586

    Default Re: More trade nodes?

    Quote Originally Posted by CtrlAltDe1337 View Post
    Just put more ships on it...?
    No, not that. When I for example occupy a trade node, only I get access to it and such other clans are restricted from building legendary/advanced buildings because I own that resources.

    By having two or three trade nodes of the same resource, income is improved for the clans and also construction of advanced buildings is possible.

    This should be considered for the expansion pack.
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  6. #6

    Default Re: More trade nodes?

    I assume his point is to benefit the AI clans. Instead of having six nodes, Twelve for e.g. would have given a possibility for more clans to control them and not only player clan.

  7. #7
    Steforian's Avatar Semisalis
    Join Date
    Jul 2010
    Location
    Boooooorn in the USA!
    Posts
    453

    Default Re: More trade nodes?

    I have started more than one war over getting a node from a former ally.

  8. #8

    Default Re: More trade nodes?

    i think there's too many nodes as it is already

    the mainland has plenty of horses and iron, but for some reason there's only 1 unique silk and cotton but 2 incense? are temples that much more important, and seeing how religion could easily be split, where christian legendary church doesnt even need incense, i wouldn't mind seeing that 2nd incense cut out. although if they absolutely have to add some nodes, then let it be 1 more lumber, stone and craftgoods, with the incense gone

    if anything i'd like to see the AI patched to be more aggressive towards the nodes. the first few turns, it's always the same handful of minor clans that rush the trade nodes (maybe it's because they start with trade ships?), which can be stopped with some really cheesy gamey tactics. the larger established AIs eventually catches up with it's efforts to get the resources, more so on VH, but it's usually more often than not way too late.

    i've declared war for resources also, so why not the AI? so many times i've seen them park by the node and wait for it to empty, but never attack/declare war for the node. if it empties whoever is first to play their turn gets the node.. it's not very bright for that purpose

    overall though, i'm more inclined with rare legendary buildings as opposed to many, and as far as the AI needing the trade money it's my opinion that's a non issue just because the AI gets bonuses to it's taxes (or however it works). having said that, i guess on normal difficulty it should be more devious to get the resources, and for easy.. well it's easy it should just remain brain dead and beaten

  9. #9

    Default Re: More trade nodes?

    Since the map of Japan is not Facing North.

    Put some more trade nodes facing Korea and Ming Dynasty China. Put another one (in addition to the iron trade node) above Date and Usegai starter province.

  10. #10
    priam11's Avatar Campidoctor
    Join Date
    Dec 2008
    Location
    Toronto-Home of the crack smokin Robbie Ford
    Posts
    1,756

    Default Re: More trade nodes?

    Not sure the number of trade nodes is the problem. Rather their location. 5 of the 6 are on the western half. Not very balanced.
    "Tell people that there's an invisible man in the sky who created the universe, and the vast majority will believe you.
    Tell them the paint is wet, and they have to touch it to be sure."
    -George Carlin

  11. #11
    Thoragoros's Avatar Citizen
    Join Date
    Jan 2006
    Location
    New York
    Posts
    4,822

    Default Re: More trade nodes?

    Quote Originally Posted by priam11 View Post
    Not sure the number of trade nodes is the problem. Rather their location. 5 of the 6 are on the western half. Not very balanced.
    This where the trade occured.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

    Where Gods Walk Among Men
    The Line of Thor
    Patron of: Bethencourt, Hip63, m_1512

    Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.

  12. #12

    Default Re: More trade nodes?

    The only problem with putting more trade nodes in would be that it's utterly ahistorical. Trade was mostly done by daimyos on the very southern end of the country -- basically Kyushu and Chugoku (Mori area). As it is it reflects the monopoly that these places should have over the trade with these other places.

  13. #13

    Default Re: More trade nodes?

    the more they added, the more the player would control.

    you would have to add some rule where you couldn't control more than 5 or something like that.

  14. #14
    Dubh the dark's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Limerick, Ireland
    Posts
    1,807

    Default Re: More trade nodes?

    Quote Originally Posted by homefry View Post
    the more they added, the more the player would control.

    you would have to add some rule where you couldn't control more than 5 or something like that.
    True - it's too easy to steal the trade and enrich your own clan, a limit on the number of nodes the player could have at once would be a really good solution, with maybe chi unlocked 1/2 extra trade nodes over time.
    Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever.
    Noam Chomsky

  15. #15

    Default Re: More trade nodes?

    Is the way over-seas trade is represented in S2:TW historically accurate? I know very little about Japanese history of this era (though S2:TW is really making me want to learn). Did clans fight over sea trade? Do the specific trade goods of the different trade nodes have a basis in real history? Thanks in advance

  16. #16

    Default Re: More trade nodes?

    Quote Originally Posted by Jet Jaguar View Post
    Is the way over-seas trade is represented in S2:TW historically accurate? I know very little about Japanese history of this era (though S2:TW is really making me want to learn). Did clans fight over sea trade? Do the specific trade goods of the different trade nodes have a basis in real history? Thanks in advance
    Trade was carried out by various types of pirates (wako). You had to be nice to them to get the trade, so in that sense, no, the nodes are pretty inaccurate, but the other solution would've involved pirate factions, which is pretty complicated to deal with.

  17. #17

    Default Re: More trade nodes?

    Where else do you expect them to put it? Guam?

    Oh how about the United Stat- oh wait it's 1550.

  18. #18

    Default Re: More trade nodes?

    I just want the fow to show the trade node locations accuarately.

  19. #19
    Steforian's Avatar Semisalis
    Join Date
    Jul 2010
    Location
    Boooooorn in the USA!
    Posts
    453

    Default Re: More trade nodes?

    Quote Originally Posted by AlfonsoVIII View Post
    I just want the fow to show the trade node locations accuarately.
    Its a SHAMEFERUU DISPRAAY that the nodes are not shown accurately.

  20. #20
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,586

    Default Re: More trade nodes?

    Quote Originally Posted by Steforian View Post
    Its a SHAMEFERUU DISPRAAY that the nodes are not shown accurately.
    Not really, it gives an approximate location which is more or less how it should be. Exploring should be fun, and it mimics real life.
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •