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  1. #1
    Rex Basiliscus's Avatar Senator
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    Default Roman Provinces

    This is the thread for the evisioned proconsular trait system. My idea is to have two different ones - one for the pre-rebellion era (reflecting the pre-Augustan provinces) and one for the "Imperial era" (after the reforms which separated the provinces into senatorial and imperial) of RSII Romans. I hope this can be done.
    For each province I have made a short historical bacground (which can be changed, if not good enough) of Roman activity in it, which cities it requires to attain the proconsular ancillary and what bonuses it gives (also can be changed). The cities which would IMO be the province capitals are underlined. On some occasions you'll see a "Prefect of ..." line, which is there because I imagined the city as a client city (Massalia etc), or because the province was already established, while a city was still independent from Roman rule (Surakousai...).


    This is a WIP, so don't be too harsh
    [FONT=Arial][SIZE=3]
    Last edited by Rex Basiliscus; April 09, 2011 at 04:51 AM.

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    chris10's Avatar Primicerius
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    Default Re: Roman Provinces

    Looks good......
    but I dont understand the Thread Title...

    Quote Originally Posted by Rex Basiliscus View Post
    Corsica et Sardinia


      • Requires: Aleria, Caralis
      • Gives: Farming output (to Caralis if possible) +1, Bribe resistance -1, Loyalty -1

    however...Loyalty is not yet in RSII...


    but ...can you hear the grass grow ? ....
    Last edited by chris10; April 01, 2011 at 01:34 PM.

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    Rex Basiliscus's Avatar Senator
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    Default Re: Roman Provinces

    Well it would be awesome if it would be

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    Default Re: Roman Provinces

    Quote Originally Posted by Rex Basiliscus View Post
    This is the thread for the evisioned proconsular trait system. My idea is to have two different ones - one for the pre-rebellion era (reflecting the pre-Augustan provinces) and one for the "Imperial era" (after the reforms which separated the provinces into senatorial and imperial) of RSII Romans. I hope this can be done.
    For each province I have made a short historical bacground (which can be changed, if not good enough) of Roman activity in it, which cities it requires to attain the proconsular ancillary and what bonuses it gives (also can be changed). The cities which would IMO be the province capitals are underlined. On some occasions you'll see a "Prefect of ..." line, which is there because I imagined the city as a client city (Massalia etc), or because the province was already established, while a city was still independent from Roman rule (Surakousai...).

    This is a WIP, so don't be too harsh


    PROVINCES BEFORE THE IMPERIAL REFORM OF AUGUSTUS:

    • Sicilia
      • Sicilia was the first province acquired by the Roman Republic, organized in 241 BC as proconsular governed territory, in the aftermath of the First Punic War. It included Sicily and Malta. Regarded as a rural territory, it was important chiefly for its grainfields, which were a mainstay of the food supply of the city of Rome. The province was not Romanized and thus remained largely Greek.
      • Requires: Messana, Akragas, Lilybaeum
      • Gives: Influence +1, Farming output (on whole Sicily if possible) +2
      • Prefect of Surakousai

    • Corsica et Sardinia
      • In 238 BC, the Carthaginians, accepting defeat in the First Punic War, surrendered Corsica and Sardinia, which together became a province of Rome. This marked the beginning of Roman domination in the Western Mediterranean. The Romans ruled this area for 694 years. The coastal regions of both islands were settled by Romans and adopted the Latin language and culture. However, the interior areas of Corsica and Sardinia resisted the Romans. A variety of revolts and uprisings occurred. However, since the interior areas were densely forested, the Romans avoided them and set them aside as the “land of the barbarians“. Sardinia provided much of the grain supply during the time of the Roman Republic. Corsica provided wax to the empire, as that was all that could be found on the island. Later, many generals tried to control the grain supply to gain control of the city. The islands also became a place of exile.
      • Requires: Aleria, Caralis
      • Gives: Farming output (to Caralis if possible) +1, Bribe resistance -1, Loyalty -1

    • Gallia Cisalpina
      • Cisalpine Gaul (meaning Gaul on this side of the Alps), was the Roman name for a geographical area in the territory of northern Italy, mainly inhabited by Celts. Probably officially established around 81 BC, the province was governed from Mutina (modern-dayModena), where, in 73 BC, forces underSpartacusdefeated the legion ofGaius Cassius Longinus, the provincial governor. The province was merged into Italia about 42 BC, as part ofOctavian's"Italicization" program during theSecond Triumvirate.
      • Requires: Mediolanium, Taurasia, Patavium, (Genoa?)
      • Gives: Farming output +1 (for Mediolanium and Patavium if possible), Influence +1, Command against Barbarians +1


    I've got six more atm, and 9 more to go. What do you think so far?
    Please continue...looks great. Also, please provide the appropriate title for the person who would gain each of these.

    Quote Originally Posted by chris10 View Post
    Looks good......
    but I dont understand the Thread Title...



    however...Loyalty is not yet in RSII...


    but ...can you hear the grass grow ? ....
    Ok..blast it. How did you do that?!

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    Rex Basiliscus's Avatar Senator
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    Default Re: Roman Provinces

    Ok, first post edited with addition of 6 more provinces. So, if chris manages to implement loyalty in RSII, will it be used?

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    chris10's Avatar Primicerius
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    Default Re: Roman Provinces

    Quote Originally Posted by dvk901 View Post
    Ok..blast it. How did you do that?!
    Photoshop...


    naaahh..I simply edited the related corefiles and throwed them all into my modfolder and there is goes ...
    However that only works with an existing Rebel faction (Thrace) as far as I understand it.
    I still have to run more testing though to see how it works when a character rebels to Thrace once his Loyalty runs low but in general I have all core files in place already.
    It could work with all exe.
    Last edited by chris10; April 02, 2011 at 06:33 AM.

  7. #7

    Default Re: Roman Provinces

    When we were writing the script for the 2nd revolt, I compiled a list of all the settlements in RS II (within the agreed boundaries of the empire) and grouped them to match Roman imperial provinces. So If I can dig that list out for you, I will do so. I can modify the list as you like (i.e. I don't think I separated Cisalpine Gaul from Italy, simply because I think it was pretty much incorporated into Italy, and didn't have any legions of its own therefore was hardly likely to revolt by itself). I'll see what I can do.


    Here's the post I made to Tone ages ago:
    Tone, if you look at this map,I'll try to approximate the provinces here with the ones in RS 2 to allow for province groupings.
    Spoiler Alert, click show to read: 


    I used the RS Map from the Printable RS2 Map thread as a reference.
    Linky:
    Spoiler Alert, click show to read: 


    Starting with Britannia:
    RS2 Provinces: Terrae_Ordovices, Terrae_Brigantes, Terrae_Trinovantes, Terrae_Dumnoii (and assuming the player has them, Hibernia & Caledonia)

    Germania Inferior:
    RS2 Provinces: Terrae_Atrebates, Terrae_Nervii,

    Germania Superior:
    RS2 Provinces: Sequania, Terrae_Volcae, Helvetii, Rhaetia (not strictly part of Germania Superior, but it does make grouping easier).

    The Three Gauls: (Belgica, Lugdunensis and Aquitania)
    RS2 Provinces: Terrae_Bellovacorum, Terrae_Suessiones, Aulercia, Armorica, Lemovicia, Aeduia, Aquitania, Arvernia

    Gallia Narbonensis:
    RS2 Provices: Narbonensis, Transalpine_Gaul, Lugdinensis.

    Hispania Tarraconensis (looking at the map of the Roman Empire, this one covers a HUGE chunk of the Iberian peninsula):
    RS2 Provinces: Gallaecia, Asturia, Cantabria, Celtiberia, Ceretania, Beribracia, Bastetania, and Baliares.

    Baetica:
    RS2 Provinces: Carpetania, Turdetania

    Lusitania:
    RS2 Provinces: Lusitania, Vettones, Tartesania

    Gallia Cisalpania:
    RS2 Provinces: Taurini, Cisalpine_Gaul, Venetia, Liguria, Aemillia.

    Sardinia et Corsica:
    RS2 Provinces: Sardinia, Corsica (surprise surprise)

    Sicilia:
    RS2 Provinces: Sicilia_Poenicum, Sicilia_Medius, Sicilia_Romanum, Sicilia_Graecus (again another big surprise)

    Africa Proconsularis:
    RS2 Provinces: Zeugitania, Byzacium, Byzacium_Africanus, Tripolitania

    Numidia & Mauretania (combined for convenience):
    RS2 Provinces: Numidia, Terrae_Massyli, Mauretania_Massaesili, Mauretania_Tingitania

    Pannonia Superior and Inferior (again, combined because it's easier - and the Pannonian legions all chose to back Vespasian in the Civil war, so combining them isn't exactly bad):
    RS2 Provinces: Pannonia_Superior, Pannonia_Inferior, Gaia_Skordiskon Noricum, again, not strictly part of them, but if you want large clumps this isn't too far-fetched,

    Dalmatia:
    RS2 Provinces: Illyria, Dalmatia, Illyricum.

    Moesia Superior & Inferior (Combined because it makes sense to do so)
    RS2 Provinces: Moesia, Paionia, Ano_Thraike, Hellenike_Skythia, Olbike_Skythia.

    Dacia:
    RS2 Provinces: Dacia_Minor, Dacia, Getia, Mikre_Skythia

    Thrace:
    RS2 Provinces: Thraike, Parastrymonis, Thraikike_Chersonesos, Propontis, Gaia_Thynon

    Macedonia and Epirus (combined because Epirus is tiny):
    RS2 Provinces: Makedonia, Ano_Makedonia, Khalkidike, Epeiros, Thessalia, Aitolia.

    Achaia
    RS2 Provinces: Boiotia, Euboia, Attike, Achaia, Argolis, Elis, Lakonia.

    Asia:
    RS2 Provinces: Troas, Mysia, Ionia, Caria, Rhodos, Lydia, Phrygia

    Lycia et Pamphilia:
    Lykia, Pamphylia (surprise surprise)

    Galatia:
    RS2 Provinces:
    Galatia and Pisidia

    Pontus et Bythynia:
    RS2 Provinces: Bithynia, Paphlagonia_Graecus, Paphlagonia, Pontos

    Cappadocia:
    RS2 Provinces: Kappadokia, Pontos_Paraktios, Mikre_Armenia, Kommagene, Sophene

    Syria, Judea & Cilicia (Cilicia is tiny, and Judea was technically under the overall control of the governor of Syria anyway):
    RS2 Provinces: Kilikia, Kypros, Kyrhessike, Seleukis, Koile_Syria, Phoenike, Ioudaia, Gaza.

    Aegyptus & Arabia (combined to make things easier.):
    RS 2 Provinces: Petraia_Arabia, Sina, Delta_Anatolikon, Delta_tou_Neilou, Marmarike, Heptanomis, Thebais, Dodekaschoinos.

    Cyrenaica et Creta: Krete, Kyrenaike_Esperia, Anatolike_Kyrenaike.


    I'm not sure about the two provinces above, marked in red - Rhaetia and Noricum. If you like, these two can be wholly independent of Germania Superior and the Pannonias respectively, and rebel idividually, or be grouped into an Alpine Provinces type of thing so they rebel together.
    Italy (i.e. south of Liguria and Aemilia - so the player's northern border at the beginning of the campaign) hasn't been combined, so you can have as much patchiness there as you like, as it is the Roman heartland in a Roman civil war.
    Obviously, I combined some of them to make for larger blocks that would be better suited to the revolt for simplicity's sake, but it's still relatively accurate. Besides, you could easily have Governors of Pannonia Inferior or Pannonia Superior anyway by splitting them any way you like.
    Last edited by rory o'kane; April 02, 2011 at 10:01 AM.
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  8. #8
    Rex Basiliscus's Avatar Senator
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    Default Re: Roman Provinces

    The thing is, I was going for two kinds of provinces: republican era and imperial era. It would be more work, but I think it would fit nicely with the second rebellion thing. You know, before it, we'd have republican and after, it would switch to imperial (I guess with the Caesar trait or whatever). If you could help me with the descriptions (checking for errors, historical accuracy, shortening if necessary) and the titles the governor would get when acquiring the ancillary (e.g. Proconsul per Sicilia... I don't know the correct term), that would be great. I think though, I've been pretty much spot on with the regions...

    Ofc, if the two-part system wouldn't work I hope someone can tell me You've got little time, since I'm finishing the republican ones

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    Default Re: Roman Provinces

    I think that both can work....but I am nearing the end of my rope working on this stuff, so I need to get it done.

    The separation between the two (Republican and Imperial), is probably to be found in the titles Proconsul and Prefect. For example, 'Proconsul' was supposedly a 'Republican' Governor appointed by the Senate. It was a one year office...but this would be a mess trying to implement. On the other hand, Pontius Pilate's title was traditionally thought to have been 'procurator', since Tacitus speaks of him as such. However, an inscription on a limestone block known as the Pilate Stone — a dedication to Tiberius Caesar Augustus — that was discovered in 1961 in the ruins of an amphitheater at Caesarea Maritima refers to Pilate as "Prefect of Judaea". So it could be that there were a number of 'titles' that a person could have, and in referring to them, they could be used interchangeably. Personally, I would stick with Proconsul and Prefect, as it is simpler.

    If there is need to make reference to a particular client-state ruler, I have already put in place a few traits that will define who is a good client state ruler candidate (from among your faction's characters, it would be non-family members), and if you put a family member in a client state city, he will get an 'Imposter' trait with three levels progressing to (most likely) the city rebelling. A person with the 'Client State Ruler' trait could subsequently get another trait identifying the existing client state...like 'President of Massalia, King of Judaea, etc. etc.' wherever that's appropriate. I would rather it not be an ancillary, because the trait trigger will have enough conditionals to see that only the governor of 'X' city will get the trait, and if he leaves for any amount of time the trait can be removed. I'm just concerned that ancillaries may never be acquired because of the limitations on them.

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    Rex Basiliscus's Avatar Senator
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    Default Re: Roman Provinces

    Ok, will finish it in the next couple of days, hopefully.

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    chris10's Avatar Primicerius
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    Default Re: Roman Provinces

    Quote Originally Posted by dvk901 View Post
    I think that both can work....but I am nearing the end of my rope working on this stuff, so I need to get it done.

    The separation between the two (Republican and Imperial), is probably to be found in the titles Proconsul and Prefect. For example, 'Proconsul' was supposedly a 'Republican' Governor appointed by the Senate. It was a one year office...but this would be a mess trying to implement. On the other hand, Pontius Pilate's title was traditionally thought to have been 'procurator', since Tacitus speaks of him as such. However, an inscription on a limestone block known as the Pilate Stone — a dedication to Tiberius Caesar Augustus — that was discovered in 1961 in the ruins of an amphitheater at Caesarea Maritima refers to Pilate as "Prefect of Judaea". So it could be that there were a number of 'titles' that a person could have, and in referring to them, they could be used interchangeably. Personally, I would stick with Proconsul and Prefect, as it is simpler.

    If there is need to make reference to a particular client-state ruler, I have already put in place a few traits that will define who is a good client state ruler candidate (from among your faction's characters, it would be non-family members), and if you put a family member in a client state city, he will get an 'Imposter' trait with three levels progressing to (most likely) the city rebelling. A person with the 'Client State Ruler' trait could subsequently get another trait identifying the existing client state...like 'President of Massalia, King of Judaea, etc. etc.' wherever that's appropriate. I would rather it not be an ancillary, because the trait trigger will have enough conditionals to see that only the governor of 'X' city will get the trait, and if he leaves for any amount of time the trait can be removed. I'm just concerned that ancillaries may never be acquired because of the limitations on them.
    Thats sounds simply awesome !!!!
    I have to get the loyalty running nice and smoothe...it would fit just perfect

  12. #12

    Default Re: Roman Provinces

    Quote Originally Posted by chris10 View Post
    Thats sounds simply awesome !!!!
    I have to get the loyalty running nice and smoothe...it would fit just perfect
    Maybe a better way of triggering the rebellion then?
    Worth contacting Lt1956 about how he used loyalty in the SPQR mod.....he knows a whole load about it and may be able to help - I've certainly helped him a fair bit as has dvk.
    Last edited by tone; April 04, 2011 at 09:33 AM.


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    chris10's Avatar Primicerius
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    Default Re: Roman Provinces

    Quote Originally Posted by tone View Post
    Maybe a better way of triggering the rebellion then?
    Worth contacting Lt1956 about how he used loyalty in the SPQR mod.....he knows a whole load about it and may be able to help - I've certainly helped him a fair bit as has dvk.
    I really think the Caesar trait solution is the best possible way...
    Thrace is goin to be a real Rebel Faction now ("re-emergent" with "shadowing" and "shadowed by" entrys) which enables for real Generals as a Rebel Faction has no family tree and only a Faction Leader, hence no clone CTD and anyway the engine will ignore the names of scripted characters and assign their own generated names...weird but its happen...however all traits and stuff are showing up.Its just the names the engine is changing before creating the scripted character

    I have already all files in place for loyalty and its working...loyalty is added or taken away by adquiring one or the other trait...
    However I still run into CTD once a character rebels...It most certainly has to do with a missing event string as the CTD occurs the moment the character is processed for going to rebels at EndTurn Players Faction...a tiny litte detail I have overseen but which is driving me crazy at the moment.
    Its a question of manually checking and back-checking ALL related files (which are a dozen..) and see if all event-strings and shadowing things are in place and run tests and more tests until I locate the missing entry.

    Once I got rid of the rebelling CTD its just a cakewalk of embedding the feature into the new traits/ancillaries system in a reasonable way and determine which ones could
    give + loyalty or - loyalty...we do not even need new traits...just adding a new effect line does the trick


    I certainly thought about contacting LT1956 before I started working on the loyalty but then I didnt...Victory would have been just half as sweet and I would have this rotten taste in my mouth everytime I see a loyalty ring on the screen.......
    In other words: I wanted to pull this out by my own means...
    Last edited by chris10; April 05, 2011 at 11:06 AM.

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    Rex Basiliscus's Avatar Senator
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    Default Re: Roman Provinces

    Ok, I've got a dilema here.
    If I make this a two part system, then some regions will not be counted as provinces until after the second rebellion has been put down. Now, the problem here is that some players will have already conquered those regions before that, so they would theoreticaly have big chunks of land, without a theoretical provincial governor...

