Several people have expressed a desire to build on Atilla Reloaded's Invasio Barbarorum:Flagellum Dei.
This thread will list features that are planned to be included in subsequent releases.
This will also focus the work being done by the several contributors.
to be included in next version (4/17/2006)
-new, more historical unit compositions for all factions (in progress)
-new map, making Sassanids stronger, adding Hephthalites to counter Sassie strength (available, needs minor tweaking)
-new faction logos (done)
-more new buildings (in progress)
-make smithy a prerequesite for recruiting armored troops (espescially for Barbarians), make smithy limited to a few regions? or make the build requirements higher? or both, can be built in low level settlement in some regions but only in higher level settlements in other regions?
-add Hephthalites (in progress)
-make WRR playable from the start (done)
Future prospects:
make several provincial campaigns representing:
-the Hunnic invasion
-the influx of the Slavs
-the Belisarius campaigns
-the rise of the Arabs?
prior to doing this make all/most factions playable in the BI main campaign
Ostrogoths should go back to being an emerging faction but shadowing the Huns instead of the Visigoths
if necessary, the ff factions will make way for new factions (in order of least importance)
-Rhoxolani (already became Hephthalites)
-ERR (no major rebellions in ERR at these times?)
-Sarmatians (by 410 AD, Sarmatians under Huns, units recruitable as mercenaries and by Huns)
the next two are unlikely to be gone but just in case a slot is needed:
-Berbers (units will be part of mercenaries/auxilia/rebels)
-Celts (units will be part of rebels)
possible factions to include
-Armenian/Persarmenian
-Avars/ Magyars/Bulgars
-Arabs (if we reach up to this time?)
-Suevi/Gepidi/Rugii
I know limit is 21 but can anybody point me to a tutorial on how to enable the other factions?
make historical battles?
-suggestions? info/links better
redo the auxilia/foederati system
-make foederati recruitable only when faction has alliance/foederati pact with given faction (is this even possible?) or use a modification of the Client Kingdoms script?...
-make local auxiliae (auxilia indiginae) representing an easily recruitable but weak military force, also for other factions
-modify upkeep/recruitment cost auxiliae/foederati 0 turn recruitable but has higher recruitment/upkeep than proper troops, proper troops have longer recruiting time, can be recruited in higher barracks only but has lower relative recruitment/upkeep costs
old thread
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current features for next version:
from Ramon Gonzales y Garcia:
-1 units for ff factions have new skins:
Alemanni, Burgundii, Lombardi, Vandals, Slavs, Goths (Visigoths), Ostrogoths, Huns
-2 officers and general for ff factions:
Franks, Celts, Sassanids, Saxons
-3 replaced "crews" for siege weapons (AR compliant models )
-4 Revised strat_map (this means only starting positions, province ownership, etc, not the "map" itself)
from Mylae:
-1 Tingi is roman, and has "historical garrison" by the commander and army reported in the Notitia Dignitatum;
-2 Port of Classe included in Ravenna
-3 Recruitment system for goth foederati modified - not more "bosphoran" recruiting
-4 eventual new building - a "statue" in monuments and the "caupona" in the inn building tree
-5 eventual new special buildings
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previews (please click on link)
Alemanni
Burgundii
Lombardi
Frankish officers
RGyG's Goths
Vandals
Slavs
new officers for Sassanids, Celts, Saxons
chosen axemen
Huns
here are full color in game caps (please click on thumbnail to view full picture)
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future plans
Listed are the planned additions and the people who suggested the additions in parentheses and the present status:
1. New buildings (Mylae) - this should be released very soon (version released)
2. New strat map skins (Gershom Patmos)
3. New Religions (Mylae)
4. Region based Auxilia (Gershom Patmos) tied to buildings (this one was actually AR)
5. New Map (Mylae, SLK) - using the celt's map
6. 410 starting date, playable RB (Mylae)
7. Unit training edit: 10,000 people BUT i can recruit just 800 men (Mylae). 3-4 recruitment queues, first barracks/militamen, second cavalry, third missile, last special units? (Gershom Patmos) ability to train several units in tandem. ... 4 units together (RGyG)
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suggested releases
-incorporate buildings and 410 start date
-use new map plus auxilia plus religions
-strat map skins (take away the yellows!)
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Pls. feel free to include any other things that I've failed to mention, or any other people who are willing to contribute, or even to correct misrepresentations I have made













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