Page 16 of 20 FirstFirst ... 67891011121314151617181920 LastLast
Results 301 to 320 of 419

Thread: V2.5 - U Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, All In One and S2R*

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: V2.10 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    I've updated the latest Darth mod and universal ai mod. Something is causing clan units to have a recruitment time of 0, meaning i can recruit unlimited amounts in 1 turn.
    Supporter of Facial Hair for extra Manliness.



  2. #2

    Default Re: V2.10 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Quote Originally Posted by The Hedge Knight View Post
    Ok uploaded a bugfix, thanks for noticing that Vragos. Damn my maths .
    Glad to be of service.

  3. #3
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: V2.10 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Thats darths idea for stopping major factions from dieing (really just needs to polish up his ai skills)... Cant say i like it but thats the case :/.

  4. #4
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: V2.10 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Yes, need to update my ai tut with that a bit actually .

  5. #5
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    2.20 released, changes in first post.

  6. #6
    The Sweeper's Avatar Miles
    Join Date
    Feb 2007
    Location
    London, England
    Posts
    370

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Sorry if this is stated somewhere on the first post HK, couldn't see myself. Is the new patch save game compatible?

  7. #7
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Quote Originally Posted by The Sweeper View Post
    Sorry if this is stated somewhere on the first post HK, couldn't see myself. Is the new patch save game compatible?
    Yes

    Look good.

    do this mods with Oda and tokogawa is allies? and realm divide less than -5 turn? maybe -3..this two would be awesome and more fun.
    No aint touched them but any mod altering these should be 100% compatible.

  8. #8

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Look good.

    do this mods with Oda and tokogawa is allies? and realm divide less than -5 turn? maybe -3..this two would be awesome and more fun.

  9. #9

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Quote Originally Posted by WarriorOne View Post
    Look good.

    do this mods with Oda and tokogawa is allies? and realm divide less than -5 turn? maybe -3..this two would be awesome and more fun.
    No Answer??

  10. #10
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Quote Originally Posted by WarriorOne View Post
    No Answer??
    Quote Originally Posted by The Hedge Knight View Post
    No aint touched them but any mod altering these should be 100% compatible.

  11. #11
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    See the post above warrior .

  12. #12

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Quote Originally Posted by The Hedge Knight View Post
    See the post above warrior .
    Ups!! i must be blind..thanks my blind dog help me..lol
    thanks

  13. #13
    The Sweeper's Avatar Miles
    Join Date
    Feb 2007
    Location
    London, England
    Posts
    370

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Thanks HK, awesome mod, of course.

    Having a lot of fun using this with S2: Realism and a few visual/audio mods.

  14. #14

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    I have only one question. Will this decrease the number of enemy spawned (or spammed) archer and missile units? I won't have to worry about seeing over 70% of their force as archers?

  15. #15
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    I have not seen a 70% archers stack in a long time. ax is about 35% for archery based facs. Of course small unit groups are still somtimes archer based as the ai is still moving them, naught to be done about that though. See the screens in the changelog for typical army compositions .

  16. #16

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Quote Originally Posted by The Hedge Knight View Post
    I have not seen a 70% archers stack in a long time. ax is about 35% for archery based facs. Of course small unit groups are still somtimes archer based as the ai is still moving them, naught to be done about that though. See the screens in the changelog for typical army compositions .
    I did take a look at those screens. I just needed to hear you say that. I will definitely be trying this mod out for that alone, and of course a little prolonged major rival faction survival is a very nice plus.

  17. #17

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    how the... what the... oh god you fixed the retarded CAI, Kudos to you Hedge Knight.
    Is there any chance you can also make the Ambitious clans more prone to try backstabbing ? and/or maybe have the AI force arranged marriage as part of an alliance agreement etc ?

  18. #18
    DaVinci's Avatar TW Modder 2005-2016
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
    Posts
    15,298

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Hello Hedge, i playtested UAI 2.2 with my recent S2R+ internal dev version. Excluded from application have been (abreviated) camp_ai_manag_behav_junc_tab, camp_ai_pers_junc_tab, camp_vari_tab, diplo_atti_tab, because i have them in my mod, so a slight customised UAI.

    However i'm impressed by your incredible analysis work of the CAI files, and i'm pretty sure, i never will have the time to check all the files you checked and modified

    According to my playtesting as of yet (few years), it seems the set of the "remaining" UAI files play well with the S2R+ goals.
    In result i would like to ask you, if you have any issues when i use the customised UAI (this is the original UAI minus the 4 files listed above) for S2R+ as "firm" part of the mod, not implemented into my pack, but as separate pack which comes within an Addon folder within a S2R+ download folder, full credits granted, of course. Besides the unit speed mod and the Oda-Toku vassal mod, the UAI would be the only gameplay mod which is then part of such an Addon folder for S2R+. I count with you
    Last edited by DaVinci; June 23, 2011 at 07:58 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  19. #19
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Icon4 Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Quote Originally Posted by DaVinci View Post
    Hello Hedge, i playtested UAI 2.2 with my recent S2R+ internal dev version. Excluded from application have been (abreviated) camp_ai_manag_behav_junc_tab, camp_ai_pers_junc_tab, camp_vari_tab, diplo_atti_tab, because i have them in my mod, so a slight customised UAI.

    However i'm impressed by your incredible analysis work of the CAI files, and i'm pretty sure, i never will have the time to check all the files you checked and modified

    According to my playtesting as of yet (few years), it seems the set of the "remaining" UAI files play well with the S2R+ goals.
    In result i would like to ask you, if you have any issues when i use the customised UAI (this is the original UAI minus the 4 files listed above) for S2R+ as "firm" part of the mod, not implemented into my pack, but as separate pack which comes within an Addon folder within a S2R+ download folder, full credits granted, of course. Besides the unit speed mod and the Oda-Toku vassal mod, the UAI would be the only gameplay mod which is then part of such an Addon folder for S2R+. I count with you
    Sure, pick and mix whatever you want from it .

  20. #20

    Default Re: V2.20 - Universal Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, all in one and NER*

    Hey, me again. I need to know if this mod has compatibility issues with Radious' Diplomacy Mod. I'm getting a really weird problem where my turn won't finish because it stalls at a certain clan's turn. The game doesn't freeze or anything, it's just that the turn goes on forever once it reaches a specific clan. There's no reason for it to take more than a few seconds since I have show CPU moves off, but it will stay focused on that clan for minutes. I also toggled the show CPU moves and the same thing happens.
    Last edited by Masamune Zenith; June 24, 2011 at 09:57 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •