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  1. #1
    GODzilla's Avatar Civitate
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    Default How to unite the romans?

    I want to erase the brutii and scipii from IceTorque's Barebone v1.4 map and just left the julli as unified roman faction with all the provinces from the other roman families. Senate should remain.

    I basically got no experience in map editing, but basically - by thinking it over - it seems not so difficult to me. Imho I would just have to...

    1.) Open the "descr_strat.txt" within the campaign folder
    2.) Erase the scipii and brutii from the "playble" list
    3.) Change all scipii and brutii provinces to julii (guess the stationed units can remain the same, as they're roman)

    But it may be a little more difficult!?! Please correct me if I'm wrong. Thanks in advance. :original:
    GODzilla(TM)
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  2. #2

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    Quote Originally Posted by GODzilla
    I want to erase the brutii and scipii from IceTorque's Barebone v1.4 map and just left the julli as unified roman faction with all the provinces from the other roman families. Senate should remain.

    I basically got no experience in map editing, but basically - by thinking it over - it seems not so difficult to me. Imho I would just have to...

    1.) Open the "descr_strat.txt" within the campaign folder
    2.) Erase the scipii and brutii from the "playble" list
    3.) Change all scipii and brutii provinces to julii (guess the stationed units can remain the same, as they're roman)

    But it may be a little more difficult!?! Please correct me if I'm wrong. Thanks in advance. :original:
    You are right, but it is also necessary to change the names of the generals garrisoning the former scipii and brutii settlements.
    Just to make it easy, you can delete the scipii and brutii family trees, and substitute the leader, heir and named characters by simple generals, looking for names in descr_names.

    I'm not sure if it is necessary, but better delete also those factions at the end of descr_strat, in the diplomacy section.

    Good luck!

  3. #3
    GODzilla's Avatar Civitate
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    Quote Originally Posted by Monkwarrior
    You are right, but it is also necessary to change the names of the generals garrisoning the former scipii and brutii settlements.
    Just to make it easy, you can delete the scipii and brutii family trees, and substitute the leader, heir and named characters by simple generals, looking for names in descr_names.

    I'm not sure if it is necessary, but better delete also those factions at the end of descr_strat, in the diplomacy section.

    Good luck!
    Mhm....ehrm...yeah.

    I think I don't understand that. I just looked into the descr_strat and there's no hint where the different generals are garissoned. It's a bit weird, the descr_strat just defines the generals, but how does it place them in a specific settlement?

    Guess from this point I could need a good turorial. You know any?
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  4. #4
    AlCord's Avatar Semisalis
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    Oh it surely defines the postitions of the characters.
    For example:

    Code:
    character Brennus, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 52, , x 66, y 106
    The x and y are coordinates of the map. So you have to look on the map which pixel it is and change it.

  5. #5
    GODzilla's Avatar Civitate
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    Quote Originally Posted by AlCord
    Oh it surely defines the postitions of the characters.
    For example:

    Code:
    character Brennus, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 52, , x 66, y 106
    The x and y are coordinates of the map. So you have to look on the map which pixel it is and change it.


    Ehrm...how can I display coordinates ingame? Guess this is not possible? Is there any map editor...maybe this "TIME" editor from the new NTO?

    GODzilla(TM)
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  6. #6
    Lusted's Avatar Look to the stars
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    Moved to the mod workshop. All questions should be posted there.
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  7. #7
    Lusted's Avatar Look to the stars
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    You can, there is a console command that can do this.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  8. #8
    GODzilla's Avatar Civitate
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    Quote Originally Posted by Lusted
    You can, there is a console command that can do this.

    Thanks for the info. If I find time I'll look into it tomorrow.

    Another question: Why not just take the character entries from the scipii / brutii and put it under the julii characters? I mean, there's nothing that marks them as "brutii" character. Guess the faction affiliation is determinded just by the province owner...

    Possible?
    GODzilla(TM)
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  9. #9
    Lusted's Avatar Look to the stars
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    You would have to redo the julii family tree to get that working. Godzilla, if you want ill send you my version of descr_strat for the imperial campaign. I've removed the senate but they shouldn't be too hard to re implement.
    Creator of:
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  10. #10

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    In my mod I have two possibilities:
    - BareBones_3Families
    - BareBones_UnifiedRome

    just look into the files

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  11. #11
    GODzilla's Avatar Civitate
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    Quote Originally Posted by repman
    In my mod I have two possibilities:
    - BareBones_3Families
    - BareBones_UnifiedRome

    just look into the files

    repman
    Thanks for all the help guys!

    Thanks for the offer lusted, but I'll take repman's files as these are a bit closer to my modded rtw. For instance the province names should be the same I guess...

    Also thanks for the link to the tutorial PatWest. As I know myself it's most likely the last option for me. Learning by doing is my thing, learning by learning is so boring :laughing: .
    GODzilla(TM)
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  12. #12

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    Quote Originally Posted by GODzilla
    Thanks for all the help guys!

    Thanks for the offer lusted, but I'll take repman's files as these are a bit closer to my modded rtw. For instance the province names should be the same I guess...

    Also thanks for the link to the tutorial PatWest. As I know myself it's most likely the last option for me. Learning by doing is my thing, learning by learning is so boring :laughing: .
    It's not a tutorial. They are 2 different downloads to unify rome along with a few other changes. They are for both RTW versions of IceTorques maps. But they will serve as a guide or moddable file for your purposes if you don't care for every change.

  13. #13

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    Quote Originally Posted by GODzilla
    I want to erase the brutii and scipii from IceTorque's Barebone v1.4 map and just left the julli as unified roman faction with all the provinces from the other roman families. Senate should remain.

    I basically got no experience in map editing, but basically - by thinking it over - it seems not so difficult to me. Imho I would just have to...

    1.) Open the "descr_strat.txt" within the campaign folder
    2.) Erase the scipii and brutii from the "playble" list
    3.) Change all scipii and brutii provinces to julii (guess the stationed units can remain the same, as they're roman)

    But it may be a little more difficult!?! Please correct me if I'm wrong. Thanks in advance. :original:
    You can try this, it's real close to what you want and can be modded or used as a guide.

    http://www.twcenter.net/forums/showthread.php?t=41862

    I've never got any feedback other than from IceTorque so let me know if you have any problems.

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