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Thread: Replenishment rates

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  1. #1

    Default Replenishment rates

    Are they locked yet?
    Because I'm playing with a modded large unit size, and waiting for three years to replenish one KS unit is pretty awful.

    Same question for experience loss due to replenishment (though it's not as important as replenishment itself).

  2. #2

    Default Re: Replenishment rates

    I am uncertain about the baseline replenishment rate, but I do know that you could mod the rate that the roads increase your replenishment in the building_effects_junction db file. Current base rate for them goes from 2% to 5% to 10%. Depending on just how big your units are now you could increase it to like 50-100-150% or whatever feels more appropriate to you.

  3. #3

    Default Re: Replenishment rates

    I thought it would scale with the unit size, see. But thanks for the tip.

  4. #4

    Default Re: Replenishment rates

    Replenish rates are % based i believe not a raw number of men and as siad ablove are set (modified) as effects for things like roads and buildings in the Building effects junction table

    There are also similar replen effects from , building faction wide effects, tech effects tables, trait and advisor effects tables etc

    with these u can spread the bonus for faster replen.
    Last edited by Dogmeat; April 01, 2011 at 01:01 AM.

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