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Thread: TW Map Reader v2.24 [1-Jul-2015: update]

  1. #121
    Withwnar's Avatar Script To The Waist
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Thanks.

    Yes, the Region ID is super helpful. Let's just hope it works.

  2. #122

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Thanks for creating this utility. I've always desired to make a submod, and I'd planned on using Geomod to open up the mod files, but that seldom works. That meant editing the map with GIMP instead, and editing the descr_regions, imperial_campaign_regions_and_settlement_names.txt, the descr_strat, etc in order to make that work. Your program made it happen in less than an hour. Pretty cool.

    What was immensely helpful is the ability to find a specific map coordinate point. What that means for a non-mapper (I've never changed the map before), is that you now know precisely the map coordinate versus clicking on the map, or using a unit or agent, and then performing the show_cursorstat command. I was easily able to isolate the altered regions.tga file from the base folder, see the labled relocated town, and then add the proper units to that town in the descr_strat.

    Thank you so much,
    RubiconDecision

    The map tool serves yet another purpose for a custom battles player. As it's difficult to precisely get a show_cursorstat value and KNOW that you did in fact choose that specific point, then a custom battle player can use your program to precisely get the map coordinates. Then one can use the built in map editor in MTW2 and go to that location to see if the terrain looks challenging. Then configure that map coordinate and test it. This method of using your tool takes out the guesswork so a bonus feature.

    Note to the reader, the program shows lots of the errors in mod files, some of which might help to identify CTDs like the UH OH Error. Geomod will crash at various percentages, but your tool will open the map still to look for this kind of error.
    Last edited by RubiconDecision; September 06, 2015 at 03:31 PM.

  3. #123
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    The 'Uh oh' error is my idea of humor (same as 'Sigmar preserve us' in RodG) - it's simply a text change for the otherwise boring 'Medieval has encountered an error' message



  4. #124

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Quote Originally Posted by Gigantus View Post
    The 'Uh oh' error is my idea of humor (same as 'Sigmar preserve us' in RodG) - it's simply a text change for the otherwise boring 'Medieval has encountered an error' message
    It's funny the first time it happens. No log is generated. It is wretched when it happens when outnumbered and with a handful of soldiers, using methodical tactics and terrain, trounce the AI only to have it happen. It happens during the spawning of soldiers done to help the deficiencies of the AI and create tension and obstacles for the player by additional and realistic combat versus waiting for brigands to spawn plus be strong enough to limit steamrolling. It's awful when clicking on a unit or getting a unit card caused the dreaded Uh Oh error. All within a particularly fine beautiful mod.

  5. #125
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    The log creation unfortunately does not work on the odd occasion in general. Doesn't happen too often but usually at the wrong time.



  6. #126
    Withwnar's Avatar Script To The Waist
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Quote Originally Posted by RubiconDecision View Post
    Thanks for creating this utility.
    Thanks for your comments. It is most pleasing to hear that it is helpful, and even better to hear specifics.

    Personally I use it far more for scripting/coding assistance than for map work. e.g. I need to spawn something somewhere near a certain tile: I use the map views (ground types, features), and also show settlements/forts, to find a suitable spot such that he won't be on a river, dense forest, fort, etc., then hit the X key (or SHIFT+X) and I can now paste those x,y coordinates straight into the text file. That alone has saved me a ridiculous amount of time over the years.

    I use the Region Highlight a lot too. e.g. Show me all of the regions which have the hidden resource X.

    Quote Originally Posted by RubiconDecision View Post
    Note to the reader, the program shows lots of the errors in mod files, some of which might help to identify CTDs like the UH OH Error. Geomod will crash at various percentages, but your tool will open the map still to look for this kind of error.
    It is possible for a particular error to also break this tool. Probably not crash it but still; if a serious error occurs then what the tool displays might not be correct, or indeed it might not display anything.

    And to repeat the OP: an absence of reported errors doesn't mean that none exist in your maps/files. The tool mostly only reports errors which are stopping it (or might be) from working correctly/accurately.

  7. #127

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    How to can use it? what is it? it can use for bare geomod not. please post for me some picture tutorial by use it

  8. #128
    Withwnar's Avatar Script To The Waist
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    It has nothing to do with Geomod. It's a tool to display maps and information about the game world. I don't think it's complicated to use. I had some pictures but they got deleted by the forum; I won't be making any more.

  9. #129
    Danya82's Avatar Tiro
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    excelent tool, but don't show region ID for me

  10. #130
    Withwnar's Avatar Script To The Waist
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    "Tile" tab > in red under "Region (Game / Internal / ID)"

  11. #131
    Danya82's Avatar Tiro
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    Default

    Yes, but don't show

    It's ok for other mod, but in Titanium don't show...
    Last edited by Lifthrasir; November 09, 2019 at 02:04 PM. Reason: Posts merged for clarity

  12. #132
    Withwnar's Avatar Script To The Waist
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    If the tool isn't showing any Errors then I don't know why that would be, and I'm not in a position to find out.

    Please use the Edit button if you want to add something to your last post. Double-posting (two or more of your own posts in a row) is against the rules.

  13. #133
    Danya82's Avatar Tiro
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    It's showing errors, but in Bellum Crucis too, settlements option not available

  14. #134
    Withwnar's Avatar Script To The Waist
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    You can post the errors here. The Errors tab has a Copy To Clipboard button: click it then paste into the post. In a spoiler if it's a lot of text.

  15. #135
    Danya82's Avatar Tiro
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    Default

    It's html text, and can't make the screenshot, and i can't find where is the spoiler. How to delete the post?

    Edit:
    Spoiler Alert, click show to read: 
    <html> <head>
    <style type="text/css">
    <!--
    body { background-color: #FFFFFF; font-family: Tahoma; font-size: 11 }
    td { border-top-color: #999999; border-top-style: solid; border-top-width: thin; border-right-color: #999999; border-right-style: solid; border-right-width: thin; border-bottom-color: #999999; border-bottom-style: solid; border-bottom-width: thin; border-left-color: #999999; border-left-style: solid; border-left-width: thin; background-color: #EEEEEE; margin-top: 1; margin-right: 1; margin-bottom: 1; margin-left: 1 }
    -->
    </style>

    </head>
    <body>
    <table>
    <tr>
    <th>
    Severity
    </th>
    <th>
    Message
    </th>
    <th>
    Context
    </th>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    For input string: &quot;118,&quot;
    </td>
    <td style="background-color: #EFDFD0">

    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,1 (game coords: 0,287) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,3 (game coords: 0,286) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,5 (game coords: 0,285) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,7 (game coords: 0,284) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,9 (game coords: 0,283) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,11 (game coords: 0,282) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,13 (game coords: 0,281) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,15 (game coords: 0,280) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,17 (game coords: 0,279) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,19 (game coords: 0,278) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,21 (game coords: 0,277) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,23 (game coords: 0,276) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,25 (game coords: 0,275) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,27 (game coords: 0,274) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,29 (game coords: 0,273) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,31 (game coords: 0,272) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,33 (game coords: 0,271) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,35 (game coords: 0,270) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,37 (game coords: 0,269) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td align="center" style="background-color: #999999">
    INFO
    </td>
    <td>
    Unrecognised RGB at 1,39 (game coords: 0,268) : 0 0 249
    </td>
    <td>
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    20+ RGB errors found: aborting validation of this map (the map is
    read but it probably contains more errors than have been reported so
    far)
    </td>
    <td style="background-color: #EFDFD0">
    map_climates.tga
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    java.lang.NullPointerException
    </td>
    <td style="background-color: #EFDFD0">

    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Mecca_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 43
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Urgench_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 62
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Urgench_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 67
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Konjikala_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 67
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Gorgan_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 67
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Ray_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 67
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Kermanshah_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 75
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Mecca_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 198
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Konjikala_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 222
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Unknown region: Alamut_Province
    </td>
    <td style="background-color: #EFDFD0">
    descr_win_conditions.txt : 222
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Mecca_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Al-Mu'miniya_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Al_Aqaba_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Mashhad_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Kerman_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Urgench_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Ray_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Isfahan_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Shiraz_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Gorgan_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Konjikala_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Yazd_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Kermanshah_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Alamut_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Ahvaz_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Kazan_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_sounds_music_types.txt: middle_eastern
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Urgench_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Steppes_Aral
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Mecca_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Arabia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Al-Mu'miniya_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Arabia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Ahvaz_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Arabia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Mashhad_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Ray_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Isfahan_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Shiraz_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Gorgan_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Konjikala_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Yazd_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Alamut_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Kerman_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Persia2
    </td>
    </tr>
    <tr>
    <td style="background-color: #ffac00">
    WARNING
    </td>
    <td style="background-color: #EFDFD0">
    Region does not exist: <b>Al_Aqaba_Province</b>
    </td>
    <td style="background-color: #EFDFD0">
    descr_mercenaries.txt: Egypt
    </td>
    </tr>
    </table>
    </body>
    </html>




    Sorry
    Last edited by Lifthrasir; November 09, 2019 at 02:29 PM. Reason: Posts merged for clarity

  16. #136
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    I'd say that you need to fix those errors before this tool will work correctly. Ask in the mapping workshop if you need help. These ones...
    - For input string: "118,"
    - java.lang.NullPointerException
    ... I have no idea what the cause is and mapper workshop people won't either.

  17. #137
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

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    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Couple of 'region doesn't exist' issues in win_conditions plus a stretch of unrecognized RGB codes, example: Unrecognised RGB at 1,23 (game coords: 0,276) : 0 0 249 (blue - Gig). Possibly a water region with a settlement pixel, eg not entered in descr_region or meant to be an island. Maybe a map resizing without precaution.



  18. #138
    Danya82's Avatar Tiro
    Join Date
    Oct 2010
    Location
    Saint-Petersburg, Russia
    Posts
    211

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Quote Originally Posted by Withwnar View Post
    I'd say that you need to fix those errors before this tool will work correctly. Ask in the mapping workshop if you need help. These ones...
    - For input string: "118,"
    - java.lang.NullPointerException
    ... I have no idea what the cause is and mapper workshop people won't either.

    May this be becouse of another (latest) version of java?

  19. #139
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,154

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    I don't know. It's possible that the NullPointerException will disappear if you fix the other one. Somewhere there's a line with "118," in it and it's wrong, e.g. because it's missing the next number, maybe. I have no way of knowing which file. All you can do is search ALL files for "118," to try and find the problem.

  20. #140
    Danya82's Avatar Tiro
    Join Date
    Oct 2010
    Location
    Saint-Petersburg, Russia
    Posts
    211

    Default Re: TW Map Reader v2.24 [1-Jul-2015: update]

    I just can't understand, why in other mods tool is working full (though there are errors too), but in Titanium option "settlements" in view tab have no access and don't show region ID. I guess it's not tool problem, it's some files in mod, which not exist or don't work. So what are these files, regarding option "settlements" in view tab and region ID, don't you know? In Stainless Steel tool is not working at all.

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