
Originally Posted by
Anesthetize
Allright, I've decided to just tinker around and test games without the money bonuses to AI altogether, and then trying out the recruitment slots reduction later, just to find out if it suits me better than how it is now. Thanks for all ideas and suggestions, I would +rep if I could! And yes, I found the spawn script that hits in at turn 10 and decided to keep it, since it's probably a vital thing for the AI to be able to do anything at all.
1)Otherwise, regarding the ss 6.4 I'm kinda holding off on that one, since I'm not too sure about the harder city growth and heretics/antipope stuff, although the tougher heretics would probably be easier to edit out than to find a balance to the economics in 6.3...
If my testing doesn't prove fruitful, however, I'll probably think about trying it out at a later time =)
2)It's really great that you guys keep freshing up this game though, and I hope you stick to it for as long as possible. Shogun 2 just didn't do it for me, since I personally don't think any other TW game comes close to the atmosphere of mw2. Truly, a great job by everyone involved.
3)Regarding the RR/RC submod compilation, how is that affecting the campaign map and such? It's a completely different mod from SS and would redo the entire game, no?