Page 1 of 3 123 LastLast
Results 1 to 20 of 52

Thread: Selahedīns Limited Samurai (v1.0 for Patch 5)

  1. #1
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Icon2 Selahedīns Limited Samurai (v1.0 for Patch 5)

    Summary:

    The purpose of this small modification is to limit the number of Samurai and Special units available for recruitment, for all factions. Thus making most armies consist primarily of Ashigaru.

    Changes:

    Spoiler Alert, click show to read: 

    v1.0:

    Only five versions of the following units can be obtained via recruitment (they can still be obtained via missions and/or vassalization):
    • Bow Cavalry
    • Bow Samurai
    • Bow Warrior Monks
    • Naginata Warrior Monks
    • Naginata Warrior Monk Cavalry
    • Matchlock Warrior Monks
    • Yari Cavalry
    • Yari Samurai
    • Katana Cavalry
    • Katana Samurai
    • Naginata Samurai
    • Matchlock Samurai
    • Nodachi Samurai
    • Fire Bomb Throwers
    • Kisho Ninja


    Pics:



    Installation:

    Simply extract the "selahedins_limited_samurai.pack" file into your "C:\Program Files\Steam\steamapps\common\total war shogun 2\data" folder, then start the game as usual.

    Compatibility:

    This mod only alters the units (db) tables.

    At the time of testing (11/05/2011), this mod appeared to be save-game compatible, at least with vanilla campaigns.

    Credits:

    Many thanks to Lord Maximus and Porphyr for the Shogun 2 Pack File Manager. Also to Nuxes, for the DM compatible versions.

    Download:

    http://www.mediafire.com/file/and14e...murai_v1.0.zip

    Enjoy!
    Last edited by Selahedīn; May 10, 2011 at 09:13 PM.

  2. #2

    Default Re: Selahedīns Limited Samurai (v1.0)

    Would have been interesting as it sounded like an simplified alternative to the Realism mod. But then i read that you only get 1 of each unit.
    This makes many of the faction extras seem useless. And Oda will be overpowered.

  3. #3
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (v1.0)

    Quote Originally Posted by Merwanor View Post
    This makes many of the faction extras seem useless.
    Not necessarily. If you're playing as the Date, for example, you will still have powerful Nodachi Samurai. Only in lesser numbers (as it should be, imo).

    Armies during this period were composed mostly of Ashigaru and that is what I'm attempting to recreate. If I increase the limits too much, this mod will fail to fulfill its purpose.

    Quote Originally Posted by Merwanor View Post
    And Oda will be overpowered.
    They were already overpowered (when controlled by the player, at least). The bonus to Ashigaru units is, by far, the best in the game - which makes sense, after all, it is Oda Nobunaga we're talking about here...

    In any case, I appreciate the feedback and I'll consider releasing a secondary version with slightly higher limits. But never so high as to allow the AI factions to go back to their usual full-Samurai armies.

  4. #4

    Default Re: Selahedīns Limited Samurai (v1.0)

    What i would suggest is this, some are fine though

    • Bow Cavalry : 2
    • Great Guard : 2
    • Naginata Warrior Monks :3
    • Yari Cavalry : 2
    • Katana Cavalry : 2
    • Black Ship
    • Nanban Trade Ship : 3
    • Nihon Maru
    • Naginata Samurai : 3
    • Naginata Warrior Monk Hero
    • Bow Hero
    • Bow Samurai : 4
    • Bow Warrior Monks : 4
    • Matchlock Samurai
    • Matchlock Warrior Monks
    • Yari Hero
    • Yari Samurai : 3
    • Fire Bomb Throwers : 2
    • Kisho Ninja : 2
    • Katana Hero
    • Katana Samurai : 3
    • Nodachi Samurai : 2

    I don't think this will make the AI field complete armies with samurai, as many of these require specialized buildings. I could be wrong of course.
    But i do not know if i would ever bother to build my way to warrior monks when i only get 1 unit. Seems it makes the cost of upgrading the buildings a bad investment.
    As i could probably field half an army of Ashigaru for the same price. Well it is just an suggestion of course and only my personal opinion.
    Keep modding, it is talented people like you that improve the experience we have when playing this great game.

