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Thread: V2.5 - U Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, All In One and S2R*

  1. #61
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Its dm compatible. Core gameplay changes will be Darths (battles and non ai campaign aspects) but thge ai will be different. Paticularly with 0.2 which even if i say so myself is very cleanly cut from most gameplay changes.

  2. #62
    Dynamo11's Avatar Domesticus
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by The Hedge Knight View Post
    Its dm compatible. Core gameplay changes will be Darths (battles and non ai campaign aspects) but thge ai will be different. Paticularly with 0.2 which even if i say so myself is very cleanly cut from most gameplay changes.
    Really? Ah cheers downloading yours now then
    +rep


  3. #63
    Turbo's Avatar Civitate
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Wow -- great mod! You nailed the best AI build combination I've seen yet. I've tried the 3 major overhaul mods and no one has anything close to your results. What a lot of people don't realize is poor army composition = bad ai.

    Now all I have to do is to find an overhaul mod that is worthy of this mod. Any suggestions HedgeKnight?
    Work of God

  4. #64
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by Turbo View Post
    Wow -- great mod! You nailed the best AI build combination I've seen yet. I've tried the 3 major overhaul mods and no one has anything close to your results. What a lot of people don't realize is poor army composition = bad ai.

    Now all I have to do is to find an overhaul mod that is worthy of this mod. Any suggestions HedgeKnight?
    I hear they all have their strengths and weakness', try them all, they all work. They all do different things though, problematic...

  5. #65
    raistlinmajere8's Avatar Ordinarius
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Using v0.2 with S2R right now, and I got a naval invasion from Shoni. Suprise suprise, it's 80% archers.

    Spoiler Alert, click show to read: 

  6. #66
    Radious's Avatar I came, I saw, I modded
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by lesterthenerd View Post
    calm the down with the mods radious..
    I am sorry if i offended you Sir, thats really not my intention. Wouldnt be best then to just ignore my mods?

  7. #67

    Default Re: Universal Ai Mod Shogun II V-0.2

    Will this break my current (using the Realism mod) save?

  8. #68
    Radious's Avatar I came, I saw, I modded
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by The Hedge Knight View Post
    Its not all of them your right, but your on a far better track than Darthmod, SGIIR or Trom Imo atm as you have the force composition templates right.

    I take it you would agree with the following on cdir_unit_balances (in order of columns).

    Army type id.
    Min Units
    Max Units
    proportion of army
    Fuzzyness of proportion (+/-)

    Take a look at cdir_unit_qualities (the values for what unit recruitment prioritisation should occur for a set of units within a class) and cdir_unit_balance_template_junctions which tells the ai which army compositions to prioritise (e.g takeda has a high posative value for the cav armies) as defined in cdir_unit_balances.


    He did the same with napoleon, i remember he was quite an insperation for me.
    Thank you Sir for your help. I added to my Ai mod cdir_unit_qualities and bit modified it. But i looked on cdir_unit_balance_template_junctions and i am not sure if i should change there something. I compared vanilla file with yours, but i didnt noticed any difference. Did you made some changes in this cdir_unit_balance_template_junctions?

    Thank you

  9. #69
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by raistlinmajere8 View Post
    Using v0.2 with S2R right now, and I got a naval invasion from Shoni. Suprise suprise, it's 80% archers.

    Spoiler Alert, click show to read: 
    Can happen if a province only has an archery dojo :/.

  10. #70

    Default Re: Universal Ai Mod Shogun II V-0.2


    Since installing this mod, I have seen vast improvement in AI unit selection. Great job.

    AI building Monk Warriors in religious province.
    http://img835.imageshack.us/i/27963498.jpg/

  11. #71

    Default Re: Universal Ai Mod Shogun II V-0.2

    Just did an autoresolve vs a 1 man general unit on hard campaign. He wiped out 2 stacks (4500 men)....

  12. #72
    St. Cyr's Avatar Biarchus
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by Megalos View Post
    Just did an autoresolve vs a 1 man general unit on hard campaign. He wiped out 2 stacks (4500 men)....
    I believe this to be a vanilla bug. Don't autoresolve against generals, is my advice.

  13. #73
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by Megalos View Post
    Just did an autoresolve vs a 1 man general unit on hard campaign. He wiped out 2 stacks (4500 men)....

    That'll teach you for not fighting your battles!

  14. #74

    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by St. Cyr View Post
    I believe this to be a vanilla bug. Don't autoresolve against generals, is my advice.
    Ah I see. Well Hedge's mod is the only thing I have changed recently, so I'm gonna blame him anyway!

  15. #75
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by Megalos View Post
    Ah I see. Well Hedge's mod is the only thing I have changed recently, so I'm gonna blame him anyway!
    Meanie .

  16. #76
    hippacrocafish's Avatar Campidoctor
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by The Hedge Knight View Post
    Can happen if a province only has an archery dojo :/.
    Why would that matter?

    You don't need an archery dojo to train Bow Ashigaru. :l

  17. #77
    'Gunny's Avatar Überrock über alles
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Josst strikes again...

  18. #78
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Quote Originally Posted by hippacrocafish View Post
    Why would that matter?

    You don't need an archery dojo to train Bow Ashigaru. :l
    lmfao... u pwned that cat.


  19. #79

    Default Re: Universal Ai Mod Shogun II V-0.2

    Like i said before S2R has a severe limit to samurai so 6-8 archers out of possible 20 isnt really the same problems we were having before. Maybe the rest of that army is still in a boat somewhere, or got sunk.

  20. #80
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    Default Re: Universal Ai Mod Shogun II V-0.2

    Yeah not sure how unit limits would affect it. I do notice that army is very slightly damaged so could be an autoresolve thing. If not meh anomoly.

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