Results 1 to 3 of 3

Thread: Random CTD sometime after turn 10, possibly caused by trigger

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Random CTD sometime after turn 10, possibly caused by trigger

    Code:
    16:34:21.621 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    16:34:21.621 [game.script.trigger] [trace] Trigger <harsh_lifestyle1> fired
    16:34:21.622 [game.script.trigger] [trace] Trigger <selfperpetuating4> fired
    16:34:21.622 [game.script.trigger] [trace] Trigger <selfperpetuating34> fired
    16:34:21.622 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    16:34:21.622 [game.script.trigger] [trace] Trigger <harsh_lifestyle1> fired
    16:34:21.622 [game.script.trigger] [trace] Trigger <governing7> fired
    16:34:21.622 [game.script.trigger] [trace] Trigger <selfperpetuating11> fired
    16:34:21.622 [game.script.trigger] [trace] Trigger <selfperpetuating26> fired
    16:34:21.623 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    16:34:21.623 [game.script.trigger] [trace] Trigger <sitting_around_town_vnv_trigger> fired
    16:34:21.623 [game.script.trigger] [trace] Trigger <harsh_lifestyle1> fired
    16:34:21.623 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    16:34:21.623 [game.script.trigger] [trace] Trigger <harsh_lifestyle1> fired
    16:34:21.624 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    16:34:21.624 [game.script.trigger] [trace] Trigger <harsh_lifestyle1> fired
    16:34:21.624 [game.script.trigger] [trace] Trigger <selfperpetuating11> fired
    16:34:21.624 [game.script.trigger] [trace] Trigger <selfperpetuating34> fired
    16:34:21.624 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    16:34:21.624 [game.script.trigger] [trace] Trigger <harsh_lifestyle1> fired
    16:34:21.625 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    16:34:21.625 [game.script.trigger] [trace] Trigger <harsh_lifestyle1> fired
    16:34:21.625 [game.script.trigger] [trace] Trigger <selfperpetuating26> fired
    16:34:22.197 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Whenever it crashes the log always says;

    16:34:21.625 [game.script.trigger] [trace] Trigger <harsh_lifestyle1> fired

    OR,

    16:34:21.625 [game.script.trigger] [trace] Trigger <selfperpetuating26> fired


    I am guessing it is caused by some bugged character gaining a trait, or not being able to gain a trait, but I have no clue what could cause this so I am shooting in the dark. Can anyone help me narrow it down? I don't like guessing .

  2. #2
    irishron's Avatar Cura Palatii
    Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: Random CTD sometime after turn 10, possibly caused by trigger

    I think I took one or both out of my mod.

  3. #3

    Default Re: Random CTD sometime after turn 10, possibly caused by trigger

    I figured it out. I had a "random_name" general in descr_strat which was causing a CTD whenever he earned a trait. Apparently you can't have random names in descr_strat .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •