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Thread: Technologies are ready in 1 turn

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  1. #1
    vadik_1st's Avatar Tiro
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    Default Technologies are ready in 1 turn

    here is the link http://bitshare.com/files/7u8w85on/t...gun2.pack.html
    just poot the file in your data , and start your game as usual .
    if you liked the mod dont forget to pres this button:
    Last edited by vadik_1st; April 05, 2011 at 10:59 AM.

  2. #2

    Default Re: technologies are ready in 1 turn

    Can you make the research time is half of the time it's supposed to? thank you
    Last edited by Echiman; April 05, 2011 at 07:47 PM.

  3. #3
    vadik_1st's Avatar Tiro
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    Default Re: technologies are ready in 1 turn

    mm yea i tink so,.. i will try and pm you after

  4. #4

    Default Re: technologies are ready in 1 turn

    thanks for this and build 1 turn mod.

  5. #5
    vadik_1st's Avatar Tiro
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    Default Re: technologies are ready in 1 turn

    Echiman Solman88 you welcome

  6. #6
    Laetus
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    Default Re: technologies are ready in 1 turn

    link expired ... please upload on others way/servers ... 10x

  7. #7

    Default Re: technologies are ready in 1 turn

    Quote Originally Posted by iohannfus View Post
    link expired ... please upload on others way/servers ... 10x
    This should do the trick...just unzip to data folder.

  8. #8

    Default Re: technologies are ready in 1 turn

    Thank you.. btw.. love your mods.. especially this one

  9. #9

    Default Re: technologies are ready in 1 turn

    Also, while this may allow you to research technologies in one turn, be aware that it also allows the AI to do the same. If you are looking to get a research advantage on the AI, you'll have to use another method.

  10. #10
    vadik_1st's Avatar Tiro
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    Default Re: technologies are ready in 1 turn

    its nice in this way .. it becomes much harder to fight the AI .... if you need to have only you this advantage you can you some trainer...

  11. #11

    Default Re: technologies are ready in 1 turn

    I'd like a mod that halved research time over this tbh if you could produce that it would be handy.

  12. #12

    Default Re: technologies are ready in 1 turn

    Quote Originally Posted by Railen View Post
    I'd like a mod that halved research time over this tbh if you could produce that it would be handy.
    This should do the trick. I cut the research points needed for each tech in half.

    Quote Originally Posted by craziii View Post
    I am trying to mod the research rates my self just haven't had the time to learn the ropes yet, thanks for this. you should release a skills point mod PP thank you.
    Could you be a little more specific about what you want in a skills point mod? It might be doable.
    Last edited by Aira; April 06, 2011 at 06:32 PM.

  13. #13
    craziii's Avatar Protector Domesticus
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    Default Re: technologies are ready in 1 turn

    I am trying to mod the research rates my self just haven't had the time to learn the ropes yet, thanks for this. you should release a skills point mod :PPP thank you.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  14. #14
    vadik_1st's Avatar Tiro
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    Default Re: technologies are ready in 1 turn

    you wellcome about the skills mod it can be done yet .. the PFM must be updated .. tink so .. becouse i dident find the skils ... there ..

  15. #15
    vadik_1st's Avatar Tiro
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    Default Re: technologies are ready in 1 turn

    Aira where are the skillpoints ??? i cant find them ??? ...

  16. #16

    Default Re: technologies are ready in 1 turn

    OMG!!!! thank you Aira!!! This halves tech time mod is really great!!

    How about halved building time too??
    Last edited by Echiman; April 07, 2011 at 07:53 AM.

  17. #17

    Default Re: technologies are ready in 1 turn

    Quote Originally Posted by vadik15 View Post
    Aira where are the skillpoints ??? i cant find them ??? ...
    Skill points for...what? Are you talking about the points for research, or something else? Sorry if it's obvious.

    Quote Originally Posted by Echiman View Post
    OMG!!!! thank you Aira!!! This halves tech time mod is really great!!

    How about halved building time too??
    I can do halved building time, but what do you want done with the buildings that take an odd number of turns to complete? Should it be rounded up or down?

  18. #18

    Default Re: technologies are ready in 1 turn

    Would it be terribly difficult to make mod files that only increases the tech rate for specific clans?

  19. #19
    vadik_1st's Avatar Tiro
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    Default Re: technologies are ready in 1 turn

    Quote Originally Posted by dryerlint View Post
    Would it be terribly difficult to make mod files that only increases the tech rate for specific clans?
    nope... i tink its not polisble .

  20. #20
    WaywardSamurai's Avatar Laetus
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    Default Re: technologies are ready in 1 turn

    Nice little mod. Looking forward to seeing more little tweaks (or bigger projects, if that's your thing) from you in the future.

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