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Thread: Rebel Generals Enhanced for 6.4

  1. #21

    Default Re: Rebel Generals Enhanced for 6.4

    People should really always state if their submod is save game compatible
    Last edited by khatmar; September 17, 2011 at 03:29 PM.

  2. #22

    Default Re: Rebel Generals Enhanced for 6.4

    Quote Originally Posted by khatmar View Post
    People should really always state if their submod is save game compatible
    Thanks for reminding me

  3. #23

    Default Re: Rebel Generals Enhanced for 6.4

    And yet I repped the mod !

    (I.E. witty remark for wittyish stuff )

    plus I hate to ask the same question at every submod. (And since I was browsing them this past half an hour, you can surely imagine, how irritating it can get. There is no mistake on your part, it is such a stupid thing to forget and no ones going to lynch you for it, but I am sure that people could appreciate such vital information.)
    Last edited by khatmar; September 17, 2011 at 03:36 PM.

  4. #24
    Hellvard's Avatar Senator
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    Default Re: Rebel Generals Enhanced for 6.4

    Have anybody link to this submod?





  5. #25
    Hellvard's Avatar Senator
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    Default Re: Rebel Generals Enhanced for 6.4

    Anybody? Maybe it's incorporated into some bigger mod or submod?





  6. #26

    Default Re: Rebel Generals Enhanced for 6.4

    Hi,i'm interested in this mod too! Any links?

  7. #27

    Default Re: Rebel Generals Enhanced for 6.4

    Please post a link, it looks like a really cool submod

  8. #28

    Default Re: Rebel Generals Enhanced for 6.4

    Where can I find the link?

  9. #29

    Default Re: Rebel Generals Enhanced for 6.4

    /bump any chance of a new link please?

  10. #30

    Default Re: Rebel Generals Enhanced for 6.4

    Link?

  11. #31

    Default Re: Rebel Generals Enhanced for 6.4

    bumping for potential link

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