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  1. #1

    Default Campaign script adjustments

    Hello all, not sure whether this thread should go to the the technical support forum so I apologize if this is in the wrong place.

    I am trying to make several adjustments to the campaign_script.txt but I am not sure how to go about doing some things.

    - An issue I've been having with Baron Samedi's "counter invasion script" is that the spawned army will disappear after beating back the first siege attempt from the Evil forces.
    Is there any way to spawn an army every single time the invasion target is sieged until the invasion is over?

    - Is there any way to remove the "starvation" script present in vanilla 2.1 as I find the effect is biased toward low-count armies (Gondor, Elves etc) compared to hi-count armies (Orcs).

    Any help will be appreciated.

  2. #2
    KnightsTemplar's Avatar Campidoctor
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    Default Re: Campaign script adjustments

    Quote Originally Posted by Baltic_Lancer View Post
    Hello all, not sure whether this thread should go to the the technical support forum so I apologize if this is in the wrong place.

    I am trying to make several adjustments to the campaign_script.txt but I am not sure how to go about doing some things.

    - An issue I've been having with Baron Samedi's "counter invasion script" is that the spawned army will disappear after beating back the first siege attempt from the Evil forces.
    Is there any way to spawn an army every single time the invasion target is sieged until the invasion is over?

    - Is there any way to remove the "starvation" script present in vanilla 2.1 as I find the effect is biased toward low-count armies (Gondor, Elves etc) compared to hi-count armies (Orcs).

    Any help will be appreciated.
    I though the starvation was a M2 thing.
    But also, it should be of percentage, not numbers.
    So the numbers should be balanced always.
    Only some opinions though.
    Aure entuluva!

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