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  1. #1
    Henry X's Avatar Protector Domesticus
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    Default Medieval II: Total War Kingdoms has stopped working

    I'm getting such a message when I go to the battlemap. The issue is sporadic, happening occasionally during field battles and always during any siege attempt.

    If anyone else has had this and solved it, what did you do?
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  2. #2
    Andytheplatypus's Avatar Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Where did you install m2tw and SS?

  3. #3
    Henry X's Avatar Protector Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Program files (x86) is the folder they are installed in.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  4. #4
    preachercheeze's Avatar Biarchus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Quote Originally Posted by Henry X View Post
    Program files (x86) is the folder they are installed in.
    can you give us the entire folder adress for SS?

    also, your system log is incomplete... edit the default.cfg in the SS main directory and edit relevant entries, so that it looks like this:
    [log]
    to=mods/SS6.3/system.log.txt
    level=* trace
    ;level=* error

    then post again... that way we can tell if there is a specific thingie that causes the CTD...


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  5. #5
    Henry X's Avatar Protector Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    C:/Program Files (x86)/SEGA/Medieval II: Total War/Stainless Steel/SS6.3

    Here's what my corresponding default.cfg looks like:


    [log]
    to=../../../Program Files (x86)/SEGA/Medieval II Total War/Stainless Steel/SS6.3/system.log.txt
    level=* error
    ;level=* trace
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  6. #6
    Krazy Kook's Avatar Civis
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Quote Originally Posted by Henry X View Post
    C:/Program Files (x86)/SEGA/Medieval II: Total War/Stainless Steel/SS6.3

    Here's what my corresponding default.cfg looks like:


    [log]
    to=../../../Program Files (x86)/SEGA/Medieval II Total War/Stainless Steel/SS6.3/system.log.txt
    level=* error
    ;level=* trace
    Alright well that looks good, but if you haven't already change it so it looks like:

    ;level=* error
    level=* trace

    Basically the semicolon 'cancels out" whichever log type it's in front of. Not sure if thats the BEST way of explaining but ah well Moving on, you need the log that runs the "trace" instead, which is much bigger and way more thorough with the information to help pinpoint the bug.

    After this you MIGHT need to play SS again until you get another CTD, but I'm not 100% sure on that. Even if you don't HAVE to, it would be the best way to get a new and detailed log for the bug hunting
    --Fight, and you may die. Run and you'll live....at least a while.
    And dying in your beds, many years from now, would you be willing,
    to trade ALL the days from this day to that, for ONE chance, JUST ONE CHANCE!
    to come back here and tell our enemies, that they may take our lives...
    ...but they'll never take OUR FREEDOM!!!

    Alba gu brath!

  7. #7
    preachercheeze's Avatar Biarchus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Quote Originally Posted by Henry X View Post
    C:/Program Files (x86)/SEGA/Medieval II: Total War/Stainless Steel/SS6.3
    SS should be installed in the medieval 2 mod folder as thus:

    C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3

    that might be the problem for you...

    and as Krazy Kook says, the semi-colon must be in front of the error line and not in front of the trace...

    Quote Originally Posted by Krazy Kook View Post
    After this you MIGHT need to play SS again until you get another CTD, but I'm not 100% sure on that. Even if you don't HAVE to, it would be the best way to get a new and detailed log for the bug hunting
    correct... the log is created after a CTD so he needs to get one of those again...
    Last edited by preachercheeze; April 04, 2011 at 03:31 PM.


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  8. #8
    Henry X's Avatar Protector Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    I just had the folder named differently, since there was a folder already named mods.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  9. #9
    preachercheeze's Avatar Biarchus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Quote Originally Posted by Henry X View Post
    I just had the folder named differently, since there was a folder already named mods.
    well.. it should be installed in the mods folder though... or at least have a top folder named mods X:\ ... \mods\SS6.3

    don't know how important that is, but I think some of the script is based on the mods folder...

    also, did you do those changes for the config?


