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  1. #1
    Kesl's Avatar Tiro
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    Default Late campgain & Unit Question

    How do I play the late campgain in version 6.3 for Stainless Steel. I am interesting playing the Teutonic knights.

    I would like to know how to decrease the amount of turns to train units. I mean when I select a unit to be trained I must wait like 10 turns to select the same unit.
    For The Empire - English
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  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Late campgain & Unit Question

    Run the SS launcher again to swap campaigns.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: Late campgain & Unit Question

    Without changing the scripts there's no way to speed up the recruiting time that I know of, having more castles allows you to recruit more units, but not faster. I recruit the units that take specially long time to be available again, such as heavy cavalry, whether I need them or not to help with that.

  4. #4
    Kesl's Avatar Tiro
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    Default Re: Late campgain & Unit Question

    Quote Originally Posted by Caesar Clivus View Post
    Run the SS launcher again to swap campaigns.
    You know I have 6.3 and not 6.4. You got to give me more.
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  5. #5
    Tears of Destiny's Avatar Senator
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    Default Re: Late campgain & Unit Question

    Quote Originally Posted by Kesl View Post
    You know I have 6.3 and not 6.4. You got to give me more.
    Stainless Steel 6.3 has a launcher.

    Go to where you installed it, and click the icon that looks like a sword that is called "setup" or some such thing.

  6. #6

    Default Re: Late campgain & Unit Question

    SS_Setup. choose your poison (EE or LE, 2tpy or 1tpy), submods, AI, then go.
    Quote Originally Posted by SirRobin View Post
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  7. #7
    Kesl's Avatar Tiro
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    Default Re: Late campgain & Unit Question

    Thank you Caesar Clivus, Tears of Destiny and Asterix. All of you will recieve a rep each from me.
    For The Empire - English
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    Leave Nothing Behind - Our foes Are All Dead

  8. #8
    Ferdiad's Avatar Patricius
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    Default Re: Late campgain & Unit Question

    Quote Originally Posted by Kesl View Post
    How do I play the late campgain in version 6.3 for Stainless Steel. I am interesting playing the Teutonic knights.

    I would like to know how to decrease the amount of turns to train units. I mean when I select a unit to be trained I must wait like 10 turns to select the same unit.
    Look in the edu here : C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3\data
    Change the line below to whatever you want to.

    stat_cost 10,to
    stat_cost 1,


  9. #9
    Kesl's Avatar Tiro
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    Default Re: Late campgain & Unit Question

    Quote Originally Posted by Ferdiad View Post
    Look in the edu here : C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3\data
    Change the line below to whatever you want to.

    stat_cost 10,to
    stat_cost 1,

    Are they for all units or do I have to select a certian unit?
    For The Empire - English
    For King & Country - Crown of English Monarch
    Command Your Army - English Knights
    Leave Nothing Behind - Our foes Are All Dead

  10. #10
    Ferdiad's Avatar Patricius
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    Default Re: Late campgain & Unit Question

    Quote Originally Posted by Kesl View Post
    Are they for all units or do I have to select a certian unit?
    It's unit specific.

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