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  1. #1

    Default Skins...

    Hi. ANybody have a tutorial on skins?
    I used xpak. I got the paks to become dds files. Used nvidias plugin, put the files in photoshop. Saved the file. Went to descr_mil_batl or something and changed the line to data\textures\******.tga.dds
    Made a new folder called textures. Put the tga.dds in it.
    Game crashes when I open a map with those soldiers in it.
    Any help?

  2. #2
    Lusted's Avatar Look to the stars
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    Default

    May i sugges you use -show_err. Right click on the RTW shortcut on your desktop. Select properties then editt he target line so it looks like this(just add the end bit to whats already there):

    "C:\Program Files\Activision\Rome - Total War\RomeTW.exe" -show_err

    Then load RTW using the shortcut, load a battle with soldiers using the new skins, and it should give you an error message. POst the error message here.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default

    OK did that, but still never got a problem response, just a windows message "rome total war needs to close" "has encountered some problem" etc

    Well again, I have edited descr_model_battle, have put

    data/models_unit/textures/unit_peltast_heg.TGA.dds
    for the corresponding model.

    I went to data, models_unit, there was no textures folder there. I made a new folder, called it textures. Put my file in it and the file is called unit_peltast_heg.tga.dds

    Went in game, while battle is loading it crashes. I'm sure im doing something very simple, wrong.

    http://www.twcenter.net/forums/showthread.php?t=40557

    Error says:

    Battle Loading CTDs:
    - A unit with the attribute mercenary_unit in EDU that has no texture line for "merc" in the soldier, officer, and other related models found in DMB.
    - A non-mercenary_unit in EDU that has no texture line in DMB for any faction given ownership of the unit in EDU, for the soldier, officer, and other related models.
    - A sprite defined in DMB with no distance value.

    What do I do -.-;;

    Double post merged. Please use the edit button in future.
    Last edited by 91.css; February 15, 2006 at 06:24 AM.

  4. #4
    Lusted's Avatar Look to the stars
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    Default

    could you please post your entire entry that uses that texture.

    names.txt is in the text folder.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  5. #5

    Default

    indiv_range 40
    texture macedon,

    data/models_unit/textures/unit_greek_peltast_macedon.tga
    texture seleucid,

    data/models_unit/textures/unit_greek_peltast_seleucid.tga
    texture greek_cities,

    data/models_unit/textures/unit_peltast_heg.TGA.dds

    texture thrace,

    data/models_unit/textures/unit_greek_peltast_thrace.tga
    texture slave,

    data/models_unit/textures/unit_greek_peltast_slave.tga
    model_flexi data/models_unit/unit_greek_peltast_high.cas, 15
    model_flexi data/models_unit/unit_greek_peltast_med.cas, 30
    model_flexi data/models_unit/unit_greek_peltast_low.cas, 40
    model_flexi data/models_unit/unit_greek_peltast_lowest.cas, max
    model_sprite slave, 60.0, data/sprites/slave_greek_peltast_sprite.spr
    model_sprite thrace, 60.0, data/sprites/thrace_greek_peltast_sprite.spr
    model_sprite greek_cities, 60.0,

    data/sprites/greek_cities_greek_peltast_sprite.spr
    model_sprite seleucid, 60.0, data/sprites/seleucid_greek_peltast_sprite.spr
    model_sprite macedon, 60.0, data/sprites/macedon_greek_peltast_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    And that's me in my folder with my file...


  6. #6
    Lusted's Avatar Look to the stars
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    Default

    texture greek_cities,

    data/models_unit/textures/unit_peltast_heg.TGA.dds

    remove the .dds part at the end, this will fix it.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  7. #7

    Default

    YEAH DUDE LUSTED YOU TOTALLY ROCK IT FIXED ALL GOT FIXED I CAN MAKE SKINS NOW

    CHECK MY THING OUT



    TELL ME YOU LIKE EM. ALTHO ITS JUST A TEST COZ THEY SORT OF LOOK BLACK BUT I WANTED THEM TO LOOK JUST A BIT DARK.
    Last edited by 91.css; February 15, 2006 at 06:36 AM.

  8. #8
    DR. Hobo. PHD.'s Avatar Campidoctor
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    Default

    hehe isnt it exciting to see your first skin?
    not bad kinda looks like fur. good job, as skinners are getting hard to come by these days....

  9. #9
    Halie Satanus's Avatar Emperor of ice cream
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    Default

    good looking skin take a look a look at these guys

    http://www.twcenter.net/forums/forumdisplay.php?f=123

    i think your style may fit and i know they need help

  10. #10

    Default

    Thanks but I'm already in a MOD

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