    Nessun Maggior Dolores che Ricordarsi del Tempo Felice Nella Miseri








  10. #10
    Henry X's Avatar Protector Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    I'll move it and see if that has any effect.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  11. #11
    preachercheeze's Avatar Biarchus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Quote Originally Posted by Henry X View Post
    I'll move it and see if that has any effect.
    don't know if the installer writes to the registry when installing... in that case, the SS might get unplayable (and in the worst case, unistallable)... better to just uninstall and reinstall in the mods folder so you can be sure that a CTD ain't related to moving the folder directly... (did you understand? I am quite tired now and English ain't my language)


    Nessun Maggior Dolores che Ricordarsi del Tempo Felice Nella Miseri








  12. #12
    Henry X's Avatar Protector Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    yeah I get what you mean. That's what I'll do. I was facing a fiscal crisis as is.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  13. #13
    preachercheeze's Avatar Biarchus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Quote Originally Posted by Henry X View Post
    yeah I get what you mean. That's what I'll do. I was facing a fiscal crisis as is.
    great! hope that helps you...


    Nessun Maggior Dolores che Ricordarsi del Tempo Felice Nella Miseri








  14. #14
    Henry X's Avatar Protector Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Well I reinstalled everything over the last week, literally everything: game, expansion, patches, mod, mod patch.

    Played a couple of sieges (yes they worked), but then half my files disappeared (as you already know) for seemingly no reason.

    So I uninstalled SS and then reinstalled, making sure that UAC was turned off and that all of the downloaded files related to SS were not read-only files and then installed both (running the both as an administrator), but this issue has once again attacked, and now I'm going to lose York to the Scots over it.

    I'll make it crash again under the same conditions and upload the log.

    EDIT: Okay there it is; the original file is over 13 megabytes in size, which is a tad frightening.
    Last edited by Henry X; April 13, 2011 at 08:02 PM.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  15. #15

    Default Re: Medieval II: Total War Kingdoms has stopped working

    Quote Originally Posted by Henry X View Post
    EDIT: Okay there it is; the original file is over 13 megabytes in size, which is a tad frightening.
    That size is fine - it logs everything, not just errors

  16. #16
    Henry X's Avatar Protector Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Ah, I just wasn't used to seeing a log of that size. Most of the time the files sit around the two thousand kilobyte range.

    But I digress, any idea what's causing the screwup?
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  17. #17
    Henry X's Avatar Protector Domesticus
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    Default Re: Medieval II: Total War Kingdoms has stopped working

    Okay, so I tested my theory that it was siege equipment that was causing the crash (i.e. siege towers, ladders, etc.) by using catapults to assault (is that proper spelling, it looks odd to me) the town, but I still got the crash. I'm going to try moving the entire Medieval II folder out of Program Files (x86) and see if that fixes the problem.
    Here's the most recent log if anyone is interested.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  18. #18

    Default Re: Medieval II: Total War Kingdoms has stopped working

    I have exactly the same problem as you Henry X. I am the Moors and I try to take rebel-held Seville early within the game. The only submods I run are Savage AI and Realistic Recruitment.

    My system.log:
    Spoiler Alert, click show to read: 

    16:51:47.507 [system.rpt] [always] CPU: SSE2
    16:51:47.507 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    16:51:47.570 [system.io] [always] mounted pack packs/data_0.pack
    16:51:47.570 [system.io] [always] mounted pack packs/data_1.pack
    16:51:47.570 [system.io] [always] mounted pack packs/data_2.pack
    16:51:47.570 [system.io] [always] mounted pack packs/data_3.pack
    16:51:47.570 [system.io] [always] mounted pack packs/data_4.pack
    16:51:47.585 [system.io] [always] mounted pack packs/localized.pack
    16:53:06.417 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    The location of my SS6.4 folder is
    C:/Users/Rich/Documents/My Games/Medieval II Total War/mods/SS6.3

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