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Thread: Technologies are ready in 1 turn

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  1. #1

    Default Re: technologies are ready in 1 turn

    Whenever i download the mod i put it in the data folder, but it doesn't change anything in the game, the technology time stays the same. I dont know if its because its a Rar file because all of the others in the folder are PACK files, including the mod I already have. Any help???

  2. #2

    Default Re: technologies are ready in 1 turn

    Quote Originally Posted by vadik15 View Post
    nope... i tink its not polisble .
    Well, one can always mod the game's first missions on specific clans.. Maybe a mod that activates the proper "alternative" first mission, depending on which clan the player chooses to play as.
    Ie all AI clans have their stock starting line up of missions, where as player's clan could get the 100% bonuses on Chi / Bushido trees and 50% on overall research speed for a while.

  3. #3

    Default Re: technologies are ready in 1 turn

    Whenever i download the mod i put it in the data folder, but it doesn't change anything in the game, the technology time stays the same. I dont know if its because its a Rar file because all of the others in the folder are PACK files, including the mod i already have. Any help?

  4. #4

    Default Re: technologies are ready in 1 turn

    Whenever i download the mod i put it in the data folder, but it doesn't change anything in the game, the technology time stays the same. I dont know if its because its a Rar file because all of the others in the folder are PACK files, including the mod i already have. Any help?

  5. #5
    vadik_1st's Avatar Tiro
    Join Date
    Apr 2009
    Location
    Moldova/Chisinau
    Posts
    222

    Default Re: technologies are ready in 1 turn

    jeff just unzip it .. :Facepalm:

  6. #6

    Default Re: technologies are ready in 1 turn

    can you make a mod where my research rate is halved but the AI's research rate isnt? you know, to give me more of an advantage

  7. #7
    Bad213Boy's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Chicago
    Posts
    411

    Default Re: Technologies are ready in 1 turn

    I also hate how long the tech tree takes. Does this work for the AI too? Or does the AI not work that way? I just hate cheats where I overpower the AI.


  8. #8

    Default Re: Technologies are ready in 1 turn

    Hi all ! I have a problem When I am playing Total war shogun 2, after few turns, I am disconnected from the Game ! Do you now some fix files or something else ? to solve my problem ! i will be very happy if anybody help me ! Thank you !

  9. #9

    Default Re: Technologies are ready in 1 turn

    I had a mod for this myself but for some reason my PFM doesn't want to open the Directory as it should... so now I can't fix my RoTS tech mod still have my FoTS and S2 one working. So if you could do a RoTS one for me that'd be great.
    ~My Rome 2 Mods~
    No Moral, Land and Naval
    ---------------------------
    ~My Shogun 2 Mods~
    1 Turn Buildings all campaigns
    ---------------------------
    No unit moral, Land and Naval

  10. #10
    Cerbusar's Avatar Foederatus
    Join Date
    Oct 2013
    Location
    Hellas
    Posts
    32

    Default Re: Technologies are ready in 1 turn

    The OP's bitshare link is way dead, but thanks for the other mods in this page.

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