here is the link http://bitshare.com/files/7u8w85on/t...gun2.pack.html
just poot the file in your data , and start your game as usual .
if you liked the mod dont forget to pres this button:![]()
here is the link http://bitshare.com/files/7u8w85on/t...gun2.pack.html
just poot the file in your data , and start your game as usual .
if you liked the mod dont forget to pres this button:![]()
Last edited by vadik_1st; April 05, 2011 at 10:59 AM.
Can you make the research time is half of the time it's supposed to? thank you
Last edited by Echiman; April 05, 2011 at 07:47 PM.
mm yea i tink so,.. i will try and pm you after![]()
thanks for this and build 1 turn mod.![]()
link expired ... please upload on others way/servers ... 10x
Thank you.. btw.. love your mods.. especially this one![]()
Also, while this may allow you to research technologies in one turn, be aware that it also allows the AI to do the same. If you are looking to get a research advantage on the AI, you'll have to use another method.
its nice in this way .. it becomes much harder to fight the AI .... if you need to have only you this advantage you can you some trainer...
I'd like a mod that halved research time over this tbh if you could produce that it would be handy.
Last edited by Aira; April 06, 2011 at 06:32 PM.
I am trying to mod the research rates my self just haven't had the time to learn the ropes yet, thanks for this. you should release a skills point mod :PPP thank you.
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
you wellcome about the skills mod it can be done yet .. the PFM must be updated .. tink so .. becouse i dident find the skils ... there ..![]()
Aira where are the skillpoints ??? i cant find them ??? ...
OMG!!!! thank you Aira!!!![]()
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This halves tech time mod is really great!!
How about halved building time too??
Last edited by Echiman; April 07, 2011 at 07:53 AM.
Skill points for...what? Are you talking about the points for research, or something else? Sorry if it's obvious.
I can do halved building time, but what do you want done with the buildings that take an odd number of turns to complete? Should it be rounded up or down?
Would it be terribly difficult to make mod files that only increases the tech rate for specific clans?
Nice little mod. Looking forward to seeing more little tweaks (or bigger projects, if that's your thing) from you in the future.