    For example: regions like Mauretania, north-western and central Hispania, Galatia, Pannonia, Dacia, Thrace and hell, even Britannia, Germania and Assyria...

    This means they would get them with the Imperator's (theoretical Augustus) reforms, when they would become Imperial and Senatorial provinces.
    I could put them all in the same basket, but for me... I think we should stick to historical accuracy as much as possible. We cannot predict where the player will spread, so adding this and that province just to fill up the void, seems unnecessary IMO. What do you think?

    BUT, I have another problem. It's the provinces of Macedonia and Achaia. I read that they were both one province, until Augustus (I think) separated them. This would mean that the pre-Imperial province of Macedonia covered the area from Pella to Sparta, and from Epirus to Chalkis (and Rhodes)... basically the whole of Greece. My problem here is the vastness of this province. I could do that, and later separate them when the Imperator appears. Also, Athens and Sparta had some autonomy, so client rulers (their assemblies) will also be featured, I guess. I also have problems with Thracian regions, which were not annexed until Claudius (or Tiberius?) (Lysimacheia, Philipopolis, Byzantion and Odessos - don't mind if some of them are out of place here).

    Another problem is Pontus. Until the first century AD, it was a separate province, but after that it was merged with Bythinia into one.
    I've separated them as well, because I think the player will firstly capture Bythinia and before going into Pontus, he would already (IMO) have around 85 provinces... so unless that gets changed to higher, I think he would not push it further, because of the civil war. That's theoretically speaking...

    I've put the three bordering Rhine regions as part of Gallia Comata (pre-imperial), as I don't think there was a province of Germania at the time of Julius Caesar.

    The work on republican provinces is pretty much done otherwise, so I'll move on to rory's list of Imperial ones. Will edit the first post later on, to add the provinces and titles of governors.
    Last edited by Rex Basiliscus; April 05, 2011 at 10:58 AM.

  15. #15

    Default Re: Roman Provinces

    Judea was governed by a Procurator, who was subordinate to the governor of Syria - it wasn't really an independent province as such, but more of a satellite of Syria. I don't think Prefect is the correct word to use for the Governors under the Principate, as Prefects usually refer to Equestrian positions (Praetorian Prefect, Prefect of Egypt - no Senator was allowed to set foot in Egypt because it provided Rome's grain supply and so would make a tempting target for any would-be Emperor). The problem with the Imperial provinces is that they were divided into Imperial Provinces and Senatorial Provinces - the Imperial provinces usually being the ones on the frontier with all the legions, which were governed by a "Legatus Augusti Pro Praetore" ("envoy of the emperor - acting praetor") picked by the Emperor from the Senatorial order (with the exception of Aegyptus, where the Prefect as well as the commanders of the legions based there were Equestrians, not Senators). The Imperial provinces were:

    * Aegyptus
    * Alpes Cottiae
    * Alpes Maritimae
    * Alpes Poenninae
    * Arabia Petraea
    * Armenia
    * Assyria
    * Britannia
    * Cilicia
    * Dacia
    * Dalmatia
    * Galatia
    * Gallia Aquitania
    * Gallia Belgica
    * Gallia Lugdunensis
    * Germania Inferior
    * Germania Superior
    * Hispania Tarraconensis
    * Lusitania
    * Mauretania Caesariensis
    * Mauretania Tingitania
    * Mesopotamia
    * Moesia Inferior
    * Moesia Superior
    * Noricum
    * Pannonia Inferior
    * Pannonia Superior
    * Raetia
    * Syria
    * Thracia

    The Alpes Tres have strikethroughs because they're not represented on the RS2 map, and I've struck through Armenia, Mesopotamia, and Assyria because these were the ones that Trajan conquered between 113-117 which were then given up when Hadrian took the throne, so as far as RS2 is concerned, they're outside the historical stable boundaries of the Empire, so you don't need governors for them.

    The senatorial provinces (listed below) were governed by proconsuls selected from (and by) the Senate. You'll notice that of the provinces listed below, only one has a legion based in it - and that's Africa (home of Legio III Augusta):

    * Achaea
    * Africa
    * Asia
    * Corsica et Sardinia
    * Creta et Cyrenaica
    * Cyprus
    * Epirus
    * Gallia Narbonensis
    * Hispania Baetica
    * Macedonia
    * Pontus et Bithynia
    * Sicilia
    So, what I'm trying to say is that you need to have both Legati Augusti Pro Praetore and Proconsules in the Imperial period, depending on which province you're governing (possibly with a special title for Aegyptus - Praefectus Aegypti).
    The Republican period needs Propraetores, as most provinces were governed by Propraetores, with the territories with the most pressing military situation being given to Proconsules instead, so you need Proconsules as well.

    Here's a list of Republican Provinces along with date of acquisition and what happened to them when Augustus came to the throne in 27 BC:
    * 241 BC – Sicilia, propraetorial province (senatorial from 27 BC)
    * 237 BC – Corsica et Sardinia, propraetorial province (senatorial from 27 BC)
    * 203 BC – Gallia Cisalpina, propraetorial province (merged with Italy c. 42 BC)
    * 197 BC – Hispania Citerior and Hispania Ulterior, propraetorial provinces (imperial from 27 BC)
    * 167 BC – Illyricum, propraetorial province (imperial from 27 BC - later split between Dalmatia and Pannonia)
    * 146 BC – Macedonia, propraetorial province (senatorial from 27 BC)
    * 146 BC – Africa proconsularis, proconsular province (senatorial from 27 BC)
    * 129 BC – Asia, proconsular province (senatorial from 27 BC)
    * 120 BC – Gallia Transalpina (later Gallia Narbonensis), propraetorial province (senatorial from 27 BC)
    * 74 BC – Bithynia, propraetorial province (senatorial from 27 BC)
    * 74 BC – Creta et Cyrenaica, propraetorial province (senatorial from 27 BC)
    * 66 BC – Corduene (imperial from 27 BC)
    * 64 BC – Cilicia et Cyprus, propraetorial province (senatorial from 27 BC)
    * 64 BC – Syria, propraetorial province (imperial from 27 BC)
    * 51 BC – Gallia Comata (divided in 22 BC into Gallia Lugdunensis, Gallia Belgica, and Gallia Aquitania)
    * 30 BC – Aegyptus, personal domain of Augustus, getting a special governor styled Praefectus Aegypti
    * 29 BC – Moesia, propraetorial province (imperial from 27 BC)
    Last edited by rory o'kane; April 03, 2011 at 03:20 PM.
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    dvk901's Avatar Consummatum est
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    Default Re: Roman Provinces

    Wow...good stuff Rory. This should all give me nightmares.

