The purpose of this small modification is to limit the number of Samurai and Special units available for recruitment, for all factions. Thus making most armies consist primarily of Ashigaru.
Changes:
Spoiler Alert, click show to read:
v1.0:
Only five versions of the following units can be obtained via recruitment (they can still be obtained via missions and/or vassalization):
Bow Cavalry
Bow Samurai
Bow Warrior Monks
Naginata Warrior Monks
Naginata Warrior Monk Cavalry
Matchlock Warrior Monks
Yari Cavalry
Yari Samurai
Katana Cavalry
Katana Samurai
Naginata Samurai
Matchlock Samurai
Nodachi Samurai
Fire Bomb Throwers
Kisho Ninja
Pics:
Installation:
Simply extract the "selahedins_limited_samurai.pack" file into your "C:\Program Files\Steam\steamapps\common\total war shogun 2\data" folder, then start the game as usual.
Compatibility:
This mod only alters the units (db) tables.
At the time of testing (11/05/2011), this mod appeared to be save-game compatible, at least with vanilla campaigns.
Credits:
Many thanks to Lord Maximus and Porphyr for the Shogun 2 Pack File Manager. Also to Nuxes, for the DM compatible versions.
Would have been interesting as it sounded like an simplified alternative to the Realism mod. But then i read that you only get 1 of each unit.
This makes many of the faction extras seem useless. And Oda will be overpowered.
This makes many of the faction extras seem useless.
Not necessarily. If you're playing as the Date, for example, you will still have powerful Nodachi Samurai. Only in lesser numbers (as it should be, imo).
Armies during this period were composed mostly of Ashigaru and that is what I'm attempting to recreate. If I increase the limits too much, this mod will fail to fulfill its purpose.
Originally Posted by Merwanor
And Oda will be overpowered.
They were already overpowered (when controlled by the player, at least). The bonus to Ashigaru units is, by far, the best in the game - which makes sense, after all, it is Oda Nobunaga we're talking about here...
In any case, I appreciate the feedback and I'll consider releasing a secondary version with slightly higher limits. But never so high as to allow the AI factions to go back to their usual full-Samurai armies.
What i would suggest is this, some are fine though
Bow Cavalry : 2
Great Guard : 2
Naginata Warrior Monks :3
Yari Cavalry : 2
Katana Cavalry : 2
Black Ship
Nanban Trade Ship : 3
Nihon Maru
Naginata Samurai : 3
Naginata Warrior Monk Hero
Bow Hero
Bow Samurai : 4
Bow Warrior Monks : 4
Matchlock Samurai
Matchlock Warrior Monks
Yari Hero
Yari Samurai : 3
Fire Bomb Throwers : 2
Kisho Ninja : 2
Katana Hero
Katana Samurai : 3
Nodachi Samurai : 2
I don't think this will make the AI field complete armies with samurai, as many of these require specialized buildings. I could be wrong of course.
But i do not know if i would ever bother to build my way to warrior monks when i only get 1 unit. Seems it makes the cost of upgrading the buildings a bad investment.
As i could probably field half an army of Ashigaru for the same price. Well it is just an suggestion of course and only my personal opinion.
Keep modding, it is talented people like you that improve the experience we have when playing this great game.
Can I ask which table in the units_table you edit for this? Looking in the units_tables I don't see an area for unit limits.
There's an actual column named Unit Limit, it's right next to the Localization Key one. 0 means unlimited, 256 means a limit of one, 512 means a limit of two, and so forth.
Last edited by Selahedīn; April 08, 2011 at 11:43 PM.
Re: Selahedīns Limited Samurai (1max, 3max and 5max)
Selahedīn, I really enjoy all your mods. Small is beautiful
I have a few questions/suggestions. I'll post them all in here, though they address different issues.
1) Do you know if your mods work OK with Yarkis reduced movement speed mod?
