Ok, as for both the vanilla version of the game and any overhauls I always give a boost to the distance both units and navel units can travel for i always find it to be unrealistic. For stainless steel i went into the data files and altered the Desc_character file. Now I double all the values except for admirals which instead i tripled the value for I always thought it ridicules that it took years to get from the British Isle to lets say the Aegean sea.
But when i went in game to test, everything else looked okay except for the ship's green movement field. After I'd say around 250 to 300 movement points the green movement range limits off into a large square I'd say at least 300 by 300. Now i can still click out-side of where the green range indicator cuts off up to the 600 movement point range but im worried if maybe this means that AI won't be able to move beyond the range indicator. I know i can move up to the 600 points I allowed it but IDK if it cutting off like that means thats the limit for the AI. I don't want an imbalanced game.
Also can anyone tell me how much can i increase the movement range till the AI gets limited and if I will have problems if anyone knows how i can, as a different approach, just make each turn burn 6 months and make generals and agents age 6 months a turn like the original and just cut the movement points back to stainless steels original. Actually, if anyone knows how to do that second approach i would prefer that much more since i seems to fit the season changing from summer to winter more realistically too.
Can anyone help? And sorry for the wall.![]()




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