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Thread: how did we disable banners again?

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  1. #1

    Default how did we disable banners again?

    plz?

  2. #2
    RedDwarf's Avatar Ordinarius
    Join Date
    Jan 2011
    Location
    Yuma Az
    Posts
    723

    Default Re: how did we disable banners again?

    edit the warhammer.cfg, like so........
    Spoiler Alert, click show to read: 
    [features]
    ;editor = true
    mod = mods/Call_of_Warhammer
    [io]
    file_first = true
    disable_file_cache = true
    [log]
    to = logs/warhammer_system.log.txt
    ;level = * error
    level = * trace
    ;level=*script* trace
    ;level = ai.ltgd trace

    [ai]
    ltgd_logging = true
    [video]
    windowed = 1
    borderless_window = 1
    movies = 1
    show_banners = 1 <------ Change to 0
    grass_distance = 6400
    [misc]
    show_hud_date = true
    ;bypass_sprite_script = 1
    [game]
    auto_save= 1
    unlimited_men_on_battlefield = 1
    no_campaign_battle_time_limit = 1
    unit_size = huge
    "When In doubt? Belive the person with the bloodier weapon!"
    "When you need to shoot. Shoot, don't talk!" Tuco

  3. #3

    Default

    Great, Thanks a lot, +rep

    (which I must spread before giving to you again lol)
    Last edited by The Holy Pilgrim; March 27, 2011 at 02:33 PM. Reason: Please use the edit button, thank you :)

  4. #4
    RedDwarf's Avatar Ordinarius
    Join Date
    Jan 2011
    Location
    Yuma Az
    Posts
    723

    Default Re: how did we disable banners again?

    Glad To Help
    "When In doubt? Belive the person with the bloodier weapon!"
    "When you need to shoot. Shoot, don't talk!" Tuco

  5. #5
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: how did we disable banners again?

    Blasphemy! Heresy! Never disable the banners, they are too cool! But seriously, CoW is the only game I use the floating banners cause they are ubber cool in my opinion. In all other mods I have them disabled.

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