  5. #5
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (v1.0)

    I definitely see your point, Merwanor and I appreciate the kind words. At the end of the day it's all a matter of preference, I guess.

    I've uploaded a second version, with slightly higher limits on several units. Never hurts to have some choices, right?
    Last edited by Selahedīn; April 06, 2011 at 06:31 PM.

  6. #6
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (v1.0)

    The download links stopped working, for some reason. That has been fixed...

  7. #7

    Default Re: Selahedīns Limited Samurai (v1.0)

    Thanks for this

  8. #8
    Thoragoros's Avatar Citizen
    Join Date
    Jan 2006
    Location
    New York
    Posts
    4,822

    Default Re: Selahedīns Limited Samurai (v1.0)

    Can I ask which table in the units_table you edit for this? Looking in the units_tables I don't see an area for unit limits.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

    Where Gods Walk Among Men
    The Line of Thor
    Patron of: Bethencourt, Hip63, m_1512

    Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.

  9. #9
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (v1.0)

    Quote Originally Posted by Scarecrow23 View Post
    Thanks for this
    You“re most welcome.

    Quote Originally Posted by Thoragoros View Post
    Can I ask which table in the units_table you edit for this? Looking in the units_tables I don't see an area for unit limits.
    There's an actual column named Unit Limit, it's right next to the Localization Key one. 0 means unlimited, 256 means a limit of one, 512 means a limit of two, and so forth.
    Last edited by Selahedīn; April 08, 2011 at 11:43 PM.

  10. #10
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (v1.0)

    5max version released!

  11. #11

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    Selahedīn, I really enjoy all your mods. Small is beautiful

    I have a few questions/suggestions. I'll post them all in here, though they address different issues.

    1) Do you know if your mods work OK with Yarkis reduced movement speed mod?

    2) Would it be possible to add a new feature to your archers and matchlocks mods (keeping other changes to accuracy, reload ect.) - variation in ranges? It's kind of intuitive that a well trained samurai would be able to shoot at a longer distance than an ashigaru or that horse archery is rather a difficult task and you don't send your arrows from the horseback that far as standing firm on the ground. These don't have to be big gaps, but still...

    I would suggest i.e.:

    ashigaru matchlocks 140
    samurai matchlocks 140
    warrior monks matchlocks 140
    ashigaru bow 140
    samurai bow 155
    warrior monks bow 165
    samurai horse archers 130-140

    BTW, as your changes to archers make them somehow less powerful and AI is still using archers-heavy armies, it means AI is crippled further a bit... Can you recommend any AI troops-building mod compatible with yours?

    3) Could you, please, make one more version of limited samurai pack? It would be good to have some more and less rare units within the same pack, to further increase importance and uniqueness of some.

    My suggested limits (max # at a time):

    * Bow Cavalry 3
    * Yari Cavalry 4
    * Katana Cavalry 3
    * Yari Samurai 6
    * Katana Samurai 5
    * Nodachi Samurai 3
    * Naginata Samurai 4
    * Bow Samurai 5
    * Matchlock Samurai 4
    * Naginata Warrior Monks 4
    * Bow Warrior Monks 3
    * Matchlock Warrior Monks 2
    * Fire Bomb Throwers 3
    * Kisho Ninja 2

    * Great Guard 1
    * Black Ship 1
    * Nanban Trade Ship 1
    * Nihon Maru 1
    * Naginata Warrior Monk Hero 1
    * Bow Hero 1
    * Yari Hero 1
    * Katana Hero 1

    4) This is a proposal for another small mod, if it's possible at all. Playing my 2nd campaign in SP I really feel lack of siege warfare. It's ruined by the ability of all troops to rapidly climb the walls. I have never ever even bothered to set the gates on fire or blast them with catapults. What for? All my army can climb the walls form 4 directions at once and AI has rarely enough troops to cover all fortifications. This is a sour irony, considering how Japanese castles were build exactly in a way to channel storming troops into a few prepared gates and stop them in these bottlenecks. TWS2 castles are cool and designed properly within this philosophy, but an ability to ignore the gates and just climb the walls ruins it all.

    Shortly speaking, is it possible to limit climbing ablility only to ninjas (standard climbing speed) and i.e. less armoured, thus lighter ashigaru troops (at least moderately reduced climbing speed)? All "heavy" troops would not be able to do this and so - finally - it would be necessary to smash and storm the gates. Besides, this would give a player much more challange.