2) Would it be possible to add a new feature to your archers and matchlocks mods (keeping other changes to accuracy, reload ect.) - variation in ranges? It's kind of intuitive that a well trained samurai would be able to shoot at a longer distance than an ashigaru or that horse archery is rather a difficult task and you don't send your arrows from the horseback that far as standing firm on the ground. These don't have to be big gaps, but still...
BTW, as your changes to archers make them somehow less powerful and AI is still using archers-heavy armies, it means AI is crippled further a bit... Can you recommend any AI troops-building mod compatible with yours?
3) Could you, please, make one more version of limited samurai pack? It would be good to have some more and less rare units within the same pack, to further increase importance and uniqueness of some.
4) This is a proposal for another small mod, if it's possible at all. Playing my 2nd campaign in SP I really feel lack of siege warfare. It's ruined by the ability of all troops to rapidly climb the walls. I have never ever even bothered to set the gates on fire or blast them with catapults. What for? All my army can climb the walls form 4 directions at once and AI has rarely enough troops to cover all fortifications. This is a sour irony, considering how Japanese castles were build exactly in a way to channel storming troops into a few prepared gates and stop them in these bottlenecks. TWS2 castles are cool and designed properly within this philosophy, but an ability to ignore the gates and just climb the walls ruins it all.
Shortly speaking, is it possible to limit climbing ablility only to ninjas (standard climbing speed) and i.e. less armoured, thus lighter ashigaru troops (at least moderately reduced climbing speed)? All "heavy" troops would not be able to do this and so - finally - it would be necessary to smash and storm the gates. Besides, this would give a player much more challange.
Sorry for such a long post.
Last edited by Kristoff; April 12, 2011 at 12:50 PM.
Re: Selahedīns Limited Samurai (1max, 3max and 5max)
Originally Posted by Kristoff
Selahedīn, I really enjoy all your mods. Small is beautiful
Thank you very much.
Originally Posted by Kristoff
1) Do you know if your mods work OK with Yarkis reduced movement speed mod?
In theory, they should all work without problems.
Originally Posted by Kristoff
It's kind of intuitive that a well trained samurai would be able to shoot at a longer distance than an ashigaru or that horse archery is rather a difficult task and you don't send your arrows from the horseback that far as standing firm on the ground.
The reason why I don't want to mess with horse archers too much is because they are extremely underpowered as it is. They won't even shoot properly, most of the time - which is something that I'm still hoping will get fixed, by CA.
As for the rest, I am already considering creating a "realistic version" for both mods, but I still need to do some more research. Matchlocks will probably have a much higher effective range than bows, Samurai will probably have better bows and training than Ashigaru, etc.
Originally Posted by Kristoff
Can you recommend any AI troops-building mod compatible with yours?
You should try Radious' AI mod. He does good work.
Originally Posted by Kristoff
Could you, please, make one more version of limited samurai pack?
I won't be around for a while, but as soon as I get back, I will look into adding a few more versions, for sure.
Originally Posted by Kristoff
Shortly speaking, is it possible to limit climbing ablility only to ninjas (standard climbing speed) and i.e. less armoured, thus lighter ashigaru troops (at least moderately reduced climbing speed)?
That's a very good question, actually. Your idea is great, but I don't know if it can be done with the tools we currently have. I'll look into it, though, because it would improve siege battles tremendously.
Originally Posted by Kristoff
Sorry for such a long post.
Don't worry about it. Thanks for all the feedback and ideas!
Originally Posted by Abbysinthe
Never mind, I needed to wake up more and re read the descriptions.
(asked a ? that would have been answered had my eyes been more awake :p )
Last edited by Selahedīn; April 12, 2011 at 03:50 PM.
Re: Selahedīns Limited Samurai (1max, 3max and 5max)
Selahedīn, does it work OK for AI? I used your version first, then tweaked some numbers in PFM to my liking and tried it - in both cases in a few turns I had a chance to see AI armies with troops over the limits (i.e. 7 yari samurais in a single stack ect.). Maybe it doesn't affect AI starting armies, but then I doubt AI starts scenarios with armies full of samurai units. It had to produce them somehow, despite limits of the mod.