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    dvk901's Avatar Consummatum est
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    Default Re: Roman Provinces

    I wouldn't sweat too much anything that happened after 100AD......theoretically, that is the main scope of this mod anyway.

    As far as what regions belong where, or if they were\should be included with this or that...given the fact that RS2's regions may not exactly match those of the Roman Empire per se, just fudge it as best you can. I'm not really looking for perfection, just a role play thing that's decent.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  18. #18
    Rex Basiliscus's Avatar Senator
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    Default Re: Roman Provinces

    I have deleted the list for a moment, as I'm trying to edit what I've done so far. Will post the edited version later this day. The Republican provinces are already done (I guess), and I'm still writting the Imperial era provinces. So far so good.

  19. #19
    Rex Basiliscus's Avatar Senator
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    Default Re: Roman Provinces

    REPUBLICAN PROVINCES:

    Sicilia


    • Propraetor of Sicily
    • Sicilia was the first province acquired by the Roman Republic, organized in 241 BC as propraetorial governed territory, in the aftermath of the First Punic War. It included Sicily and Malta. Regarded as a rural territory, it was important chiefly for its grainfields, which were a mainstay of the food supply of the city of Rome. The province was not Romanized and thus remained largely Greek.
    • Requires: Messana, Akragas, Lilybaeum
    • Gives: Influence +1, Farming output (on whole Sicily if possible) +2



    Corsica et Sardinia


    • Propraetor of Corsica and Sardinia
    • In 238 BC, the Carthaginians, accepting defeat in the First Punic War, surrendered Corsica and Sardinia, which together became a province of Rome. This marked the beginning of Roman domination in the Western Mediterranean. The Romans ruled this area for 694 years. The coastal regions of both islands were settled by Romans and adopted the Latin language and culture. However, the interior areas of Corsica and Sardinia resisted the Romans. A variety of revolts and uprisings occurred. However, since the interior areas were densely forested, the Romans avoided them and set them aside as the “land of the barbarians“. Sardinia provided much of the grain supply during the time of the Roman Republic. Corsica provided wax to the empire, as that was all that could be found on the island. Later, many generals tried to control the grain supply to gain control of the city. The islands also became a place of exile.
    • Requires: Aleria, Caralis
    • Gives: Farming output (to Caralis if possible) +1, Bribe resistance -40%



    Gallia Cisalpina


    • Propraetor of Cisalpine Gaul
    • Cisalpine Gaul (meaning Gaul on this side of the Alps), was the Roman name for a geographical area in the territory of northern Italy, mainly inhabited by Celts. Probably officially established around 81 BC, the province was governed from Mutina (modern-day Modena), where, in 73 BC, forces under Spartacus defeated the legion of Gaius Cassius Longinus, the provincial governor. The province was merged into Italia about 42 BC, as part of Octavian's "Italicization" program during the Second Triumvirate.
    • Requires: Mediolanium, Taurasia, Patavium, Genoa
    • Gives: Farming output +1 (for Mediolanium and Patavium if possible), Influence +1, Command against Barbarians +1



    Hispania Citerior


    • Propraetor of Hispania Citerior
    • During the Roman Republic, Hispania Citerior ("Nearer Hispania") was a region of Hispania roughly occupying the northeastern coast and the Ebro Valley of what is now Spain. The Imperial Roman province called Tarraconensis, supplanted Hispania Citerior, which had been ruled by a consul under the late Republic, in Augustus's reorganization of 27 BC. Its capital was at Tarraco (modern Tarragona, Catalonia). It became an Imperial province. Exports from Tarraconensis included timber, cinnabar, gold, iron, tin, lead, pottery, marble, wine and olive oil.
    • Requires: Emporiae, Saguntum, Pollentia
    • Gives: Influence +1, Mining output +1, Trade +2, Income +500



    Hispania Ulterior


    • Propraetor of Hispania Ulterior
    • Much of the Second Punic war involved Hispania until Scipio Africanus seized control from Hannibal and the Carthaginians in the Battle of Ilipa in 206 BC; four years later, Carthage surrendered and ceded its control of the region to Rome after Carthage’s defeat in 201 BC. In 197 BC, the peninsula was divided into two provinces because of the presence of two military forces during its conquest. These two regions were Hispania Citerior (Nearer Hispania) and Hispania Ulterior (Further Hispania). The boundary was generally along a line passing from Carthago Nova to the Cantabrian Sea. There was peace in the region until 155 BC when the Lusitanians attacked Hispania Ulterior. Twice defeating Roman praetors, their success soon sparked multiple other rebellions in the peninsula. The Iberian peninsula became a center of military activity and an opportunity for advancement. As Appian claims, “[the consuls] took the command not for the advantage of the city [Rome], but for glory, or gain, or the honour of a triumph.” War continued in Hispania until 19 BC, when Agrippa defeated the Cantabrians in Hispania Citerior, and Hispania had finally been completely conquered
    • Requires: Carthago Nova, Gadir
    • Gives: Mining output +2, Influence +2, Income +750, Command against Barbarians +1



    Illyricum


    • Propraetor of Illyricum
    • The Roman Navy's first crossing of the Adriatic Sea in 229BC involved Rome's first invasion of Illyria, the First Illyrian War. The Roman Republic finally completed the conquest of Illyria in 168 BC by defeating the army of the Illyrian king Gentius. From 167BC, southern Illyria became a formally independent Roman protectorate. The region had considerable strategic and economic importance for the Romans. It possessed a number of important commercial ports along its coastline, and had gold-mines in Dalmatia with an imperial bureau in Salona. Illyria also became the starting point of the Via Egnatia, the great Roman road that ran from Dyrrachium on the Adriatic, to Byzantium in the east. In 59 BC the Lex Vatinia assigned Illyricum (together with Cisalpine Gaul) as a provincia (zone of responsibility rather than a "province" as understood today) to Julius Caesar. The Roman administration did not establish a province until Octavian's wars in Illyricum in the period 35-33 BC. The first mention of the province of Illyricum occurs in the context of Augustan settlement of 27 BC, when it was assigned as a propraetorial province to imperial control.
    • Requires: Salona, Segestica (modern Sisak, which is at the boundary of Illyricum)
    • Gives: Influence +1, Trade +2, Income +300, Morale for troops on the battlefield +1 (because Illyria provided some of the finest recruits for the Roman empire)



