IIRC, there were several unique units in the Crusades campaign that there could only be one of in the game like the Canons of the Holy Sepulcher and the Constable of Jerusalem. How was this implemented?
IIRC, there were several unique units in the Crusades campaign that there could only be one of in the game like the Canons of the Holy Sepulcher and the Constable of Jerusalem. How was this implemented?
The superior man acquaints himself with many sayings of antiquity and many deeds of the past, in order to strengthen his character thereby. -John Milton
Both are recruitable in Jerusalem if you play Crusader States.
Yes, but how were they "unique"? How was it scripted so that you could only have one of them?
The superior man acquaints himself with many sayings of antiquity and many deeds of the past, in order to strengthen his character thereby. -John Milton
You should probably ask in the modding forum. More people who look on there are likely to know.
In Stainless Steel, these units were given "Unique" status in a different way then the M2TW:K Crusader campaign.
Instead of a random chance to obtain them and you only have 1 of such unit, things were tackled from a different perspective:
The "Unique" units can only be recruited in a special region, and only if a certain faction owns that specific special region. Additionally, recruitment times are very long compared to traditional units (The Canons of the holy for example are roughly once every 12 or so years, and some specials can only be recruited every 22 years).
The reason why the above was done is because Stainless Steel is at a limit for not only regions (Hit the 200 max) but also the number of unique units (It has hit the 500 max), thus every single unit needs to have a distintive use in the game, lest it be discarded for a more game-changing unit that will help the game more.
I hope this answers your question of how this was approached for Stainless Steel, and as you can see the "unique" units are more available then before.
If you want to know the specifics of the coding, you must ask your question in the Modding Forums. In general however, there are basically true/false statements that demand the faction controlling the city is a certain faction in order to recruit, as well as using a "special resource."
With all due respect, I am talking about the units that have the "UNIQUE UNIT" tag, not the generic troops.
I specifically mentioned the "special resource" required in the coding, as well as the fact that they can only be recruited in one place by one faction (which does not describe a single generic unit and only the ones with the UNIQUE UNIT tag, as Generics are tied to factions or regions, where as Uniques care about both.)
Every single unit with the UNIQUE UNIT descriptor and tag has no "almost a clone" equivalent.
Canons of the Holy are moderately unique when it comes to the mental stats combined with the 2Her stats, and the Crusader State Unique cavalry are completely unique in the sheer size of the troop size and again are amongst the best heavy cav for the time period they become available.
The Roman troops are perhaps the best examples of not having any "clones" for the unique units that they sport, I have yet to see any comparable Cav for the time period (And no, Gothics and Lancers have noticeably different stats though a similar role, as well as a much later time period). As for the two unique infantry they have (Varangian are not unique units as they can be recruited from any high enough "town hall" type building, as well as iirc lacking the UNIQUE UNIT descriptor), they are also very different from any generic (One is an armored tank with shieldwall capability, and the other has a flamethrower).
Granted, if you are talking about my statement that every single unit needs to have a distintive use in the game, lest it be discarded for a more game-changing unit that will help the game more then out of the 500, I can see your point as there are ~3-4 dozen troop overlaps, but I would like to also point out that these units have been slowly purged as the Stainless Steel mod grows more refined, and again the vast majority are not clones (And again, every unit with the UNIQUE UNIT Descriptor are distinctive in use, with only a few if any comparable generics and no "close clones").
EDIT: Also numbers can be deceiving, as if you look at the actual codes for the generic units, you can see that the mental stats differ radically from unit to unit, as well as different types of weapons which to have an impact (such as hidden bonuses against cav or elephants or different attack animations and thus speeds or reach).
Last edited by Tears of Destiny; March 28, 2011 at 12:33 PM. Reason: More to say
Good enough for me
The superior man acquaints himself with many sayings of antiquity and many deeds of the past, in order to strengthen his character thereby. -John Milton