Originally Posted by
dmcheatw
I'll give my 2 cents about the MP experience in shogun. let me preface this by saying that i have a couple thousand hours played between ETW and NTW, and 100 hours right now on shogun. I'm mainly posting this to all those guys who think i just bash CA for the sake of bashing them. I like to think i bash them when they deserve bashing and praise them when they deserve praise.
For the first time since the debacle of ETW i see progress and have hope for the series. basically they have reached the point where they left off with their old engine in this installment, and everything they have experimented on in NTW and ETW i see brought back in shogun but refined and applied better (spear squares, walking while invisible, unit caps, fire by rank, etc.)
on the downside there are a lot of bugs still (even from the perspective of a casual player). gamebreaking ones in MP, like regional (not global) servers making it impossible for some people to get games due to insufficient amounts of people and games not visible in the game list even among people who are friends on steam. also, none of the leaderboards or stat tracking systems are reliable for the time being (even after patch 1 which was advertised as fixing that) reporting impossible stats and contradicting themselves. Matchmaking is dicey for 1 v 1s and is totally broken for parties of 3 more more players. 2 v 2 match making works reliably but isn't bug free either.
on the plus side, this is by far the most realistic morale system TW has ever implemented - and it was already pretty darn good. Role-playing for your general adds a new dimension and variety of gameplay (and it actually circumvents the conflicting goals of making MP balanced vs. adding variety and flavor to each faction). Units now have clearly defined and actually useful roles in contrast to their previous 2 titles. For example light dragoons in ETW 1.0v-1.3v could fulfill all the roles of scouting, ambushing, covering retreats, charges, and holding up in sustained melee against cav and inf, and were as fast as light cav, thus making all other cav types useless. But in this game many more specialized units seem to be useful. for the first time sieges make sense, with attackers getting double the funds defenders get. The dynamic between smaller more powerful armies (think france in NTW) with larger weaker armies (spain in NTW) is more relevant than ever and presents even more strategic choices in army building.
All in all, with regard to MP, this game is solid, but will still cause a lot of frustration until it gets patched totally (which could take as long as 1 year worst case). It's worth 50 bucks now, but assuming they get the major bugs patched in a month or two, it will be a must-get game for any fan of the franchise.
And now I will make a prediction. IF, IF, the creative assembly announces a release date for 2013 (as opposed to march 2012) for RTW2, the game will be phenomenal.