    Macedonia


    • Propraetor of Macedonia
    • The Roman province of Macedonia was officially established in 146BC, after the Roman general Quintus Caecilius Metellus defeated Andriscus of Macedon, the last Ancient King of Macedon in 148BC, and after the four client republics ("tetrarchy") established by Rome in the region were dissolved. The original province incorporated ancient Macedon, Epirus, Thessaly, Greece and parts of Illyria, Paeonia and Thrace. Augustus later split Greece (which became the province Achaea) from Macedonia. The reign of Augustus began a long period of peace, prosperity and wealth for Macedonia, although its importance in the economic standing of the Roman world diminished when compared to its neighbor, Asia Minor. The economy was greatly stimulated by the construction of the Via Egnatia, the installation of Roman merchants in the cities, and the founding of Roman colonies.
    • Requires: Thessalonike, Pella, Pharsalus, Edessa, Dyrrhachium, Apollonia, Thermon, Philippi, Chalkis, Thebes, Argos, Korinthos, Olympia
    • Gives: Influence +3, Managment +2, Trade +2, Bribe Resistance -30%, Unrest -1
    • Athens and Sparta were semi-autonomous in the early period of Roman occupation. They both had their own assemlies which administered the city. I think a trait like "Archon of Athens / Ephor of Sparta" would be great for a client ruler.



    Africa Proconsularis


    • Proconsul of Africa Proconsularis
    • The Roman province of Africa was established after the Romans defeated Carthage in the Third Punic War. Rome established its first African province, Africa Proconsularis or Africa Vetus (Old Africa), governed by a proconsul, in the most fertile part of what was formerly Carthaginian territory. Utica was formed as the administrative capital. The remaining territory was left in the domain of the Numidian client king Massinissa. At this time, the Roman policy in Africa was simply to prevent another great power from rising on the far side of Sicily. In 27BC, when the Republic had transformed into an Empire, the province of Africa began its Imperial occupation under Roman rule. The prosperity of most towns depended on agriculture. Called the "granary of the empire", North Africa, according to one estimate, produced one million tons of cereals each year, one-quarter of which was exported. Additional crops included beans, figs, grapes, and other fruits. By the second century, olive oil rivalled cereals as an export item. In addition to the cultivation of slaves, and the capture and transporting of exotic wild animals, the principal production and exports included the textiles, marble, wine, timber, livestock, pottery such as African Red Slip, and wool.
    • Requires: Carthago, Hadrumetum, Thapsus, Lepcis Magna, Hippo Regius
    • Gives: Influence +3, Farming output +3, Trade +2, Law +2



    Asia


    • Proconsul of Asia
    • Antiochus III the Great had to give up Asia when the Romans crushed his army at the historic battle of Magnesia, in 190BC. After the Treaty of Apamea (188BC), the entire territory was surrendered to Rome and placed under the control of a client king at Pergamum. With no apparent heir, Attalus III of Pergamum having been a close ally of Rome, chose to bequeath his kingdom to Rome. Upon Attalus’s passing in 133BC, Manius Aquillius formally established the region as Asia province. The bequest of the Attalid kingdom to Rome presented serious implications for neighboring territories. It was during this period of time that Pontus rose in status under the rule of Mithridates VI. He would prove to be a formidable foe to Rome’s success in Asia province and beyond. While the Senate was hesitant in involving itself in Asian affairs, others had no such reluctance. A law passed by Gaius Gracchus in 123BC gave the right to collect taxes in Asia to members of the equestrian order. The privilege of collecting taxes was almost certainly exploited by individuals from the Republic. In case a community was unable to pay taxes, they borrowed from Roman lenders but at exorbitant rates. This more often than not resulted in default on said loans and consequently led Roman lenders to seize the borrower’s land, their last remaining asset of value. In this way and by outright purchase, Romans dispersed throughout Asia province.
    • Requires: Pergamon, Assos, Sardis, Ephesus, Halikarnassos, Gordion, Patara, Rhodos
    • Gives: Influence +2, Trade +2, Managment +2, Unrest +2, Security -2



    Gallia Transalpina


    • Propraetor of Gallia Transalpina
    • By the mid-2nd century BCE, Rome was trading heavily with the Greek colony of Massalia on the southern coast of Gaul. Massalia, founded by colonists from Phocaea, was by this point centuries old and quite prosperous. Rome entered into an alliance with Massalia, by which it agreed to protect the town from local Gauls and other threats, in exchange for a small strip of land that it wanted in order to build a road from Italy to Spain, to assist in troop transport. In this strip of land, the Romans founded the town of Narbonne, which turned out to be a major trading competitor with Massalia. It was from this that what was then the province of Transalpine Gaul was founded. During this period, the Mediterranean settlements on the coast were threatened by the powerful Gallic tribes to the north, especially the tribes known as the Arverni and the Allobroges. In 123BC, the Roman general Quintus Fabius Maximus Allobrogicus campaigned in the area and defeated the Allobroges and the Arverni under king Bituitus. This defeat substantially weakened the Arverni and ensured the further security of Gallia Narbonensis. Bordering directly on Italy, control of the province gave the Roman state several advantages, such as control of the land route between Italy and the Iberian peninsula; a buffer against attacks on Italy by tribes from Gaul; and control of the lucrative trade routes of the Rhone valley, over which commercial goods flowed between Gaul and the trading center of Massalia. It was from the capital of Narbonne that Julius Caesar began his Gallic Wars. The area became a Roman province in 121BC, originally under the name of Gallia Transalpina (Transalpine Gaul). This name was chosen to distinguish it from Cisalpine Gaul, the part of Gaul on the near side of the Alps to Rome.
    • Requires: Massalia, Nemausus
    • Gives: Trade +2, Command vs Barbarians +1 (don't really know about bonuses for this province)



    Bithynia


    • Propraetor of Bithynia
    • The kingdom of Bithynia (297-74BC) held a considerable place among the minor monarchies of Anatolia. But the last king, Nicomedes IV, was unable to maintain himself against Mithridates VI of Pontus, and, after being restored to his throne by the Roman Senate, he bequeathed his kingdom by will to the Roman republic (74BC). As a Roman province, the boundaries of Bithynia frequently varied, and it was commonly united for administrative purposes with the province of Pontus. Bithynia appears to have attracted so much attention because of its roads and its strategic position between the frontiers of the Danube in the north and the Euphrates in the southeast. The most important cities were Nicomedia and Nicaea. The two had a long rivalry with one another over which city held the rank of capital. Both of these were founded after Alexander the Great. Roman armies frequently wintered at Nicomedia in their preparations for eastern campaigns. In the late Roman Empire, Nicomedia became for a brief moment the capital of the Empire, until Constantine moved his capital to newly built Nova Roma, or Constantinople.
    • Requires: Nicomedia, Heraclea
    • Gives: Influence +1, Trade +2, Law +2, Command vs Easterners +1



    Creta et Cyrenaica


    • Propraetor of Crete and Cyrenaica
    • Creta et Cyrenaica was a senatorial province of the Roman empire created in 20BC. It comprised the island of Crete and the region of Cyrenaica in north Africa. Marcus Antonius Creticus attacked Crete in 71BC and was repelled. Rome sent Quintus Caecilius Metellus with three legions to the island. After a ferocious three-year campaign Crete was conquered for Rome in 69 BC, Metellus earning the agnomen "Creticus" for his efforts. At the archaeological sites, there seems to be little evidence of widespread damage associated with the transfer to Roman power: a single palatial house complex seems to have been razed. Gortyn seems to have been pro-Roman and was rewarded by being made the capital of the joint province of Creta et Cyrenaica.
    • Requires: Kudonia, Euhesperides, Cyrene
    • Gives: Trade +1, Law +1



    Cilicia et Cyprus


    • Propraetor of Cilicia and Cyprus
    • Cilicia Trachea became the haunt of pirates, who were subdued by Pompeyin 67BC following the Battle of Korakesion (modern Alanya), and Tarsus was made the capital of the Roman province of Cilicia. Cilicia Pedias became Roman territory in 103BC first conquered by Marcus Antonius Orator in his campaign against pirates, with Sulla acting as its first governor, foiling an invasion of Mithridates. The whole was organized by Pompey, 64BC, into a province which, for a short time, extended to and included part of Phrygia. It was reorganized by Julius Caesar, 47BC, and about 27BC became part of the province Syria-Cilicia Phoenice. At first the western district was left independent under native kings or priest-dynasts, and a small kingdom, under Tarcondimotus, was left in the east; but these were finally united to the province by Vespasian, AD 72. Cyprus was added in 58 BC, when it was annexed from Ptolemaic Egypt.
    • Requires: Tarsos, Side, Pafos
    • Gives: Mining output +1, Trade +1, Unrest (due to piracy) +2
    • Client ruler in Side?



    Syria


    • Propraetor of Syria
    • By 100 BC, the once formidable Seleucid Empire encompassed little more than Antioch and some Syrian cities. Despite the clear collapse of their power, and the decline of their kingdom around them, nobles continued to play kingmakers on a regular basis, with occasional intervention from Ptolemaic Egypt and other outside powers. The Seleucids existed solely because no other nation wished to absorb them — seeing as they constituted a useful buffer between their other neighbours. In the wars in Anatolia between Mithridates VI of Pontus and Sulla of Rome, the Seleucids were largely left alone by both major combatants. Mithridates' ambitious son-in-law, Tigranes the Great, king of Armenia, however, saw opportunity for expansion in the constant civil strife to the south. In 83BC, at the invitation of one of the factions in the interminable civil wars, he invaded Syria, and soon established himself as ruler of Syria, putting the Seleucid Empire virtually at an end. Seleucid rule was not entirely over, however. Following the Roman general Lucullus' defeat of both Mithridates and Tigranes in 69 BC, a rump Seleucid kingdom was restored under Antiochus XIII. Even now, civil wars could not be prevented, as another Seleucid, Philip II, contested rule with Antiochus. After the Roman conquest of Pontus, the Romans became increasingly alarmed at the constant source of instability in Syria under the Seleucids. Once Mithridates was defeated by Pompey in 63 BC, Pompey set about the task of remaking the Hellenistic East, by creating new client kingdoms and establishing provinces. While client nations like Armenia and Judea were allowed to continue with some degree of autonomy under local kings, Pompey saw the Seleucids as too troublesome to continue; and doing away with both rival Seleucid princes, he made Syria into a Roman province.
    • Requires: Antiocheia, Hieropolis, Laodikeia, Damaskos
    • Gives: Influence +2, Law +2, Trade +2, Farming output +1



    Gallia Comata


    • Proconsul of Gallia Comata
    • The Roman proconsul and general Julius Caesar pushed his army into Gaul in 58BC, on the pretext of assisting Rome's Gaullish allies against the migrating Helvetii. With the help of various Gallic tribes (for example, the Aedui) he managed to conquer nearly all of Gaul. But the Arverni tribe, under Chieftain Vercingetorix, still defied Roman rule. Julius Caesar was checked by Vercingetorix at a siege of Gergorvia, a fortified town in the center of Gaul. Caesar's alliances with many Gallic tribes broke. Even the Aedui, their most faithful supporters, threw in their lot with the Arverni, but the ever loyal Remi (best known for its cavalry) and Lingones sent troops to support Caesar. The Germans of the Ubii also sent cavalry, which Caesar equipped with Remi horses. Caesar captured Vercingetorix in the Battle of Alesia, which ended the majority of Gallic resistance to Rome. As many as a million people (probably 1 in 5 of the Gauls) died, another million were enslaved, 300 tribes were subjugated and 800 cities were destroyed during the Gallic Wars. The entire population of the city of Avaricum (Bourges) (40,000 in all) were slaughtered. During Julius Caesar's campaign against the Helvetii (present-day Switzerland) approximately 60% of the tribe was destroyed, and another 20% was taken into slavery.
    • Requires: Lugdunum, Bibracte, Gergovia, Aginnon, Lemonum, Avaricum, Vindonissa, Cenabum, Darioritum, Bratuspantion, Durocortorum, Vesontio, Nemetacum, Bagacum
    • Gives: Influence +2, Trade +2, Farming output +1, Law +1, Command vs Barbarians +1



