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Thread: so i got to turn 63 but...

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  1. #1

    Default so i got to turn 63 but...

    alright so i got to turn 63 and Chaos Undivided appear and couple of turns later the Orcs also appeared. everything is super cool and dandy but there are several things i noticed that have changed from 1.4.2

    1) it seems chaos undivided did not spawn vast armies in the Empire and Kislev
    2) each Empire faction has as many stacks as Chaos or Orcs
    3) reinforcements i was expecting from Bretonnia and the Emperor did not arrive

    so my question is...is this it? i have 15 stacks scattered throughout the empire and Kislev to help them survive, now it seems if i just sit back Averland will single handedly take care of the orcs and all i got to do is march up there with a few stacks and own Undivided since they are so spread out up there.
    if this is all that im suppose to fight may i suggest we increase the invading force 10 fold and spawn these invading forces at the places they are suppose to invade? because if the AI was intelligent then i have no complaints but the AI is as intelligent as a chair and would probably just sit up there.

    btw awesome bug fixing with the Kumul download, 67 turns and not a single crash
    thank you for your time.
    Last edited by Toho; March 30, 2011 at 08:12 AM.

  2. #2

    Default Re: so i got to turn 63 but...

    Quote Originally Posted by Toho View Post
    1) it seems chaos undivided did not spawn vast armies in the Empire and Kislev
    2) each Empire faction has as many stacks as Chaos or Orcs
    3) reinforcements i was expecting from Bretonnia and the Emperor did not arrive
    After just finishing the campaign:
    1. I had them move into the middle of the empire. around 15 stacks maybe. The destroyed one empire faction and took several cities (around 7), Kislev was more or less spared.
    2. Absolutley not true. While the empire as a whole could handle it after some time, only together they would have similar fighting power
    3. No idea as I played the dwarfs. But i saw some Bretonnian knights with on Empire stack.

    In my campaign the chaos invasion became managable after some turns, because the stacks move in different directions. so even for the KI it gets easy to gang up on them. one by one they get beaten back and the lost cities retaken by the empire.

    if they would move as one or maybe two combined forces, like the mongols hordes in M2 like to do, they would certainly take much more of the Empire's territory


  3. #3

    Default Re: so i got to turn 63 but...

    well here are some pics of what I'm talking about:
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    the only reason Averland's capital fell was because there was only a garrison of 3 or 4 units. and as you can see there is no sign of chaos forces in Empire territory or Kislev territory

  4. #4

    Default Re: so i got to turn 63 but...

    OMG your campaign has gone very well lol maybe the script didn't worked very well..UC destroyed all of the northern region of the empire in my campaign
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  5. #5

    Default Re: so i got to turn 63 but...

    1 question remains how many stacks did orcs spawn in Averland and did Chaos Undivided Spawn ANY armies in Kislev or Empire?

  6. #6
    Turkeys!'s Avatar Praepositus
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    Default Re: so i got to turn 63 but...

    I'm playing as Averland currently and when the Orc Invasion occurred for me I believe it brought in atleast 7-8 full stacks (Well past it so don't remember too well), and when the Chaos Undivided Event occurred there was a ton of armies spawned in Ostland, Middenland, and Hochland. A couple tried to attack Kislev, but were beaten back. I noticed the same thing as you though with the Empire being so strong that it is able to easily crush the enemy armies as most of the Empire factions in my game have like 6-7 spare stacks just sitting outside their cities doing nothing.
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

  7. #7

    Default Re: so i got to turn 63 but...

    Dang... usually the Empire is half-beaten, bruised, a tattered having lost half of its land to random outbreaks of 3-4 Chaos stacks, and when the big guns come on, it is all over. My campaign as Reikland had only two factions towards the end, Orks, Chaos unvidivided.

  8. #8
    Turkeys!'s Avatar Praepositus
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    Default Re: so i got to turn 63 but...

    Quote Originally Posted by Russian Gondor View Post
    Dang... usually the Empire is half-beaten, bruised, a tattered having lost half of its land to random outbreaks of 3-4 Chaos stacks, and when the big guns come on, it is all over. My campaign as Reikland had only two factions towards the end, Orks, Chaos unvidivided.
    I did notice that the Chaos stacks that go for Karaz-A-Karak went rebel when the switch to Chaos Undivided happened. They controlled a solid position in the mountains there and if they had become Undivided as well I think the Empire might have some more trouble, and the Empire could be more stable due to me being Averland. I made sure that those Orc Invasion stacks never got past Nuln so the other factions were able to focus solely on the North.
    Last edited by Turkeys!; April 01, 2011 at 04:47 PM.
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

  9. #9

    Default Re: so i got to turn 63 but...

    Quote Originally Posted by Turkeys! View Post
    I did notice that the Chaos stacks that go for Karaz-A-Karak went rebel when the switch to Chaos Undivided happened. They controlled a solid position in the mountains there and if they had become Undivided as well I think the Empire might have some more trouble, and the Empire could be more stable due to me being Averland. I made sure that those Orc Invasion stacks never got past Nuln so the other factions were able to focus solely on the North.
    I was playing the dwarfs (with little dwarfs sub mod), so the empire was very secure because of that as well, just like you playing averland. Orks wiped out even before invasion, Chaos stacks wiped out before chaos undivided, too. But even with that support, Empire didn't have such an easy time like described by Toho. They also didn't have that many stacks like shown in the picture. But also Nordland was gone early, with Toho it still excists. Haven't been there some early invasions in the north by Dark Elves and Chaos? So this is a bit strange.

    In my camapign, Undead and Night Goblins were gone before. So the empire had truely fight every single stack of chaos on their own (before i wiped out some of them too) and could hold out quite ok (well Middenheim was gone pretty soon, like I said).

    Generally, it seems to have a pretty huge impact what faction you play, maybe even bigger than it old version.
    Otherwise the invasion could need even more "bite". Maybe a second one after the first initial to reinforce the stacks.


  10. #10

    Default Re: so i got to turn 63 but...

    well this is weird...where are my chaos stacks then?

  11. #11

  12. #12

    Default Re: so i got to turn 63 but...

    those damn green skins....sigh time to restart the campaign then...i have practiccally won the game now, decimating the orc forces will probably take me less than 7 turns.

  13. #13

    Default Re: so i got to turn 63 but...

    Quote Originally Posted by Toho View Post
    those damn green skins....sigh time to restart the campaign then...i have practiccally won the game now, decimating the orc forces will probably take me less than 7 turns.
    Try a campaign with Little Dwarf's submod (make sure you make a copy of your COW directory first as backup). It makes all battles awesome.

  14. #14

    Default Re: so i got to turn 63 but...

    hey Gimp if you pay attention you will see there is about one Reikland stack placed in various provinces, those stacks are elite stacks that have fought Nurgle, Orcs, Dark evles and not to mention the 3 semi veteran units that killed the vampires. so you could say its kind of my fault the Empire forces are doing so well but i wish more stacks would have been spawned.....
    right now i got to be somewhere but il post how i got so much money to support 16 stacks of troops

  15. #15
    cenkiss's Avatar Domesticus
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    Default Re: so i got to turn 63 but...

    You have the unusual campaign.In most of the games,orcs take over averland,reikland and middenland can't even defeat beastmen,ostland is royally screwed,nordland is dark elf land.

  16. #16

    Default Re: so i got to turn 63 but...

    For some reason the only Empire faction that survives until real Chaos Invasion is Hohland, they have like 2 stacks though

  17. #17

    Default Re: so i got to turn 63 but...

    well this is to follow up on my last post, get merchants and send them to mount ganband and put them over the those blue rocks, i get a solid 6k per merchant(3 of them) and there are 2 spices in border princes and try to get those too and also there are the 2 green crystals close to VC.

    as for my campaign being abnormal...well, i played another campaign with the blue empire factions and same result except Reikland who sucked really badly and needed my help to survive the beastmen and greenskins.

  18. #18

    Default Re: so i got to turn 63 but...

    Well, we can assume that it certainly makes a big difference which faction you play and if you help in the beginning.
    Money is not such a huge problem like it was in 1.3. Cities are more developed and resources give more money. Now there is another factor I actually still believe in: the campiagn difficulty. If this is set to VH for example, it gives the AI significant money bonus. In COW this can lead to some empire factions having a significant advantage. They have in some cases a pretty peaceful time and can build up stacks.
    Maybe somebody can prove me wrong with that. I am not 100% sure, but this is how campaign difficulty would work on most M2 games. Besides other stuff like independent stack spawns.

    Reiksland is certainly one of the factions were you can change a lot in the beginning with the scripted battles. I think it is very fitting, as this should be the main task of Reiksland. But it also makes for an easier campaign later if you are victorious every time.

    I also don't know how exactly the team changed chaos spawning stacks. But I got the impression Kislev as a much "easier" time now. Wich in turn means the eastern imperial provinces are stronger when Chaos arrives (Sylvania not being a real threat most of the time).

    Last edited by The_Gimp; April 03, 2011 at 09:21 PM.


  19. #19

    Default Re: so i got to turn 63 but...

    the money i am getting is crazy lol, specially when its the summer festival, i make an easy 27k gold despite having 8 stacks, and this time i decided to not help any of the factions, Ostland lost their capital but now they have it back and have like 4 stacks vs 1 and half stack of nurgles left up north close to another ostland city, the Nordland people are also having some problems but so far they are fighting the Dark Elves head to head if Slaanesh was to intervene then Nordland will die but they are happy to stand around deitershaft(or wtv) for 20 turns. Averland got all their lost territory back from the orcs despite fighting border princes at the same time. its only turn 37....
    i personally dont care about how much money im getting, i would like to see all the other provinces taking a beating or barely surviving and i would come to the rescue with my gigantic army, but no such luck
    maybe i should betray the provinces and claim the empire for myself....*evil laughter*...
    Last edited by Toho; April 03, 2011 at 01:07 PM.

  20. #20
    Turkeys!'s Avatar Praepositus
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    Default Re: so i got to turn 63 but...

    Yeah the Summer Fairground thing just rakes in the cash. Averheim alone makes like 35k when that is on, and combined with the other cities it is just a recipe for corruption and lazy governors
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

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