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  1. #1

    Default Monks - itiating rebelions

    Does anybody have useful tips how to initiate a revolt in region wich i want to "conquer" but first i need the rebels to take over it, so my ally remain an ally

    I have 4-5 star monk but chances of rebelion when i click on that small, unagrisoned town is only 38% and the result is "No ammount of careful presuation can convince people to rebel agains their master" or something like this, does it mean i have no chance of initiating revolt? Or sould i first use ninja to sabotage farms and buildings wich (i dont know) may drop happines???

    I very confused how to pull this little trick on.

  2. #2
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Monks - itiating rebelions

    The chance of inciting a revolt is low, but you can do it sometimes, even if the % is low. I've upgraded some priests in my Shimazu campaign and have caused several revolts in a region. But if you really want the province, its best to sabotage the food supply and as many buildings as possible to cause revolts that way, too.


  3. #3

    Default Re: Monks - itiating rebelions

    But if the AI have overall food suply in positive numbers like +6, sabotaging one farm will not be enought, so its wise to sabotage multiple food suplies at once? Or its enought to sabotage alternately town and farm?

  4. #4
    Primicerius
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    Default Re: Monks - itiating rebelions

    The AI is not likely to have food surpluses since they seem to shoot for higher level forts and markets...

    But yes, in terms of inciting rebellions, damaging the maximum amount of farms seems to be best. Nonetheless, for my ninja's I try to max out army sabotage skills. It seems, on higher difficulties "crowd control" (of the multi-stack AI armies) is quite important.

  5. #5

    Default Re: Monks - itiating rebelions

    Monks can be very useful in a campaign, but they are even more so when combined with Ninjas.

    Ninja can sabotage the buildings of the province - for each building that is in ruins there is a -1 penalty to happiness, it will go back to normal if the building is fixed. Sake Dens and their upgrades all give a happiness bonus, take those out to lower the enemy loyalty. Then your Monks will have an even easier time instigating unrest.

    If you want to hurt the entire enemy clan you should target the enemy farms with your ninjas, the lack of food will make the peasants revolt sooner or later.

  6. #6

    Default Re: Monks - itiating rebelions

    Quote Originally Posted by charge_cz View Post
    Does anybody have useful tips how to initiate a revolt in region wich i want to "conquer" but first i need the rebels to take over it, so my ally remain an ally

    I have 4-5 star monk but chances of rebelion when i click on that small, unagrisoned town is only 38% and the result is "No ammount of careful presuation can convince people to rebel agains their master" or something like this, does it mean i have no chance of initiating revolt? Or sould i first use ninja to sabotage farms and buildings wich (i dont know) may drop happines???

    I very confused how to pull this little trick on.
    You can only really incite rebellions in a province which doesn't have too much of your own religion, i.e. try to make buddhist provinces rebel as christian and vice versa. It might work with the same religion but the chance is much lower.

  7. #7

    Default Re: Monks - itiating rebelions

    Quote Originally Posted by Equilibrium View Post
    You can only really incite rebellions in a province which doesn't have too much of your own religion, i.e. try to make buddhist provinces rebel as christian and vice versa. It might work with the same religion but the chance is much lower.
    If true - and I have no reason to doubt you - that would be strange. The owner of a province having a different religion as the population seems a plausible reason for rebellion. But how can the differening religion of the one inciting the rebellion make the people more likely to rebel?

  8. #8

    Default Re: Monks - itiating rebelions

    There is a bonus to inciting rebellion when the target province has a different religious population in it.

    So a Monk or a Missionary, will both have a higher chance of success in a province that is split between the two religions, then in a province of their own religion.

  9. #9
    No, that isn't a banana
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    Default Re: Monks - itiating rebelions

    If at first you don't succeed...try try again.

    Personally, I think a 38% chance is way too high. It makes it too easy to incite rebellions, and creates a rather gamey way of crippling the AI.

  10. #10
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Monks - itiating rebelions

    Quote Originally Posted by OTZ View Post
    If at first you don't succeed...try try again.

    Personally, I think a 38% chance is way too high. It makes it too easy to incite rebellions, and creates a rather gamey way of crippling the AI.
    I've almost maxed a priest out and he has a 44% chance.


  11. #11
    No, that isn't a banana
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    Default Re: Monks - itiating rebelions

    Quote Originally Posted by CtrlAltDe1337 View Post
    I've almost maxed a priest out and he has a 44% chance.
    So that's the potential to initiate 2 rebellions every year. To me, that's insane. If the AI did it as much as the player does than I can maybe accept such a high chance of success. I'd say a 10-15% chance would be more likely - maybe higher in freshly conquered settlements.

    Alternatively, I'd like to see rebellions cost way more, and require a sabotaged rice paddy.

  12. #12

    Default Re: Monks - itiating rebelions

    I agree. It would be excellent if for example you needed to have a few conditions to start a rebellion.
    It should not just require a Monk saying "Your Daimyo sucks at Go and is a heathen!"

    1. Low food / broken infrastructure (Ninja)
    2. Religious incitment (Monk)
    3. Legal / diplomatic support (Metsuke)

    = Chance of rebellion

  13. #13
    Primicerius
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    Default Re: Monks - itiating rebelions

    Being a Budhist faction, I tried triggering rebellions in some Christian provinces. It worked like a charm. I even managed to incite a rebellion in Chosokabe's capital...

  14. #14

    Default Re: Monks - itiating rebelions

    I must repport succes with ninja tactic, altought the chances are still same (38%) i seems that it is wise to wait 1 - 2 turns after succesful sabotage, so unhaapines can grow after that it worked like a mirricale

  15. #15

    Default Re: Monks - itiating rebelions

    Thanks for the info, I've been doing non stop rebellion-> kill off the rebels this campaign.

  16. #16
    Raimeken's Avatar Senator
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    Default Re: Monks - itiating rebelions

    Its just an exaggeration. Just means your monk failed

  17. #17

    Default Re: Monks - itiating rebelions

    Supposedly they incite rebellion based on how repressed the other religion feels, so a missionary with 95% success on a "100%" Buddhist settlement may make sense in this way. That is, he incites the super minority of Christians 0.000001% to rebel???

  18. #18

    Default Re: Monks - itiating rebelions

    It seems like public order takes into account the probability as well. While religion is the main factor, I've had 50-70% convert rates where the order icon was red/unhappy.

  19. #19

    Default Re: Monks - itiating rebelions

    Doest work for me, happ or unhappy, the chance of succes remains the same...around 30%....dont know why

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