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Thread: How to disable script battles?

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  1. #1
    Bear-ee-ah-dahn's Avatar Foederatus
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    Icon5 How to disable script battles?

    Hey. Sorry for pointless topic but I really need to know is it possible and how to do it. I'm just sick of those scripted battles,there are to much of them... No offense to devs. Other than that the mod is amazing
    Lle holma ve' edan

  2. #2

    Default Re: How to disable script battles?

    when the armies arrive and attack you simply press ` and type in auto_win and at the end put in defender or attacker depending on your position. this means that if you are the defender then type in this before selecting "auto resolve" type in: auto_win defender

    there problem solved in 3 seconds

  3. #3
    Bear-ee-ah-dahn's Avatar Foederatus
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    Default Re: How to disable script battles?

    No,you didn't understood me. I want to remove them at all. Because of those battles Empire gets rapped really fast and by turn 25 Ostland, Nordland and Middenheim are already destroyed, and Averland is near annihilation. I just like long lasting campaigns. But with this scripted full stack spam it's impossible to have a long campaign. It ends on turn 30-40 to me because all factions are weakened and it's enough one full stack to conquer all map. In one word the campaign is to scripted
    Lle holma ve' edan

  4. #4

    Default Re: How to disable script battles?

    well this is interesting 2 posts down from your own im complaining the scripts aren't enough
    check my second post on this thread its the exact opposite to your situation by turn 67 not only do my allies have fast armies that outnumber the enemy forces but they did it with little or no help from me.

    i am playing VH/VH

  5. #5
    Bear-ee-ah-dahn's Avatar Foederatus
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    Default Re: How to disable script battles?

    Strange In all my campaigns Ostland, Nordland, Middenheim, Averland (and sometimes Dwarfs and Stirland) do not survive till turn 30-35. There are only 2 imperial factions that do well all my campaigns: it's Ostermark and Hochland. High Elves do well too. Chaos (especially Tzeentch and Nurgle followers) gets destroyed really fast by High Elves. I also play on VH/VH as Reikland.
    Lle holma ve' edan

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: How to disable script battles?

    You could manually delete all of the battle scripts in the "campaign_script.txt" in the "imperial_campaign" folder.

    There's a section that is labelled "Battle Scripts." Just delete that entire section and voila! you are done

  7. #7
    Bear-ee-ah-dahn's Avatar Foederatus
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    Default Re: How to disable script battles?

    Quote Originally Posted by The Holy Pilgrim View Post
    You could manually delete all of the battle scripts in the "campaign_script.txt" in the "imperial_campaign" folder.

    There's a section that is labelled "Battle Scripts." Just delete that entire section and voila! you are done
    Thanks for the help. Hope it will work out well. I would rep you for your hlp,but I can not

    EDIT: I done what you said but still there are scripted battles... First battle appears at Averheim. As usually
    Last edited by Bear-ee-ah-dahn; March 31, 2011 at 09:50 AM.
    Lle holma ve' edan

  8. #8

    Default Re: How to disable script battles?

    odd that you had that problem.this is the first mod ive played that is scripted and playing as empire im at whatever turn the chaos crusade turns up and the empire is cleaning their clocks! the battles are very good,chaos is a hard enemy but nothing the artillery train of nuln cant handle.
    most of the other empire factions are strong,and at times its hard to get to the enemy first before a load of stacks flatten them.

  9. #9
    Bear-ee-ah-dahn's Avatar Foederatus
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    Default Re: How to disable script battles?

    Quote Originally Posted by leonn View Post
    odd that you had that problem.this is the first mod ive played that is scripted and playing as empire im at whatever turn the chaos crusade turns up and the empire is cleaning their clocks! the battles are very good,chaos is a hard enemy but nothing the artillery train of nuln cant handle.
    most of the other empire factions are strong,and at times its hard to get to the enemy first before a load of stacks flatten them.
    I wish that in my campaigns imperial factions would do well,but they don't Scripted battles are destroying them. Middenheim get rapped by Beastmen and partly by Slaanesh, Ostland by Nurgle and Tzeentch, Nordland by Dark Elves and Slaanesh, Averland by Orcs. Also Chaos factions (Nurgle and Tzeentch) get rapped on their own land by Khorne, Slaanesh and High Elves. And all of them get their ass kicked on really early game stage (normally on turn 25-40). If it would happen on turn,lets say 100 it wouldn't be such problem.
    Lle holma ve' edan

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