I have two questions; and I hope both belong in this forum (and not in battle strategies).
I am new to RTW. (I played short campaign through as Julii on M/M difficulty, and am now in a Brutii short campaign on M/H difficulty. I intend to move next to Scipii short campaign on H/H.) I am using vanilla RTW with no patches nor mods; and I know it is at least version 1.2 out of the box (bought it from a fresh shipment in Feb 2006). I am playing with the default "normal" unit size
Question #1.) Do Wardogs count as 48 "men" for purposes of determining PO bonus to a city for garrisoned troops?
I know the 48 is really 12 men with 3 dogs per man; but I wonder if the unit counts as size 48 for figuring the PO bonus. If so, then Wardogs would be the cheapest unit to use for garrisons (not the peasants, as is touted in all the FAQs I've read). This is because the initial high cost of Wardogs is speedily offset by their low upkeep.
Question #2.) At what difficulty level are the computer-controlled (enemy) units of the same calibre as the human-controlled units?
The reason I ask is that I did some custom ("sandbox") battles, to explore the effects of experience and weapon upgrades. I **thought** I was on "hard" difficulty, but maybe not.
I first played as 10 units of "silver chevron" Principes, against the computer's 20 units of inexperienced Principes. I tried to march my guys, 10 abreast, directly into the enemy, matching my actions to the enemy's actions, to minimize the effects of "generalship" on the outcome. The 10 experienced units won, barely.
So I turned the tables and played as 18 inexperienced Principes (9 abreast and 2 deep) against the computer's 9 units of "silver chevron" Principes. It was a blow out victory for the 18 inexperienced units.
I should have won one battle or the other, not both. This makes me think the computer is giving the human player some sort of advantage. Of course I don't want this advantage when exploring the relative worth of upgrades. So was my experience just a fluke?





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