    Aegyptus


    • Praefectus Aegypti (or Prefect of Egypt) ~ must be equestrian
    • The Roman province of Egypt (Aegyptus) was established in 30BC after Octavian defeated his rival Mark Antony, deposed Queen Cleopatra VII and annexed the Ptolemaic kingdom of Egypt to the Roman Empire. The province encompassed most of modern-day Egypt except for the Sinai Peninsula (which would later be conquered by Trajan). Egypt would come to serve as a major producer of grain for the empire. As a province, Aegyptus was ruled by a prefect instead of the traditional senatorial governor of other Roman provinces. The prefect was a man of equestrian rank and was appointed by the Emperor. From the reign of Nero onward, Aegyptus enjoyed an era of prosperity which lasted a century. Much trouble was caused by religious conflicts between the Greeks and the Jews, particularly in Alexandria, which after the destruction of Jerusalem in 70AD became the world centre of Jewish religion and culture. As Rome overtook the Ptolemaic system in place for areas of Egypt, they made many changes. The effect of the Roman conquest was at first to strengthen the position of the Greeks and of Hellenism against Egyptian influences. The Romans introduced important changes in the administrative system, aimed at achieving a high level of efficiency and maximizing revenue. The duties of the prefect of Egypt combined responsibility for military security through command of the legions and cohorts, for the organization of finance and taxation, and for the administration of justice.
    • Requires: Alexandria, Tanais, Memphis, Thebes, Paraetonium, Rhinocolura
    • Gives: Influence +2, Farming output +3, Trade +2, Unrest (due to religious unrest) +2, Bribe resistance -25%



    Moesia


    • Propraetor of Moesia
    • In 75BC, C. Scribonius Curio, proconsul of Macedonia, took an army as far as the Danube and gained a victory over the inhabitants, who were finally subdued by M. Licinius Crassus, grandson of the triumvir and later also proconsul of Macedonia during the reign of Augustus c. 29BC. The region, however, was not organized as a province until the last years of Augustus' reign; in 6AD, mention is made of its governor, Caecina Severus. As a province, Moesia was under an imperial consular legate. In 86AD the Dacian king Duras ordered his troops to attack Roman Moesia. After this attack, the Roman emperor Domitian personally arrived in Moesia and reorganized it in 87AD into two provinces, divided by the river Cebrus (Ciabrus): to the west Moesia Superior - Upper Moesia, (meaning up river) and to the east Moesia Inferior - Lower Moesia (also called Ripa Thracia). Each was governed by an imperial consular legate and a procurator. From Moesia, Domitian began planning future campaigns into Dacia and by 87 he started a strong offensive against Dacia, ordering General Cornelius Fuscus to attack. Therefore, in the summer of 87, Fuscus led five or six legions across the Danube. The campaign against the Dacians ended without a decisive outcome, and Decebalus, the Dacian King, had brazenly flouted the terms of the peace (89AD) which had been agreed on at the war's end. Emperor Trajan later arrived in Moesia, and he launched his first military campaign into the Dacian Kingdom c. March–May 101, crossing to the northern bank of the Danube and defeating the Dacian army near Tapae. His troops were mauled in the encounter, however, and he put off further campaigning for the year to heal troops, reinforce, and regroup. During the following winter, Decebalus launched a counter-attack across the Danube further downstream, but this was repulsed. Trajan's army advanced further into Dacian territory and forced King Decebalus to submit to him a year later.
    • Requires: Singidunum, Serdica, Oescum, Nicopolis
    • Gives: Law +2, Command when defending +1, Command vs Barbarians +1, Bribe resistance +30%, Security +1



    Iudaea


    • Procurator of Iudaea
    • After the Third Mithridatic War, with Pompey's restructuring of the Hellenistic kingdoms in the East, Syria was brought under Roman rule. Pompey the Great remained there to secure the area, and subsequently Judaea became a client state of Rome. The region at the time was not a peaceful place. Queen Salome Alexandra had recently died and her sons, Hyrcanus II and Aristobulus II, divided against each other in a civil war. In 63BC, Aristobulus was besieged in Jerusalem by his brother's armies. He sent an envoy to Marcus Aemilius Scaurus, Pompey's representative in the area. Aristobulus offered a massive bribe to be rescued, which Pompey promptly accepted. Afterwards, Aristobulus accused Scaurus of extortion. Since Scaurus was Pompey's brother in law and protégée, the general retaliated by putting Hyrcanus in charge of the kingdom as Prince and High Priest. When Pompey was defeated by Julius Caesar, Hyrcanus was succeeded by his courtier Antipater the Idumaean, also known as Antipas, as the first Roman Procurator. In 57-55BC, Aulus Gabinius, proconsul of Syria, split the former Hasmonean Kingdom of Israel into five districts of Sanhedrin/Synedrion (councils of law). Both Caesar and Antipater were killed in 44BC, and the Idumean Herod the Great, Antipater's son, was designated "King of the Jews" by the Roman Senate in 40BC. He didn't gain military control until 37BC. During his reign the last representatives of the Maccabees were eliminated, and the great port of Caesarea Maritima was built. He died in 4BC, and his kingdom was divided among his sons, who became tetrarchs ("rulers of a quarter part"). One of these quarters was Judea corresponding to the region of the ancient Kingdom of Judah. Herod's son Herod Archelaus, ruled Judea so badly that he was dismissed in 6CE by the Roman emperor Augustus, after an appeal from his own population. Another, Herod Antipas, ruled as tetrarch of Galilee and Perea from 4BC to 39CE, being then dismissed by Caligula.
    • Requires: Ierosolyma, Raphia
    • Gives: Influence +2, Unrest +3, Bribe Resistance +40%

    Last edited by Rex Basiliscus; April 12, 2011 at 10:22 AM.

  20. #20
    dvk901's Avatar Consummatum est
    Patrician

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    Default Re: Roman Provinces

    Wow, excellent! I will get to work on these.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

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