    Sorry for such a long post.
    Last edited by Kristoff; April 12, 2011 at 12:50 PM.

  12. #12
    PumpkinBread's Avatar Miles
    Join Date
    Dec 2006
    Location
    Many places.
    Posts
    396

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    Never mind, I needed to wake up more and re read the descriptions.

    (asked a ? that would have been answered had my eyes been more awake :p )

  13. #13
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    Quote Originally Posted by Kristoff View Post
    Selahedīn, I really enjoy all your mods. Small is beautiful
    Thank you very much.

    Quote Originally Posted by Kristoff View Post
    1) Do you know if your mods work OK with Yarkis reduced movement speed mod?
    In theory, they should all work without problems.

    Quote Originally Posted by Kristoff View Post
    It's kind of intuitive that a well trained samurai would be able to shoot at a longer distance than an ashigaru or that horse archery is rather a difficult task and you don't send your arrows from the horseback that far as standing firm on the ground.
    The reason why I don't want to mess with horse archers too much is because they are extremely underpowered as it is. They won't even shoot properly, most of the time - which is something that I'm still hoping will get fixed, by CA.

    As for the rest, I am already considering creating a "realistic version" for both mods, but I still need to do some more research. Matchlocks will probably have a much higher effective range than bows, Samurai will probably have better bows and training than Ashigaru, etc.

    Quote Originally Posted by Kristoff View Post
    Can you recommend any AI troops-building mod compatible with yours?
    You should try Radious' AI mod. He does good work.

    Quote Originally Posted by Kristoff View Post
    Could you, please, make one more version of limited samurai pack?
    I won't be around for a while, but as soon as I get back, I will look into adding a few more versions, for sure.

    Quote Originally Posted by Kristoff View Post
    Shortly speaking, is it possible to limit climbing ablility only to ninjas (standard climbing speed) and i.e. less armoured, thus lighter ashigaru troops (at least moderately reduced climbing speed)?
    That's a very good question, actually. Your idea is great, but I don't know if it can be done with the tools we currently have. I'll look into it, though, because it would improve siege battles tremendously.

    Quote Originally Posted by Kristoff View Post
    Sorry for such a long post.
    Don't worry about it. Thanks for all the feedback and ideas!

    Quote Originally Posted by Abbysinthe View Post
    Never mind, I needed to wake up more and re read the descriptions.

    (asked a ? that would have been answered had my eyes been more awake :p )
    Last edited by Selahedīn; April 12, 2011 at 03:50 PM.

  14. #14
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    New 1max, 3max and 5max versions released (Patch 4 compatible)!

  15. #15
    Laetus
    Join Date
    Apr 2011
    Location
    Athens Greece
    Posts
    2

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    So this mod also unlocks the units such as Warrior Monk Hero and Matchlock Monks for campaign recruitment?

  16. #16
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    Quote Originally Posted by Yoshitsune View Post
    So this mod also unlocks the units such as Warrior Monk Hero and Matchlock Monks for campaign recruitment?
    No, you will have to use a different mod for that.

  17. #17
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    Last edited by Selahedīn; April 14, 2011 at 01:06 PM.

  18. #18

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    Maybe some Major Clans should get bigger limits for their unique units, like Shimazu for their Katana Samurai or Takeda for various cavalry units?

  19. #19
    Selahedīn's Avatar Biarchus
    Join Date
    May 2006
    Location
    Lisbon / Portugal
    Posts
    691

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    Quote Originally Posted by Uszaty View Post
    Maybe some Major Clans should get bigger limits for their unique units, like Shimazu for their Katana Samurai or Takeda for various cavalry units?
    Definitely not a bad idea.

  20. #20

    Default Re: Selahedīns Limited Samurai (1max, 3max and 5max)

    Selahedīn, does it work OK for AI? I used your version first, then tweaked some numbers in PFM to my liking and tried it - in both cases in a few turns I had a chance to see AI armies with troops over the limits (i.e. 7 yari samurais in a single stack ect.). Maybe it doesn't affect AI starting armies, but then I doubt AI starts scenarios with armies full of samurai units. It had to produce them somehow, despite limits of the mod.

Page 1 of 3 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •